Player Matchup

Persephone
Persephone
Silver I
Sebby TZE
Persephone
Silver I
Level 144
God Stats
10W - 14L
1,429 SR
Queue Stats
269W - 263L
1,113 MMR
Solo
Fenrir
Fenrir
Silver I
TruePlewd
Fenrir
Silver I
Level 128
God Stats
6W - 6L
1,484 SR
Queue Stats
411W - 401L
1,054 MMR
Solo
Achilles
Achilles
Silver II
Tswui
Achilles
Silver II
Level 84
God Stats
1W - 1L
1,739 SR
Queue Stats
19W - 29L
1,029 MMR
Solo
Hachiman
Hachiman
Silver III
WARDS-WlN-GAMES_
Hachiman
Silver III
Level 149
God Stats
10W - 15L
1,596 SR
Queue Stats
480W - 519L
1,117 MMR
Solo
Sylvanus
Sylvanus
Silver II
kraftysama
Sylvanus
Silver II
Level 157
God Stats
2W - 5L
1,500 SR
Queue Stats
73W - 73L
1,021 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 132
1,549 SR
1,067 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,448 SR
1,066 MMR
Lancelot
Lancelot
Silver I
Minidude1928
Lancelot
Silver I
Level 134
God Stats
1W - 1L
1,311 SR
Queue Stats
38W - 46L
1,142 MMR
Party 1
Zhong Kui
Zhong Kui
Silver I
Oryx The Holy
Zhong Kui
Silver I
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 45L
1,132 MMR
Party 1
Cu Chulainn
Cu Chulainn
Silver II
Prim Gs
Cu Chulainn
Silver II
Level 77
God Stats
2W - 1L
1,500 SR
Queue Stats
148W - 169L
1,056 MMR
Solo
Bacchus
Bacchus
Bronze I
RS C0bra
Bacchus
Bronze I
Level 87
God Stats
25W - 30L
1,423 SR
Queue Stats
113W - 128L
850 MMR
Party 2
Chiron
Chiron
Silver II
YoImChong
Chiron
Silver II
Level 104
God Stats
6W - 3L
1,504 SR
Queue Stats
103W - 117L
1,148 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Sebby TZE
Persephone
18
6 / 4 / 8
12,269
584
16,505
14,282
6,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
TruePlewd
Fenrir
17
8 / 7 / 6
11,152
531
14,296
23,583
12,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
Tswui
Achilles
16
6 / 7 / 1
10,265
489
11,847
23,859
39,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
2 / 5 / 7
10,424
496
15,204
17,693
8,342
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
kraftysama
Sylvanus
12
1 / 3 / 9
8,927
425
4,634
14,601
17,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
Ao KuangIx ChelHe BoHadesAnubis

VS

Bans
ThorTyrBakasuraKaliHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Minidude1928
Lancelot
16
5 / 7 / 10
11,204
534
13,898
20,289
10,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Oryx The Holy
Zhong Kui
16
5 / 6 / 7
10,988
523
16,716
22,080
15,649
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cu Chulainn
Prim Gs
Cu Chulainn
19
8 / 5 / 6
12,527
597
17,979
24,825
37,165
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bacchus
RS C0bra
Bacchus
14
2 / 2 / 10
10,009
477
6,877
16,549
23,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
YoImChong
Chiron
18
6 / 3 / 2
11,639
554
16,881
15,852
8,567
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
61
23
Kills
26
26
Deaths
23
31
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Minidude1928
Lancelot
5
7
10
1.43
W
Zhong Kui
Oryx The Holy
Zhong Kui
5
6
7
1.42
W
Cu Chulainn
Prim Gs
Cu Chulainn
8
5
6
2.2
W
Bacchus
RS C0bra
Bacchus
2
2
10
3.5
L
Persephone
Sebby TZE
Persephone
6
4
8
2.5
L
Fenrir
TruePlewd
Fenrir
8
7
6
1.57
L
Achilles
Tswui
Achilles
6
7
1
0.93
L
2
5
7
1.1
W
Chiron
YoImChong
Chiron
6
3
2
2.33
L
Sylvanus
kraftysama
Sylvanus
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,486
Damage
72,351
94,018
Taken
99,595
84,167
Mitigated
95,576
18,626
Healing
24,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Minidude1928
Lancelot
13,898
3,932
0
1,506
20,289
10,292
1,697
4,863
15,228
0
69,691
W
Zhong Kui
Oryx The Holy
Zhong Kui
16,716
1,907
0
9,252
22,080
15,649
660
6,986
14,960
75,594
0
W
Cu Chulainn
Prim Gs
Cu Chulainn
17,979
2,430
0
3,332
24,825
37,165
1,343
3,095
20,637
3,066
111,077
W
Bacchus
RS C0bra
Bacchus
6,877
815
124
3,606
16,549
23,903
792
5,917
10,445
29,805
0
L
Persephone
Sebby TZE
Persephone
16,505
954
0
1,698
14,282
6,406
112
5,959
8,317
97,723
0
L
Fenrir
TruePlewd
Fenrir
14,296
4,016
0
2,744
23,583
12,542
0
7,829
15,754
0
69,006
L
Achilles
Tswui
Achilles
11,847
1,578
0
2,843
23,859
39,635
0
4,048
19,811
3,015
55,794
L
15,204
9,662
0
5,293
17,693
8,342
556
3,044
14,649
0
84,021
W
Chiron
YoImChong
Chiron
16,881
8,857
571
5,707
15,852
8,567
6,322
2,006
13,846
0
103,135
L
Sylvanus
kraftysama
Sylvanus
4,634
972
2,096
3,952
14,601
17,242
526
4,519
10,082
21,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,037
Gold Earned
56,367
459
Minions Killed
522
0
Camps Cleared
0
1,845,317
Distance Traveled
2,000,570
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,204
534
87
4
0
432,258
6
W
Zhong Kui
10,988
523
102
5
0
344,829
1
W
Cu Chulainn
12,527
597
156
7
0
362,676
0
W
Bacchus
10,009
477
20
1
0
450,580
6
L
Persephone
12,269
584
153
7
0
396,141
4
L
Fenrir
11,152
531
92
4
0
431,926
0
L
Achilles
10,265
489
71
3
0
376,820
1
L
Hachiman
10,424
496
120
6
0
353,698
8
W
Chiron
11,639
554
157
7
0
410,227
6
L
Sylvanus
8,927
425
23
1
0
286,732
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role