Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Yemoja
Yemoja
AfrodoSwaggins
Yemoja
Level 127
God Stats
14W - 15L
1,398 SR
Queue Stats
255W - 236L
1,460 Elo+
Party 4
Hun Batz
Hun Batz
Senjuu7
Hun Batz
Level 127
God Stats
6W - 6L
1,179 SR
Queue Stats
572W - 517L
1,514 Elo+
Party 3
Chernobog
Chernobog
Tlvdatsi
Chernobog
Level 145
God Stats
13W - 15L
1,589 SR
Queue Stats
252W - 234L
1,461 Elo+
Party 4
Danzaburou
Danzaburou
lvl3_Psyduck
Danzaburou
Level 117
God Stats
11W - 11L
1,653 SR
Queue Stats
400W - 364L
1,560 Elo+
Party 3
Team Averages
Level 124
1,464 SR
1,499 Elo+

VS

Team Averages
Level 120
1,412 SR
1,406 Elo+
Bakasura
Bakasura
 
Bakasura
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
Large Yikes
Yemoja
Level 124
God Stats
7W - 8L
1,505 SR
Queue Stats
173W - 162L
1,555 Elo+
Party 2
Vulcan
Vulcan
Rigbyjvm02
Vulcan
Level 142
God Stats
5W - 3L
1,501 SR
Queue Stats
69W - 72L
1,442 Elo+
Solo
Bellona
Bellona
Ringo OC
Bellona
Level 127
God Stats
1W - 0L
1,284 SR
Queue Stats
7W - 10L
1,411 Elo+
Party 1
Persephone
Persephone
VI Winded VI
Persephone
Level 58
God Stats
1W - 0L
1,270 SR
Queue Stats
1W - 4L
1,121 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
2 / 6 / 0
7,789
556
7,190
10,926
3,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 3 / 1
6,952
497
3,446
12,385
8,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Hun Batz
Senjuu7
Hun Batz
12
0 / 4 / 2
7,348
525
6,401
15,475
8,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Chernobog
Tlvdatsi
Chernobog
14
1 / 0 / 1
8,342
596
3,995
9,623
3,672
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
lvl3_Psyduck
Danzaburou
13
2 / 6 / 1
7,846
560
9,309
14,456
6,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
12 / 2 / 5
10,015
715
17,693
18,831
10,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
12
1 / 0 / 8
7,809
558
5,996
7,887
7,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
Rigbyjvm02
Vulcan
13
0 / 3 / 0
7,242
517
6,592
7,003
2,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Ringo OC
Bellona
14
1 / 1 / 3
8,283
592
9,230
11,435
12,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Persephone
VI Winded VI
Persephone
13
5 / 0 / 4
8,133
581
7,044
6,064
2,571
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
39
6
Kills
19
19
Deaths
6
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
6
0
0.33
W
Bakasura
 
Bakasura
12
2
5
7.25
L
1
3
1
0.5
W
Yemoja
1
0
8
5
W
Vulcan
Rigbyjvm02
Vulcan
0
3
0
0
W
Bellona
Ringo OC
Bellona
1
1
3
2.5
L
Hun Batz
Senjuu7
Hun Batz
0
4
2
0.25
L
Chernobog
Tlvdatsi
Chernobog
1
0
1
1.5
W
Persephone
VI Winded VI
Persephone
5
0
4
7
L
Danzaburou
lvl3_Psyduck
Danzaburou
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,341
Damage
46,555
62,865
Taken
51,220
30,905
Mitigated
35,881
15,260
Healing
15,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
7,190
849
0
634
10,926
3,534
0
3,976
5,962
40,891
0
W
Bakasura
 
Bakasura
17,693
11,956
0
5,839
18,831
10,046
0
2,518
16,313
0
90,386
L
3,446
624
2,475
2,296
12,385
8,637
0
4,744
6,762
21,843
0
W
Yemoja
5,996
1,202
1,170
2,077
7,887
7,986
0
3,284
4,603
29,773
0
W
Vulcan
Rigbyjvm02
Vulcan
6,592
3,178
0
1,261
7,003
2,559
592
901
6,102
59,987
0
W
Bellona
Ringo OC
Bellona
9,230
3,573
0
4,147
11,435
12,719
0
1,435
10,000
0
62,581
L
Hun Batz
Senjuu7
Hun Batz
6,401
1,370
0
1,473
15,475
8,690
0
1,693
13,291
0
54,866
L
Chernobog
Tlvdatsi
Chernobog
3,995
2,065
0
5,102
9,623
3,672
0
6,136
3,367
0
89,516
W
Persephone
VI Winded VI
Persephone
7,044
292
0
1,279
6,064
2,571
791
2,498
3,566
48,465
0
L
Danzaburou
lvl3_Psyduck
Danzaburou
9,309
4,555
133
3,147
14,456
6,372
0
3,083
10,323
0
61,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,277
Gold Earned
41,482
461
Minions Killed
488
0
Camps Cleared
0
1,345,213
Distance Traveled
1,430,582
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,789
556
73
5
0
248,701
0
W
Bakasura
10,015
715
149
11
0
338,217
0
L
Yemoja
6,952
497
20
1
0
266,078
2
W
Yemoja
7,809
558
50
4
0
254,723
3
W
Vulcan
7,242
517
107
8
0
299,442
6
W
Bellona
8,283
592
102
7
0
279,350
0
L
Hun Batz
7,348
525
101
7
0
285,337
0
L
Chernobog
8,342
596
183
13
0
275,330
1
W
Persephone
8,133
581
80
6
0
258,850
0
L
Danzaburou
7,846
560
84
6
0
269,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role