Player Matchup

Ullr
Ullr
Jav8
Ullr
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 45L
1,407 Elo+
Party 1
Janus
Janus
Nhyso
Janus
Level 22
God Stats
33W - 26L
1,548 SR
Queue Stats
58W - 48L
1,434 Elo+
Party 1
Ix Chel
Ix Chel
ViktorSzasz
Ix Chel
Level 99
God Stats
0W - 2L
1,238 SR
Queue Stats
53W - 46L
1,420 Elo+
Party 1
Team Averages
Level 63
1,428 SR
1,420 Elo+

VS

Team Averages
Level 64
1,536 SR
1,507 Elo+
Kali
Kali
TheStrongMonkey
Kali
Level 57
God Stats
1W - 4L
1,093 SR
Queue Stats
191W - 181L
1,479 Elo+
Solo
Ah Puch
Ah Puch
UrSistah
Ah Puch
Level 101
God Stats
8W - 1L
1,929 SR
Queue Stats
31W - 22L
1,537 Elo+
Party 2
Achilles
Achilles
soother007
Achilles
Level 35
God Stats
10W - 9L
1,585 SR
Queue Stats
93W - 91L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Jav8
Ullr
13
3 / 12 / 3
10,700
713
7,045
20,158
6,082
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
Nhyso
Janus
12
2 / 7 / 2
10,337
689
9,110
15,806
4,522
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
ViktorSzasz
Ix Chel
12
1 / 6 / 3
9,998
667
9,447
17,305
5,033
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 13
13,049
870
7,794
12,012
5,134
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ah Puch
UrSistah
Ah Puch
16
13 / 1 / 11
13,743
916
26,460
12,046
5,226
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
soother007
Achilles
15
7 / 3 / 13
12,758
851
15,221
19,116
21,817
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
62
6
Kills
25
25
Deaths
6
8
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Ullr
Jav8
Ullr
3
12
3
0.38
L
Janus
Nhyso
Janus
2
7
2
0.43
W
5
2
13
5.75
W
Ah Puch
UrSistah
Ah Puch
13
1
11
18.5
L
Ix Chel
ViktorSzasz
Ix Chel
1
6
3
0.42
W
Achilles
soother007
Achilles
7
3
13
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,602
Damage
49,475
53,269
Taken
43,174
15,637
Mitigated
32,177
3,226
Healing
11,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
Jav8
Ullr
7,045
2,454
0
1,213
20,158
6,082
0
9,916
10,242
0
28,477
L
Janus
Nhyso
Janus
9,110
253
0
25
15,806
4,522
0
9,236
6,570
33,311
0
W
7,794
3,792
0
5,971
12,012
5,134
1,292
5,769
6,243
0
54,617
W
Ah Puch
UrSistah
Ah Puch
26,460
1,074
0
1,750
12,046
5,226
1,504
5,984
6,062
75,170
0
L
Ix Chel
ViktorSzasz
Ix Chel
9,447
1,392
183
1,805
17,305
5,033
0
7,672
9,633
37,785
0
W
Achilles
soother007
Achilles
15,221
1,896
0
3,437
19,116
21,817
375
7,287
11,829
0
33,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,035
Gold Earned
39,550
138
Minions Killed
165
0
Camps Cleared
0
674,964
Distance Traveled
826,735
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
10,700
713
43
3
0
203,260
0
L
Janus
10,337
689
62
4
0
233,741
0
W
Kali
13,049
870
66
4
0
282,596
2
W
Ah Puch
13,743
916
75
5
0
270,023
0
L
Ix Chel
9,998
667
33
2
0
237,963
0
W
Achilles
12,758
851
24
2
0
274,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role