Player Matchup

Scylla
Scylla
Azemption
Scylla
Level 144
God Stats
1W - 1L
1,532 SR
Queue Stats
13W - 38L
1,500 Elo+
Party 2
He Bo
He Bo
KNIGHTS DEVOTED
He Bo
Level 157
God Stats
2W - 0L
1,741 SR
Queue Stats
29W - 23L
1,547 Elo+
Party 3
Bacchus
Bacchus
Whoevrr
Bacchus
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 14L
1,245 Elo+
Party 2
Izanami
Izanami
Zreci
Izanami
Level 155
God Stats
8W - 1L
1,809 SR
Queue Stats
280W - 238L
1,562 Elo+
Solo
Tyr
Tyr
angel27pr
Tyr
Level 195
God Stats
2W - 3L
1,500 SR
Queue Stats
316W - 313L
1,447 Elo+
Party 3
Team Averages
Level 143
1,616 SR
1,460 Elo+

VS

Team Averages
Level 105
1,385 SR
1,481 Elo+
Scylla
Scylla
Beat3md0wnduke
Scylla
Level 84
God Stats
0W - 3L
1,565 SR
Queue Stats
205W - 188L
1,399 Elo+
Solo
Medusa
Medusa
DrC4BR4
Medusa
Level 159
God Stats
2W - 5L
1,164 SR
Queue Stats
296W - 276L
1,548 Elo+
Solo
Zhong Kui
Zhong Kui
Quinpaii
Zhong Kui
Level 142
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 12L
1,525 Elo+
Party 1
Maui
Maui
TrueOrigins37
Maui
Level 123
God Stats
1W - 3L
1,198 SR
Queue Stats
97W - 88L
1,496 Elo+
Solo
Amaterasu
Amaterasu
pritt75
Amaterasu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,435 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Azemption
Scylla
14
2 / 1 / 6
8,873
493
8,275
7,344
3,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
6 / 1 / 3
9,994
555
13,922
10,566
4,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bacchus
Whoevrr
Bacchus
14
0 / 1 / 9
8,830
491
6,453
13,381
16,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
Zreci
Izanami
18
5 / 2 / 2
11,262
626
11,927
12,411
5,554
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
2 / 0 / 1
11,116
618
7,672
9,724
11,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 5
8,379
466
4,647
12,351
5,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
DrC4BR4
Medusa
16
1 / 1 / 2
9,419
523
8,020
10,817
4,329
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Zhong Kui
Quinpaii
Zhong Kui
14
2 / 5 / 0
9,096
505
13,316
15,250
11,602
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
2 / 3 / 2
8,292
461
5,592
17,856
16,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Amaterasu
pritt75
Amaterasu
13
0 / 2 / 0
8,248
458
1,864
11,634
9,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
15
Kills
5
5
Deaths
15
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Scylla
Azemption
Scylla
2
1
6
5
L
0
4
5
0.63
L
Medusa
DrC4BR4
Medusa
1
1
2
2
W
6
1
3
7.5
L
Zhong Kui
Quinpaii
Zhong Kui
2
5
0
0.4
L
2
3
2
1
W
Bacchus
Whoevrr
Bacchus
0
1
9
4.5
W
Izanami
Zreci
Izanami
5
2
2
3
W
2
0
1
2.5
L
Amaterasu
pritt75
Amaterasu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,249
Damage
33,439
53,426
Taken
67,908
41,311
Mitigated
47,733
13,224
Healing
16,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Azemption
Scylla
8,275
971
0
473
7,344
3,402
254
6,142
1,202
61,581
0
L
4,647
929
0
5,532
12,351
5,484
0
5,209
7,142
68,187
0
L
Medusa
DrC4BR4
Medusa
8,020
3,656
0
1,671
10,817
4,329
117
2,221
8,596
0
90,107
W
13,922
407
0
2,083
10,566
4,378
210
5,562
5,004
83,144
0
L
Zhong Kui
Quinpaii
Zhong Kui
13,316
1,828
0
2,950
15,250
11,602
0
10,107
5,143
69,062
0
L
5,592
1,560
0
2,844
17,856
16,881
0
11,113
6,743
35,131
0
W
Bacchus
Whoevrr
Bacchus
6,453
1,100
0
2,053
13,381
16,616
128
8,343
5,038
19,925
0
W
Izanami
Zreci
Izanami
11,927
9,427
0
5,451
12,411
5,554
850
1,800
10,611
0
126,180
W
7,672
572
0
3,164
9,724
11,361
0
2,263
7,461
0
94,100
L
Amaterasu
pritt75
Amaterasu
1,864
952
0
3,248
11,634
9,437
0
0
11,634
0
48,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,075
Gold Earned
43,434
580
Minions Killed
532
0
Camps Cleared
0
1,769,902
Distance Traveled
1,591,651
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,873
493
95
5
0
343,149
0
L
Scylla
8,379
466
119
7
0
309,557
0
L
Medusa
9,419
523
160
9
0
343,105
4
W
He Bo
9,994
555
115
6
0
383,837
0
L
Zhong Kui
9,096
505
116
6
0
310,513
0
L
Maui
8,292
461
32
2
0
348,056
1
W
Bacchus
8,830
491
26
1
0
375,813
0
W
Izanami
11,262
626
188
10
0
310,515
0
W
Tyr
11,116
618
156
9
0
356,588
2
L
Amaterasu
8,248
458
105
6
0
280,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role