Player Matchup

Rama
Rama
BMONEY2896
Rama
Level 122
God Stats
1W - 1L
1,460 SR
Queue Stats
104W - 109L
1,443 Elo+
Solo
Janus
Janus
TSG_obi
Janus
Level 57
God Stats
5W - 3L
1,506 SR
Queue Stats
156W - 145L
1,479 Elo+
Party 1
Chaac
Chaac
UN MANCO 8v
Chaac
Level 107
God Stats
6W - 4L
1,510 SR
Queue Stats
786W - 761L
1,477 Elo+
Solo
Serqet
Serqet
killakai031096
Serqet
Level 88
God Stats
1W - 1L
1,317 SR
Queue Stats
227W - 211L
1,442 Elo+
Solo
Arachne
Arachne
lizardjoexx
Arachne
Level 68
God Stats
10W - 7L
1,577 SR
Queue Stats
201W - 189L
1,491 Elo+
Party 1
Team Averages
Level 88
1,474 SR
1,466 Elo+

VS

Team Averages
Level 109
1,507 SR
1,407 Elo+
Scylla
Scylla
 
Scylla
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
BigGucciSosa666
Ra
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 23L
1,456 Elo+
Solo
Yemoja
Yemoja
Clairebear92884
Yemoja
Level 125
God Stats
85W - 123L
1,496 SR
Queue Stats
1,106W - 1,416L
1,464 Elo+
Party 2
Thor
Thor
LTC Zman9807
Thor
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 49L
1,217 Elo+
Party 2
Danzaburou
Danzaburou
UglyAim
Danzaburou
Level 129
God Stats
2W - 3L
1,539 SR
Queue Stats
22W - 20L
1,396 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 1
8,384
559
5,769
10,451
4,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
TSG_obi
Janus
14
6 / 4 / 0
8,723
582
7,408
8,133
3,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

16
2 / 0 / 1
8,536
569
5,402
13,320
9,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 6 / 5
6,897
460
4,556
12,658
7,458
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
lizardjoexx
Arachne
13
8 / 1 / 5
8,538
569
10,399
12,087
5,686
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
5 / 6 / 2
8,351
557
9,761
11,643
4,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
0 / 2 / 0
8,015
534
5,932
7,014
3,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 1 / 4
7,995
533
2,191
6,660
5,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 7 / 3
6,293
420
3,851
11,199
4,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
UglyAim
Danzaburou
16
7 / 2 / 2
9,445
630
9,226
8,783
3,728
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
26
18
Kills
15
15
Deaths
18
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
5
6
2
1
W
2
4
1
0.63
L
0
2
0
0
L
2
1
4
4
L
1
7
3
0.36
W
Janus
TSG_obi
Janus
6
4
0
1.5
W
2
0
1
2.5
L
Danzaburou
UglyAim
Danzaburou
7
2
2
4
W
0
6
5
0.42
W
Arachne
lizardjoexx
Arachne
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,534
Damage
30,961
56,649
Taken
45,299
29,415
Mitigated
20,564
12,748
Healing
10,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
9,761
821
0
1,182
11,643
4,313
324
4,489
7,154
59,742
0
W
5,769
5,043
0
1,310
10,451
4,062
2,026
2,785
7,604
0
63,721
L
5,932
1,265
259
2,713
7,014
3,197
0
0
7,014
60,764
0
L
2,191
1,032
1,282
636
6,660
5,151
0
1,699
4,961
30,180
0
L
3,851
840
0
1,140
11,199
4,175
0
1,220
9,955
0
23,122
W
Janus
TSG_obi
Janus
7,408
690
0
500
8,133
3,010
737
4,603
3,287
64,877
0
W
5,402
562
0
6,326
13,320
9,199
0
5,783
7,537
0
72,808
L
Danzaburou
UglyAim
Danzaburou
9,226
4,032
0
3,177
8,783
3,728
1,641
0
8,457
0
69,080
W
4,556
1,414
0
2,425
12,658
7,458
350
2,037
10,511
0
31,679
W
Arachne
lizardjoexx
Arachne
10,399
7,347
0
2,187
12,087
5,686
23
2,215
9,826
0
50,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,078
Gold Earned
40,099
456
Minions Killed
411
0
Camps Cleared
0
1,418,606
Distance Traveled
1,401,979
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,351
557
107
7
0
268,694
4
W
Rama
8,384
559
109
7
0
252,721
0
L
Ra
8,015
534
116
8
0
298,671
6
L
Yemoja
7,995
533
52
3
0
261,253
3
L
Thor
6,293
420
29
2
0
270,876
0
W
Janus
8,723
582
117
8
0
256,682
0
W
Chaac
8,536
569
124
8
0
268,904
8
L
Danzaburou
9,445
630
107
7
0
302,485
3
W
Serqet
6,897
460
53
4
0
292,633
0
W
Arachne
8,538
569
53
4
0
347,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role