Player Matchup

Hachiman
Hachiman
DuckX_OverlordX
Hachiman
Level 89
God Stats
7W - 7L
1,258 SR
Queue Stats
358W - 326L
1,415 Elo+
Party 1
Agni
Agni
Ivannyl
Agni
Level 97
God Stats
8W - 2L
1,884 SR
Queue Stats
294W - 233L
1,506 Elo+
Party 3
King Arthur
King Arthur
LilThiccy
King Arthur
Level 101
God Stats
18W - 15L
1,459 SR
Queue Stats
402W - 367L
1,517 Elo+
Party 1
Nike
Nike
Scrumkid
Nike
Level 101
God Stats
7W - 2L
1,703 SR
Queue Stats
612W - 544L
1,502 Elo+
Party 1
Fenrir
Fenrir
xLxc1dx
Fenrir
Level 66
God Stats
21W - 15L
1,561 SR
Queue Stats
189W - 152L
1,422 Elo+
Party 3
Team Averages
Level 91
1,573 SR
1,473 Elo+

VS

Team Averages
Level 86
1,458 SR
1,400 Elo+
Nemesis
Nemesis
D3v1ls_0wn_Luck
Nemesis
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,315 Elo+
Solo
Charybdis
Charybdis
StretchDiass445
Charybdis
Level 59
God Stats
3W - 10L
1,181 SR
Queue Stats
56W - 82L
1,337 Elo+
Party 2
Nike
Nike
Treyniike77
Nike
Level 129
God Stats
0W - 2L
1,759 SR
Queue Stats
132W - 147L
1,463 Elo+
Solo
Jormungandr
Jormungandr
alexCamron
Jormungandr
Level 67
God Stats
11W - 16L
1,494 SR
Queue Stats
166W - 171L
1,488 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
wish--fuzion_
Morgan Le Fay
Level 126
God Stats
16W - 24L
1,357 SR
Queue Stats
448W - 446L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
17
3 / 1 / 7
10,846
571
9,224
9,993
4,545
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Agni
Ivannyl
Agni
17
6 / 3 / 3
11,146
587
15,234
10,132
4,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
LilThiccy
King Arthur
17
5 / 0 / 7
11,422
601
17,320
19,493
26,062
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Nike
14
3 / 1 / 7
9,126
480
9,498
17,172
12,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fenrir
xLxc1dx
Fenrir
17
4 / 2 / 4
10,752
566
5,697
14,926
7,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 2
8,251
434
5,360
20,072
9,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
StretchDiass445
Charybdis
13
0 / 3 / 3
8,454
445
5,717
13,871
5,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 2 / 0
6,953
366
1,320
6,059
4,314
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
alexCamron
Jormungandr
11
0 / 6 / 5
7,624
401
7,122
18,751
15,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
wish--fuzion_
Morgan Le Fay
16
7 / 2 / 0
10,039
528
20,305
14,360
7,420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
17
21
Kills
7
7
Deaths
21
28
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
W
Hachiman
3
1
7
6.5
W
Agni
Ivannyl
Agni
6
3
3
2.5
W
King Arthur
LilThiccy
King Arthur
5
0
7
8.5
W
Nike
3
1
7
6.5
L
Charybdis
StretchDiass445
Charybdis
0
3
3
0.5
L
0
2
0
0
L
Jormungandr
alexCamron
Jormungandr
0
6
5
0.42
L
Morgan Le Fay
wish--fuzion_
Morgan Le Fay
7
2
0
3.5
W
Fenrir
xLxc1dx
Fenrir
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,973
Damage
39,824
71,716
Taken
73,113
54,995
Mitigated
41,681
7,498
Healing
8,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,360
2,707
0
2,259
20,072
9,383
0
4,113
15,959
0
62,830
W
Hachiman
9,224
6,089
0
250
9,993
4,545
2,218
1,626
8,089
0
93,237
W
Agni
Ivannyl
Agni
15,234
483
0
1,250
10,132
4,376
1,091
6,175
3,897
91,535
0
W
King Arthur
LilThiccy
King Arthur
17,320
1,910
0
1,375
19,493
26,062
26
6,497
12,748
2,902
101,574
W
Nike
9,498
92
0
633
17,172
12,603
439
9,583
7,351
405
41,891
L
Charybdis
StretchDiass445
Charybdis
5,717
3,362
0
3,486
13,871
5,454
0
2,400
11,471
0
54,020
L
1,320
34
0
1,062
6,059
4,314
0
90
5,969
0
25,203
L
Jormungandr
alexCamron
Jormungandr
7,122
1,984
0
0
18,751
15,110
0
6,572
12,179
28,943
0
L
Morgan Le Fay
wish--fuzion_
Morgan Le Fay
20,305
1,861
0
2,006
14,360
7,420
0
3,483
10,877
77,948
0
W
Fenrir
xLxc1dx
Fenrir
5,697
2,146
0
3,990
14,926
7,409
1,175
3,496
11,282
0
88,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,292
Gold Earned
41,321
580
Minions Killed
428
0
Camps Cleared
0
2,047,408
Distance Traveled
1,707,109
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,251
434
112
6
0
413,025
0
W
Hachiman
10,846
571
124
7
0
342,829
6
W
Agni
11,146
587
154
8
0
405,614
5
W
King Arthur
11,422
601
144
8
0
420,521
0
W
Nike
9,126
480
43
2
0
417,742
0
L
Charybdis
8,454
445
100
5
0
329,288
7
L
Nike
6,953
366
44
2
0
201,346
0
L
Jormungandr
7,624
401
49
3
0
371,255
4
L
Morgan Le Fay
10,039
528
123
6
0
392,195
8
W
Fenrir
10,752
566
115
6
0
460,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role