Player Matchup

Ah Muzen Cab
Ah Muzen Cab
WretChedNovA
Ah Muzen Cab
Level 150
God Stats
3W - 1L
1,924 SR
Queue Stats
24W - 20L
1,593 Elo+
Party 1
Merlin
Merlin
saber117
Merlin
Level 85
God Stats
4W - 0L
1,427 SR
Queue Stats
58W - 40L
1,648 Elo+
Party 1
Artio
Artio
valn3ssy
Artio
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 64L
1,614 Elo+
Party 1
Team Averages
Level 127
1,617 SR
1,619 Elo+

VS

Team Averages
Level 119
1,569 SR
1,655 Elo+
Fenrir
Fenrir
Howeie
Fenrir
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 31L
1,712 Elo+
Solo
Kukulkan
Kukulkan
Hurrikoehn22
Kukulkan
Level 124
God Stats
19W - 14L
1,606 SR
Queue Stats
402W - 384L
1,640 Elo+
Solo
Kuzenbo
Kuzenbo
SusWolf
Kuzenbo
Level 109
God Stats
10W - 9L
1,602 SR
Queue Stats
179W - 155L
1,611 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
WretChedNovA
Ah Muzen Cab
15
5 / 4 / 5
12,280
819
22,169
14,515
5,571
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
saber117
Merlin
16
5 / 1 / 7
12,228
815
13,937
5,065
2,269
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
valn3ssy
Artio
13
2 / 6 / 4
10,417
694
2,974
22,381
27,254
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Howeie
Fenrir
13
6 / 7 / 3
11,092
739
11,616
18,377
6,674
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
Hurrikoehn22
Kukulkan
15
4 / 2 / 6
11,800
787
13,730
8,757
3,282
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kuzenbo
SusWolf
Kuzenbo
13
1 / 3 / 9
10,380
692
8,415
18,932
25,413
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
29
12
Kills
11
11
Deaths
12
16
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Howeie
Fenrir
6
7
3
1.07
L
Kukulkan
Hurrikoehn22
Kukulkan
4
2
6
3.5
L
Kuzenbo
SusWolf
Kuzenbo
1
3
9
1.83
W
Ah Muzen Cab
WretChedNovA
Ah Muzen Cab
5
4
5
1.88
W
Merlin
saber117
Merlin
5
1
7
8.5
W
Artio
valn3ssy
Artio
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,080
Damage
33,761
41,961
Taken
46,066
35,094
Mitigated
35,369
10,530
Healing
5,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Howeie
Fenrir
11,616
4,987
0
1,328
18,377
6,674
0
4,732
13,645
0
17,691
L
Kukulkan
Hurrikoehn22
Kukulkan
13,730
1,213
0
750
8,757
3,282
0
2,998
5,759
77,979
0
L
Kuzenbo
SusWolf
Kuzenbo
8,415
2,944
0
3,720
18,932
25,413
9
9,382
9,474
17,125
0
W
Ah Muzen Cab
WretChedNovA
Ah Muzen Cab
22,169
10,806
0
4,257
14,515
5,571
336
6,737
7,635
0
78,824
W
Merlin
saber117
Merlin
13,937
844
0
1,061
5,065
2,269
126
3,232
1,785
68,540
0
W
Artio
valn3ssy
Artio
2,974
719
539
4,673
22,381
27,254
0
11,978
9,882
11,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,925
Gold Earned
33,272
218
Minions Killed
165
0
Camps Cleared
0
776,931
Distance Traveled
797,621
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,092
739
9
1
0
258,959
0
L
Kukulkan
11,800
787
138
9
0
247,984
4
L
Kuzenbo
10,380
692
18
1
0
290,678
0
W
Ah Muzen Cab
12,280
819
121
8
0
255,294
1
W
Merlin
12,228
815
87
6
0
259,797
0
W
Artio
10,417
694
10
1
0
261,840
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role