Player Matchup

King Arthur
King Arthur
Dedleaf
King Arthur
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,369 Elo+
Solo
Bakasura
Bakasura
FIikz
Bakasura
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
44W - 10L
1,734 Elo+
Solo
Hel
Hel
NFGames48
Hel
Level 109
God Stats
1W - 1L
1,733 SR
Queue Stats
26W - 24L
1,589 Elo+
Solo
Team Averages
Level 105
1,578 SR
1,564 Elo+

VS

Team Averages
Level 140
1,512 SR
1,571 Elo+
Danzaburou
Danzaburou
Tulsg
Danzaburou
Level 139
God Stats
2W - 0L
1,508 SR
Queue Stats
27W - 19L
1,568 Elo+
Party 1
Janus
Janus
WhatttaBigHEAD
Janus
Level 155
God Stats
2W - 0L
1,537 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
jamlach
Cthulhu
Level 126
God Stats
1W - 1L
1,490 SR
Queue Stats
6W - 5L
1,646 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Dedleaf
King Arthur
10
0 / 5 / 2
7,493
624
3,568
15,446
13,358
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bakasura
FIikz
Bakasura
12
2 / 6 / 0
8,600
717
10,963
16,620
9,006
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 4 / 4
7,792
649
6,360
9,637
3,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Tulsg
Danzaburou
13
6 / 2 / 7
10,147
846
12,349
11,032
3,678
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
9 / 0 / 5
10,707
892
17,417
6,729
1,966
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
jamlach
Cthulhu
11
0 / 2 / 11
8,567
714
7,246
13,587
11,243
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
2
Kills
15
15
Deaths
4
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Dedleaf
King Arthur
0
5
2
0.2
L
Bakasura
FIikz
Bakasura
2
6
0
0.33
L
0
4
4
0.5
W
Danzaburou
Tulsg
Danzaburou
6
2
7
4.75
W
9
0
5
11.5
W
Cthulhu
jamlach
Cthulhu
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,891
Damage
37,012
41,703
Taken
31,348
25,853
Mitigated
16,887
8,801
Healing
8,719
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Dedleaf
King Arthur
3,568
550
0
340
15,446
13,358
0
8,345
7,027
0
10,720
L
Bakasura
FIikz
Bakasura
10,963
6,760
0
2,404
16,620
9,006
0
10,371
6,132
0
30,899
L
6,360
433
3,071
2,986
9,637
3,489
0
6,398
3,189
25,549
0
W
Danzaburou
Tulsg
Danzaburou
12,349
5,307
0
3,245
11,032
3,678
97
2,583
8,086
0
47,332
W
17,417
1,182
240
2,326
6,729
1,966
1,130
1,198
4,973
52,326
0
W
Cthulhu
jamlach
Cthulhu
7,246
1,058
362
2,546
13,587
11,243
0
2,705
9,404
19,077
171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,885
Gold Earned
29,421
119
Minions Killed
158
0
Camps Cleared
0
655,492
Distance Traveled
713,411
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,493
624
13
1
0
212,043
0
L
Bakasura
8,600
717
71
6
0
227,803
0
L
Hel
7,792
649
35
3
0
215,646
0
W
Danzaburou
10,147
846
70
6
0
223,593
0
W
Janus
10,707
892
67
6
0
267,493
0
W
Cthulhu
8,567
714
21
2
0
222,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role