Player Matchup

Jing Wei
Jing Wei
GummiGoodBoi
Jing Wei
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4
Cerberus
Cerberus
Zachi1027
Cerberus
Level 44
God Stats
0W - 1L
1,695 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 4
Guan Yu
Guan Yu
shizue26
Guan Yu
Level 24
God Stats
2W - 4L
1,694 SR
Queue Stats
39W - 64L
1,084 Elo+
Party 3
Danzaburou
Danzaburou
xXKevin23Xx
Danzaburou
Level 37
God Stats
4W - 1L
1,500 SR
Queue Stats
63W - 81L
1,169 Elo+
Party 3
Baron Samedi
Baron Samedi
xxxHypnoxxx
Baron Samedi
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 12L
1,709 Elo+
Party 3
Team Averages
Level 27
1,578 SR
1,392 Elo+

VS

Team Averages
Level 35
1,368 SR
1,388 Elo+
Lancelot
Lancelot
FireAegis
Lancelot
Level 40
God Stats
3W - 6L
1,132 SR
Queue Stats
55W - 45L
1,547 Elo+
Solo
Fenrir
Fenrir
Helnorheaven
Fenrir
Level 51
God Stats
4W - 3L
1,346 SR
Queue Stats
114W - 98L
1,414 Elo+
Party 1
Poseidon
Poseidon
ScottReb0rn9142
Poseidon
Level 27
God Stats
2W - 2L
1,363 SR
Queue Stats
99W - 94L
1,428 Elo+
Party 1
Kuzenbo
Kuzenbo
ZeroTwoLeGana
Kuzenbo
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,276 Elo+
Party 2
Skadi
Skadi
chucnorri14
Skadi
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,276 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
GummiGoodBoi
Jing Wei
10
0 / 2 / 0
6,410
427
1,042
8,871
2,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
Zachi1027
Cerberus
9
0 / 5 / 2
6,024
402
4,492
11,156
5,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
shizue26
Guan Yu
9
0 / 7 / 1
6,009
401
3,489
15,845
10,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Danzaburou
xXKevin23Xx
Danzaburou
11
1 / 3 / 1
7,148
477
9,512
12,075
4,383
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
xxxHypnoxxx
Baron Samedi
12
2 / 9 / 0
7,499
500
1,082
12,954
5,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
FireAegis
Lancelot
13
7 / 1 / 4
8,955
597
12,830
11,449
8,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
15
5 / 2 / 10
9,246
616
8,077
12,072
6,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Poseidon
15
11 / 0 / 1
9,753
650
11,799
3,081
1,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
12
0 / 0 / 4
7,617
508
2,363
6,396
8,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 0 / 7
7,338
489
7,294
6,956
2,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
51
3
Kills
25
26
Deaths
3
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Lancelot
FireAegis
Lancelot
7
1
4
9
L
Jing Wei
GummiGoodBoi
Jing Wei
0
2
0
0
W
Fenrir
5
2
10
5
W
Poseidon
11
0
1
11.5
L
Cerberus
Zachi1027
Cerberus
0
5
2
0.2
W
Kuzenbo
0
0
4
2
W
2
0
7
5.5
L
Guan Yu
shizue26
Guan Yu
0
7
1
0.07
L
Danzaburou
xXKevin23Xx
Danzaburou
1
3
1
0.5
L
Baron Samedi
xxxHypnoxxx
Baron Samedi
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,617
Damage
42,363
60,901
Taken
39,954
29,079
Mitigated
25,789
8,029
Healing
6,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
FireAegis
Lancelot
12,830
2,287
0
3,358
11,449
8,064
1,200
1,139
10,178
0
56,828
L
Jing Wei
GummiGoodBoi
Jing Wei
1,042
610
43
1,057
8,871
2,504
0
675
8,196
0
35,949
W
Fenrir
8,077
2,108
0
707
12,072
6,080
1,391
1,035
11,000
0
73,139
W
Poseidon
11,799
1,484
0
396
3,081
1,103
1,414
844
2,237
81,831
0
L
Cerberus
Zachi1027
Cerberus
4,492
288
231
2,039
11,156
5,624
0
1,441
9,715
19,791
0
W
Kuzenbo
2,363
1,084
0
1,235
6,396
8,281
208
1,330
4,882
20,335
170
W
7,294
3,154
0
1,265
6,956
2,261
173
1,705
5,145
0
44,032
L
Guan Yu
shizue26
Guan Yu
3,489
884
176
1,491
15,845
10,974
0
2,096
13,749
0
25,108
L
Danzaburou
xXKevin23Xx
Danzaburou
9,512
4,148
0
2,844
12,075
4,383
0
2,099
9,976
0
50,299
L
Baron Samedi
xxxHypnoxxx
Baron Samedi
1,082
179
0
148
12,954
5,594
0
7,681
5,273
32,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,090
Gold Earned
42,909
276
Minions Killed
419
0
Camps Cleared
0
1,391,774
Distance Traveled
1,546,593
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,955
597
74
5
0
345,069
0
L
Jing Wei
6,410
427
64
4
0
310,742
0
W
Fenrir
9,246
616
96
6
0
342,916
0
W
Poseidon
9,753
650
136
9
0
297,420
0
L
Cerberus
6,024
402
41
3
0
244,746
0
W
Kuzenbo
7,617
508
35
2
0
291,674
4
W
Skadi
7,338
489
78
5
0
269,514
1
L
Guan Yu
6,009
401
32
2
0
279,546
0
L
Danzaburou
7,148
477
87
6
0
307,237
3
L
Baron Samedi
7,499
500
52
3
0
249,503
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role