Player Matchup

Surtr
Surtr
BillsMafia_91
Surtr
Level 108
God Stats
2W - 5L
1,483 SR
Queue Stats
20W - 20L
1,476 Elo+
Party 2
Jing Wei
Jing Wei
IcarusORL
Jing Wei
Level 23
God Stats
2W - 0L
1,539 SR
Queue Stats
17W - 16L
1,345 Elo+
Party 1
Anubis
Anubis
MRoyalss
Anubis
Level 79
God Stats
9W - 6L
2,027 SR
Queue Stats
140W - 113L
1,589 Elo+
Party 1
Ne Zha
Ne Zha
Studsi
Ne Zha
Level 69
God Stats
14W - 11L
1,298 SR
Queue Stats
300W - 284L
1,526 Elo+
Party 1
Kumbhakarna
Kumbhakarna
tease1010
Kumbhakarna
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,487 Elo+
Party 2
Team Averages
Level 76
1,570 SR
1,485 Elo+

VS

Team Averages
Level 124
1,589 SR
1,598 Elo+
Hel
Hel
Eleanor Hale
Hel
Level 115
God Stats
1W - 4L
1,249 SR
Queue Stats
249W - 219L
1,586 Elo+
Party 4
Gilgamesh
Gilgamesh
Higuythehigh781
Gilgamesh
Level 81
God Stats
1W - 1L
1,708 SR
Queue Stats
10W - 10L
1,560 Elo+
Party 3
Ravana
Ravana
J0HNORRHEA
Ravana
Level 154
God Stats
0W - 1L
1,555 SR
Queue Stats
29W - 19L
1,706 Elo+
Party 3
Ix Chel
Ix Chel
Kitsoji
Ix Chel
Level 145
God Stats
16W - 12L
1,628 SR
Queue Stats
75W - 59L
1,597 Elo+
Party 4
Ishtar
Ishtar
Pumbo
Ishtar
Level 127
God Stats
1W - 2L
1,804 SR
Queue Stats
11W - 10L
1,542 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 2
8,474
605
10,952
11,394
10,508
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
IcarusORL
Jing Wei
12
0 / 1 / 1
6,959
497
4,331
8,090
3,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
MRoyalss
Anubis
15
8 / 0 / 3
9,560
683
17,575
9,147
5,008
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ne Zha
Studsi
Ne Zha
15
6 / 0 / 5
9,316
665
11,062
12,638
5,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Kumbhakarna
tease1010
Kumbhakarna
11
1 / 1 / 2
7,058
504
4,800
12,357
9,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
6,381
456
2,877
12,816
7,174
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gilgamesh
Higuythehigh781
Gilgamesh
12
0 / 1 / 0
6,911
494
5,302
14,375
13,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ravana
J0HNORRHEA
Ravana
11
0 / 3 / 1
6,723
480
6,525
10,767
3,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
Kitsoji
Ix Chel
12
0 / 6 / 0
6,505
465
3,625
10,608
2,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
Pumbo
Ishtar
11
2 / 3 / 0
6,780
484
8,564
13,136
4,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
4
16
Kills
2
2
Deaths
16
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
0
3
1
0.17
L
Gilgamesh
Higuythehigh781
Gilgamesh
0
1
0
0
W
Jing Wei
IcarusORL
Jing Wei
0
1
1
0.5
L
Ravana
J0HNORRHEA
Ravana
0
3
1
0.17
L
Ix Chel
Kitsoji
Ix Chel
0
6
0
0
W
Anubis
MRoyalss
Anubis
8
0
3
9.5
L
Ishtar
Pumbo
Ishtar
2
3
0
0.67
W
Ne Zha
Studsi
Ne Zha
6
0
5
8.5
W
Kumbhakarna
tease1010
Kumbhakarna
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,720
Damage
26,893
53,626
Taken
61,702
33,946
Mitigated
30,831
26,866
Healing
21,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,952
6,005
0
6,557
11,394
10,508
183
193
11,201
724
70,107
L
2,877
403
3,367
5,128
12,816
7,174
0
7,072
5,744
17,943
0
L
Gilgamesh
Higuythehigh781
Gilgamesh
5,302
1,600
0
5,343
14,375
13,451
0
287
14,088
1,130
54,383
W
Jing Wei
IcarusORL
Jing Wei
4,331
3,485
0
3,997
8,090
3,263
610
1,185
6,865
0
49,996
L
Ravana
J0HNORRHEA
Ravana
6,525
2,371
0
3,844
10,767
3,066
0
4,797
5,970
0
52,133
L
Ix Chel
Kitsoji
Ix Chel
3,625
287
85
849
10,608
2,919
0
6,922
3,686
40,470
0
W
Anubis
MRoyalss
Anubis
17,575
430
0
6,933
9,147
5,008
0
2,358
6,581
85,769
0
L
Ishtar
Pumbo
Ishtar
8,564
3,893
0
3,268
13,136
4,221
0
3,614
9,522
0
53,175
W
Ne Zha
Studsi
Ne Zha
11,062
3,655
0
5,734
12,638
5,712
0
747
11,871
0
80,568
W
Kumbhakarna
tease1010
Kumbhakarna
4,800
304
0
3,645
12,357
9,455
0
1,983
10,328
21,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,367
Gold Earned
33,300
456
Minions Killed
373
0
Camps Cleared
0
1,459,416
Distance Traveled
1,353,450
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,474
605
108
8
0
281,010
2
L
Hel
6,381
456
21
2
0
277,087
2
L
Gilgamesh
6,911
494
102
7
0
268,753
6
W
Jing Wei
6,959
497
94
7
0
251,393
0
L
Ravana
6,723
480
84
6
0
317,230
0
L
Ix Chel
6,505
465
83
6
0
256,379
0
W
Anubis
9,560
683
139
10
0
287,239
4
L
Ishtar
6,780
484
83
6
0
234,001
0
W
Ne Zha
9,316
665
102
7
0
344,418
0
W
Kumbhakarna
7,058
504
13
1
0
295,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role