Player Matchup

Kali
Kali
Animalclown945
Kali
Level 140
God Stats
1W - 1L
1,690 SR
Queue Stats
15W - 9L
1,561 Elo+
Party 2
Chaac
Chaac
FoolishHunter
Chaac
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,436 Elo+
Party 2
Chiron
Chiron
MEEP8828
Chiron
Level 158
God Stats
13W - 7L
1,591 SR
Queue Stats
145W - 141L
1,497 Elo+
Party 2
Anubis
Anubis
gnashpotatoes
Anubis
Level 156
God Stats
1W - 1L
1,212 SR
Queue Stats
23W - 26L
1,408 Elo+
Party 2
Atlas
Atlas
xIrvinx
Atlas
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 23L
1,552 Elo+
Party 2
Team Averages
Level 147
1,498 SR
1,491 Elo+

VS

Team Averages
Level 129
1,591 SR
1,554 Elo+
Tyr
Tyr
Gain Garbo
Tyr
Level 158
God Stats
1W - 5L
1,511 SR
Queue Stats
263W - 267L
1,539 Elo+
Party 1
Cthulhu
Cthulhu
GinyuSpecial
Cthulhu
Level 158
God Stats
11W - 2L
1,757 SR
Queue Stats
258W - 266L
1,562 Elo+
Party 1
Agni
Agni
UberStr1k3
Agni
Level 121
God Stats
13W - 10L
1,640 SR
Queue Stats
170W - 151L
1,564 Elo+
Party 1
Neith
Neith
oEnforcer
Neith
Level 64
God Stats
3W - 6L
1,546 SR
Queue Stats
118W - 135L
1,508 Elo+
Party 1
Nike
Nike
redflame300
Nike
Level 142
God Stats
2W - 4L
1,500 SR
Queue Stats
168W - 159L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 11
5,949
1,190
4,896
6,781
3,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 1 / 6
6,431
1,286
4,499
10,312
9,724
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chiron
MEEP8828
Chiron
11
4 / 0 / 8
6,965
1,393
5,336
4,454
1,884
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
5 / 1 / 6
6,803
1,361
9,016
6,014
3,296
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Atlas
xIrvinx
Atlas
11
1 / 0 / 11
6,619
1,324
4,334
3,601
2,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Team 1 Tickets

394

VS

Team 2 Tickets

324

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
5,565
1,113
6,165
10,086
7,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
GinyuSpecial
Cthulhu
9
0 / 3 / 1
5,279
1,056
7,918
8,832
6,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 5 / 1
6,240
1,248
7,360
6,885
2,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
oEnforcer
Neith
10
2 / 0 / 1
6,238
1,248
5,868
2,911
1,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 1 / 1
5,207
1,041
346
2,565
676
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
9
13
Kills
3
3
Deaths
13
42
Assists
6
Player
Kills
Deaths
Assists
KDA
W
0
1
11
5.5
W
3
1
6
6
L
0
4
2
0.25
L
Cthulhu
GinyuSpecial
Cthulhu
0
3
1
0.17
W
Chiron
MEEP8828
Chiron
4
0
8
8
L
1
5
1
0.3
W
5
1
6
8
L
Neith
oEnforcer
Neith
2
0
1
2.5
L
0
1
1
0.5
W
Atlas
xIrvinx
Atlas
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,081
Damage
27,657
31,162
Taken
31,279
21,006
Mitigated
18,288
7,161
Healing
2,324
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,896
2,710
0
772
6,781
3,245
0
3,781
2,840
0
13,725
W
4,499
1,536
0
2,619
10,312
9,724
0
4,960
5,113
552
9,258
L
6,165
504
0
750
10,086
7,464
0
5,199
4,887
1,233
8,184
L
Cthulhu
GinyuSpecial
Cthulhu
7,918
614
103
698
8,832
6,570
0
3,927
4,905
11,600
0
W
Chiron
MEEP8828
Chiron
5,336
2,867
226
649
4,454
1,884
0
1,388
3,025
0
17,351
L
7,360
764
0
315
6,885
2,474
0
2,092
4,793
21,245
0
W
9,016
121
0
1,483
6,014
3,296
0
3,300
2,599
15,680
0
L
Neith
oEnforcer
Neith
5,868
2,411
0
458
2,911
1,104
0
1,248
1,663
0
16,261
L
346
201
0
0
2,565
676
0
1,100
1,465
0
1,892
W
Atlas
xIrvinx
Atlas
4,334
1,875
0
1,412
3,601
2,857
0
1,990
1,486
11,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,767
Gold Earned
28,529
88
Minions Killed
82
6
Camps Cleared
2
521,090
Distance Traveled
435,173
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
5,949
1,190
17
3
2
115,447
0
W
Chaac
6,431
1,286
12
2
0
107,924
0
L
Tyr
5,565
1,113
6
1
0
99,084
0
L
Cthulhu
5,279
1,056
12
2
0
104,594
0
W
Chiron
6,965
1,393
23
5
3
94,372
0
L
Agni
6,240
1,248
33
7
1
88,363
0
W
Anubis
6,803
1,361
22
4
1
97,832
0
L
Neith
6,238
1,248
26
5
0
105,496
0
L
Nike
5,207
1,041
5
1
1
37,636
0
W
Atlas
6,619
1,324
14
3
0
105,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role