Player Matchup

Geb
Geb
Silver IV
 
Geb
Silver IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Silver II
NotoriousJayDogs
Chronos
Silver II
Level 156
God Stats
8W - 8L
1,397 SR
Queue Stats
264W - 254L
934 MMR
Solo
Susano
Susano
Silver II
Prim Gs
Susano
Silver II
Level 77
God Stats
1W - 1L
1,500 SR
Queue Stats
148W - 169L
1,102 MMR
Solo
Ra
Ra
Silver I
TruePlewd
Ra
Silver I
Level 128
God Stats
18W - 31L
1,425 SR
Queue Stats
411W - 401L
1,100 MMR
Solo
King Arthur
King Arthur
Silver II
Tswui
King Arthur
Silver II
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 29L
1,076 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,464 SR
1,142 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 135
1,390 SR
1,020 MMR
Bellona
Bellona
Silver III
Arturo2197
Bellona
Silver III
Level 114
God Stats
2W - 3L
1,478 SR
Queue Stats
48W - 63L
869 MMR
Solo
Hachiman
Hachiman
Silver II
Minidude1928
Hachiman
Silver II
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 46L
1,096 MMR
Party 1
Vulcan
Vulcan
Silver II
Oryx The Holy
Vulcan
Silver II
Level 123
God Stats
2W - 4L
1,250 SR
Queue Stats
37W - 45L
1,086 MMR
Party 1
Serqet
Serqet
Silver III
WARDS-WlN-GAMES_
Serqet
Silver III
Level 149
God Stats
4W - 7L
1,220 SR
Queue Stats
480W - 519L
1,071 MMR
Solo
Sobek
Sobek
Silver II
kraftysama
Sobek
Silver II
Level 157
God Stats
4W - 0L
1,500 SR
Queue Stats
73W - 73L
975 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
9
0 / 0 / 2
6,158
440
2,195
9,795
7,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 2 / 1
5,395
385
3,639
5,805
1,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Susano
Prim Gs
Susano
12
2 / 3 / 0
7,130
509
5,619
12,563
5,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
2 / 4 / 0
7,481
534
4,741
9,052
3,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Tswui
King Arthur
13
3 / 2 / 0
7,928
566
11,307
14,456
15,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bans
MercuryThorMauiPoseidon

VS

Bans
AnubisMartichorasXbalanqueVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Arturo2197
Bellona
13
1 / 2 / 2
8,212
587
5,144
14,325
15,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
Minidude1928
Hachiman
13
3 / 3 / 2
7,726
552
8,603
11,300
4,735
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
2 / 1 / 0
7,656
547
8,298
7,088
3,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 1 / 4
8,292
592
6,719
10,177
4,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
12
3 / 0 / 0
7,958
568
5,640
9,405
10,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
7
Kills
11
11
Deaths
7
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
0
2
1
W
Bellona
Arturo2197
Bellona
1
2
2
1
W
Hachiman
Minidude1928
Hachiman
3
3
2
1.33
L
0
2
1
0.25
W
2
1
0
2
L
Susano
Prim Gs
Susano
2
3
0
0.67
L
2
4
0
0.5
L
King Arthur
Tswui
King Arthur
3
2
0
1.5
W
2
1
4
4
W
Sobek
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,501
Damage
34,404
51,671
Taken
52,295
32,750
Mitigated
38,081
8,619
Healing
17,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,195
84
224
2,302
9,795
7,093
0
3,885
5,910
10,802
0
W
Bellona
Arturo2197
Bellona
5,144
1,979
0
6,438
14,325
15,532
0
287
14,038
0
55,863
W
Hachiman
Minidude1928
Hachiman
8,603
4,574
0
3,820
11,300
4,735
2,804
4,391
6,865
0
59,096
L
3,639
569
0
1,325
5,805
1,761
0
443
5,306
25,906
0
W
8,298
3,506
0
1,000
7,088
3,016
932
2,004
4,974
60,123
0
L
Susano
Prim Gs
Susano
5,619
1,371
0
789
12,563
5,394
0
2,935
9,628
0
52,863
L
4,741
473
432
2,332
9,052
3,394
352
3,890
4,598
62,639
0
L
King Arthur
Tswui
King Arthur
11,307
1,265
0
1,215
14,456
15,108
0
2,785
11,129
897
56,133
W
6,719
1,241
0
584
10,177
4,429
0
1,265
8,806
0
67,131
W
Sobek
5,640
643
255
5,195
9,405
10,369
0
3,016
6,273
28,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,092
Gold Earned
39,844
351
Minions Killed
456
0
Camps Cleared
0
1,340,334
Distance Traveled
1,436,770
4
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,158
440
9
1
0
302,475
0
W
Bellona
8,212
587
117
8
0
271,276
3
W
Hachiman
7,726
552
98
7
0
260,053
10
L
Chronos
5,395
385
42
3
0
178,253
2
W
Vulcan
7,656
547
108
8
0
278,686
0
L
Susano
7,130
509
95
7
0
300,626
1
L
Ra
7,481
534
110
8
0
274,386
0
L
King Arthur
7,928
566
95
7
0
284,594
1
W
Serqet
8,292
592
110
8
0
339,507
0
W
Sobek
7,958
568
23
2
0
287,248
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role