Player Matchup

Morgan Le Fay
Morgan Le Fay
A TALL MEX1CAN
Morgan Le Fay
Level 146
God Stats
1W - 1L
1,753 SR
Queue Stats
318W - 292L
1,504 Elo+
Party 3
Awilix
Awilix
CaptainCalories
Awilix
Level 120
God Stats
25W - 27L
1,520 SR
Queue Stats
211W - 212L
1,470 Elo+
Party 3
Bacchus
Bacchus
CruxiiWuxii
Bacchus
Level 108
God Stats
0W - 1L
1,317 SR
Queue Stats
2W - 2L
1,682 Elo+
Party 2
Mulan
Mulan
JayzUzer
Mulan
Level 75
God Stats
10W - 8L
1,647 SR
Queue Stats
167W - 155L
1,575 Elo+
Solo
Sol
Sol
Sevux
Sol
Level 135
God Stats
3W - 5L
1,521 SR
Queue Stats
63W - 58L
1,556 Elo+
Party 2
Team Averages
Level 117
1,552 SR
1,557 Elo+

VS

Team Averages
Level 106
1,426 SR
1,489 Elo+
Ao Kuang
Ao Kuang
Attribial
Ao Kuang
Level 145
God Stats
7W - 5L
1,182 SR
Queue Stats
66W - 39L
1,744 Elo+
Party 1
Heimdallr
Heimdallr
Chemlaka
Heimdallr
Level 137
God Stats
1W - 2L
1,500 SR
Queue Stats
28W - 23L
1,525 Elo+
Party 1
Ix Chel
Ix Chel
Dodgingbears
Ix Chel
Level 154
God Stats
3W - 3L
1,620 SR
Queue Stats
89W - 75L
1,519 Elo+
Solo
Mulan
Mulan
Sentrvum
Mulan
Level 89
God Stats
9W - 7L
1,500 SR
Queue Stats
28W - 27L
1,328 Elo+
Party 1
Sun Wukong
Sun Wukong
WuJinMori
Sun Wukong
Level 3
God Stats
22W - 19L
1,326 SR
Queue Stats
43W - 31L
1,328 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
A TALL MEX1CAN
Morgan Le Fay
16
1 / 0 / 0
9,199
460
5,287
8,497
3,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

18
2 / 2 / 0
10,244
512
4,140
13,694
6,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bacchus
CruxiiWuxii
Bacchus
12
0 / 1 / 3
7,836
392
3,643
9,386
13,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mulan
JayzUzer
Mulan
13
1 / 8 / 1
8,571
429
16,519
24,816
23,766
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Sol
Sevux
Sol
17
1 / 5 / 1
10,516
526
10,634
13,209
4,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Attribial
Ao Kuang
18
8 / 0 / 4
11,502
575
15,974
18,364
8,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Chemlaka
Heimdallr
18
3 / 0 / 3
10,746
537
7,217
10,217
4,899
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ix Chel
Dodgingbears
Ix Chel
19
1 / 2 / 1
11,673
584
6,993
9,794
3,865
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
Sentrvum
Mulan
15
1 / 1 / 8
9,649
482
5,308
14,453
14,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sun Wukong
WuJinMori
Sun Wukong
15
3 / 2 / 4
10,341
517
14,658
19,100
18,360
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
5
Kills
16
16
Deaths
5
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
A TALL MEX1CAN
Morgan Le Fay
1
0
0
1
W
Ao Kuang
Attribial
Ao Kuang
8
0
4
10
L
2
2
0
1
W
Heimdallr
Chemlaka
Heimdallr
3
0
3
4.5
L
Bacchus
CruxiiWuxii
Bacchus
0
1
3
1.5
W
Ix Chel
Dodgingbears
Ix Chel
1
2
1
0.75
L
Mulan
JayzUzer
Mulan
1
8
1
0.19
W
Mulan
Sentrvum
Mulan
1
1
8
5
L
Sol
Sevux
Sol
1
5
1
0.3
W
Sun Wukong
WuJinMori
Sun Wukong
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,223
Damage
50,150
69,602
Taken
71,928
51,962
Mitigated
50,283
14,683
Healing
22,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
A TALL MEX1CAN
Morgan Le Fay
5,287
142
0
1,574
8,497
3,247
0
5,972
2,525
75,014
0
W
Ao Kuang
Attribial
Ao Kuang
15,974
3,640
0
5,275
18,364
8,187
0
1,857
16,507
110,249
0
L
4,140
1,599
0
1,630
13,694
6,338
0
3,885
9,809
0
116,097
W
Heimdallr
Chemlaka
Heimdallr
7,217
3,615
0
4,735
10,217
4,899
1,135
6,067
4,150
0
98,060
L
Bacchus
CruxiiWuxii
Bacchus
3,643
336
509
1,604
9,386
13,664
29
3,085
6,301
13,297
0
W
Ix Chel
Dodgingbears
Ix Chel
6,993
573
1,108
2,314
9,794
3,865
0
6,554
3,240
123,697
0
L
Mulan
JayzUzer
Mulan
16,519
3,501
0
6,417
24,816
23,766
0
7,879
16,937
0
69,107
W
Mulan
Sentrvum
Mulan
5,308
323
0
4,334
14,453
14,972
0
5,347
9,106
0
31,014
L
Sol
Sevux
Sol
10,634
1,885
0
2,949
13,209
4,947
459
2,146
11,063
104,806
0
W
Sun Wukong
WuJinMori
Sun Wukong
14,658
3,758
0
4,949
19,100
18,360
96
561
18,539
0
67,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,366
Gold Earned
53,911
598
Minions Killed
630
0
Camps Cleared
0
1,917,094
Distance Traveled
2,076,660
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
9,199
460
143
7
0
317,994
0
W
Ao Kuang
11,502
575
133
7
0
506,402
0
L
Awilix
10,244
512
171
9
0
454,169
0
W
Heimdallr
10,746
537
161
8
0
398,335
0
L
Bacchus
7,836
392
23
1
0
372,268
6
W
Ix Chel
11,673
584
215
11
0
394,048
0
L
Mulan
8,571
429
90
5
0
324,018
0
W
Mulan
9,649
482
23
1
0
406,110
4
L
Sol
10,516
526
171
9
0
448,645
2
W
Sun Wukong
10,341
517
98
5
0
371,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role