Player Matchup

Chronos
Chronos
HidingInCorners
Chronos
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 23L
1,525 Elo+
Solo
Hel
Hel
McTocio
Hel
Level 147
God Stats
20W - 12L
1,630 SR
Queue Stats
96W - 81L
1,569 Elo+
Party 1
Neith
Neith
iReMaiiNs
Neith
Level 129
God Stats
5W - 4L
1,663 SR
Queue Stats
10W - 7L
1,636 Elo+
Party 1
Arachne
Arachne
joakomoreno27
Arachne
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 35L
1,441 Elo+
Solo
Bellona
Bellona
rabidsquirrel483
Bellona
Level 123
God Stats
9W - 6L
1,780 SR
Queue Stats
92W - 83L
1,614 Elo+
Solo
Team Averages
Level 113
1,615 SR
1,557 Elo+

VS

Team Averages
Level 108
1,629 SR
1,522 Elo+
Osiris
Osiris
 
Osiris
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Emp3rorWolf
Nemesis
Level 143
God Stats
5W - 3L
1,834 SR
Queue Stats
224W - 207L
1,518 Elo+
Solo
Xing Tian
Xing Tian
HomelesFTW
Xing Tian
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 146L
1,481 Elo+
Solo
Discordia
Discordia
JanusUlt
Discordia
Level 127
God Stats
3W - 1L
1,789 SR
Queue Stats
207W - 170L
1,565 Elo+
Party 2
Danzaburou
Danzaburou
JustALegoshi
Danzaburou
Level 75
God Stats
25W - 24L
1,521 SR
Queue Stats
224W - 203L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 5 / 0
6,578
548
5,723
11,103
3,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hel
10
0 / 1 / 2
6,206
517
4,459
9,969
7,742
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
iReMaiiNs
Neith
10
2 / 3 / 0
5,748
479
8,654
9,147
3,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arachne
10
0 / 4 / 2
5,988
499
2,260
12,763
4,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 2 / 1
6,410
534
9,018
17,453
14,822
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
12
1 / 2 / 2
7,084
590
9,232
12,817
9,729
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nemesis
Emp3rorWolf
Nemesis
14
6 / 1 / 2
7,975
665
6,760
8,676
3,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xing Tian
HomelesFTW
Xing Tian
10
2 / 1 / 4
6,480
540
2,453
11,050
9,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
JanusUlt
Discordia
13
5 / 1 / 5
7,952
663
13,220
6,524
2,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
JustALegoshi
Danzaburou
10
1 / 1 / 1
6,412
534
6,879
6,901
2,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
5
Kills
15
15
Deaths
6
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
2
2
1
W
Nemesis
Emp3rorWolf
Nemesis
6
1
2
7
L
3
5
0
0.6
W
Xing Tian
HomelesFTW
Xing Tian
2
1
4
4
W
Discordia
JanusUlt
Discordia
5
1
5
7.5
W
Danzaburou
JustALegoshi
Danzaburou
1
1
1
1.5
L
Hel
0
1
2
1
L
Neith
iReMaiiNs
Neith
2
3
0
0.67
L
Arachne
0
4
2
0.25
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,114
Damage
38,544
60,435
Taken
45,968
34,139
Mitigated
28,031
18,326
Healing
14,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
9,232
4,016
0
6,089
12,817
9,729
0
499
12,318
0
58,858
W
Nemesis
Emp3rorWolf
Nemesis
6,760
3,656
0
1,376
8,676
3,793
0
1,232
7,444
0
75,503
L
5,723
2,293
0
1,389
11,103
3,870
0
7,360
3,743
46,368
0
W
Xing Tian
HomelesFTW
Xing Tian
2,453
279
61
3,233
11,050
9,367
0
2,870
8,180
12,649
0
W
Discordia
JanusUlt
Discordia
13,220
523
0
750
6,524
2,470
0
3,468
3,056
65,599
0
W
Danzaburou
JustALegoshi
Danzaburou
6,879
3,184
0
3,270
6,901
2,672
0
2,113
4,788
0
43,356
L
Hel
4,459
410
2,245
5,550
9,969
7,742
400
2,154
7,815
25,130
0
L
Neith
iReMaiiNs
Neith
8,654
4,819
0
1,046
9,147
3,321
592
1,349
7,798
0
40,727
L
Arachne
2,260
1,434
0
2,017
12,763
4,384
0
4,702
8,061
0
39,768
L
9,018
4,550
0
6,079
17,453
14,822
0
108
17,345
0
49,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,930
Gold Earned
35,903
351
Minions Killed
419
0
Camps Cleared
0
1,193,574
Distance Traveled
1,267,872
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,084
590
105
9
0
242,577
4
W
Nemesis
7,975
665
115
10
0
306,136
4
L
Chronos
6,578
548
86
7
0
220,017
4
W
Xing Tian
6,480
540
15
1
0
243,573
1
W
Discordia
7,952
663
105
9
0
246,976
3
W
Danzaburou
6,412
534
79
7
0
228,610
0
L
Hel
6,206
517
53
4
0
244,853
0
L
Neith
5,748
479
60
5
0
209,018
0
L
Arachne
5,988
499
64
5
0
288,791
0
L
Bellona
6,410
534
88
7
0
230,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role