Player Matchup

Olorun
Olorun
Arsoluna
Olorun
Level 63
God Stats
0W - 2L
1,338 SR
Queue Stats
6W - 20L
1,281 Elo+
Solo
Susano
Susano
ChargersFan1299
Susano
Level 126
God Stats
0W - 2L
1,530 SR
Queue Stats
68W - 85L
1,428 Elo+
Party 1
Khepri
Khepri
DaWeebKings
Khepri
Level 142
God Stats
1W - 2L
1,851 SR
Queue Stats
70W - 100L
1,420 Elo+
Party 1
Jing Wei
Jing Wei
IcyLoss
Jing Wei
Level 62
God Stats
3W - 5L
1,534 SR
Queue Stats
27W - 47L
1,377 Elo+
Party 1
Nu Wa
Nu Wa
l gxmer gxrl I
Nu Wa
Level 64
God Stats
0W - 2L
1,381 SR
Queue Stats
1W - 5L
1,312 Elo+
Party 1
Team Averages
Level 91
1,527 SR
1,364 Elo+

VS

Team Averages
Level 105
1,595 SR
1,500 Elo+
Neith
Neith
Beater613
Neith
Level 103
God Stats
1W - 0L
1,517 SR
Queue Stats
8W - 6L
1,493 Elo+
Party 2
Kuzenbo
Kuzenbo
Hiruma11
Kuzenbo
Level 141
God Stats
10W - 2L
1,737 SR
Queue Stats
35W - 31L
1,487 Elo+
Party 3
Bellona
Bellona
Paul0702
Bellona
Level 128
God Stats
4W - 4L
1,535 SR
Queue Stats
38W - 31L
1,504 Elo+
Party 3
Baba Yaga
Baba Yaga
ZaeMoney414
Baba Yaga
Level 67
God Stats
3W - 2L
1,685 SR
Queue Stats
182W - 203L
1,457 Elo+
Solo
Bastet
Bastet
Zreko
Bastet
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 13L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Arsoluna
Olorun
20
7 / 3 / 1
13,102
771
23,222
24,657
15,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
1 / 6 / 1
10,791
635
10,944
22,358
12,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Khepri
18
1 / 2 / 3
11,427
672
6,923
23,337
30,253
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
IcyLoss
Jing Wei
19
1 / 4 / 5
11,249
662
9,367
21,768
12,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

13
0 / 0 / 0
8,903
524
372
426
115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Beater613
Neith
20
7 / 2 / 5
12,870
757
28,931
16,522
9,527
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

Kuzenbo
Hiruma11
Kuzenbo
18
0 / 3 / 8
12,268
722
11,603
23,421
41,524
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bellona
Paul0702
Bellona
18
1 / 2 / 4
11,962
704
8,086
21,493
29,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baba Yaga
ZaeMoney414
Baba Yaga
19
2 / 3 / 7
12,326
725
21,213
11,144
7,079
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
Zreko
Bastet
20
5 / 0 / 3
12,981
764
10,812
10,249
5,628
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
10
Kills
15
15
Deaths
10
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Olorun
Arsoluna
Olorun
7
3
1
2.5
W
Neith
Beater613
Neith
7
2
5
4.75
L
1
6
1
0.25
L
Khepri
1
2
3
1.25
W
Kuzenbo
Hiruma11
Kuzenbo
0
3
8
1.33
L
Jing Wei
IcyLoss
Jing Wei
1
4
5
0.88
W
Bellona
Paul0702
Bellona
1
2
4
1.5
W
Baba Yaga
ZaeMoney414
Baba Yaga
2
3
7
1.83
W
Bastet
Zreko
Bastet
5
0
3
6.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,828
Damage
80,645
92,546
Taken
82,829
70,879
Mitigated
93,156
20,164
Healing
19,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Arsoluna
Olorun
23,222
12,463
1,632
8,186
24,657
15,117
0
9,677
14,980
84,404
0
W
Neith
Beater613
Neith
28,931
20,065
0
5,087
16,522
9,527
6,387
6,837
9,685
0
62,686
L
10,944
2,292
0
730
22,358
12,425
0
6,404
15,954
0
40,704
L
Khepri
6,923
526
2,286
3,630
23,337
30,253
0
7,721
15,616
32,623
0
W
Kuzenbo
Hiruma11
Kuzenbo
11,603
2,813
2,144
2,377
23,421
41,524
701
7,639
15,430
28,378
544
L
Jing Wei
IcyLoss
Jing Wei
9,367
8,602
0
3,700
21,768
12,969
0
8,329
13,439
0
42,876
W
Bellona
Paul0702
Bellona
8,086
1,569
221
1,462
21,493
29,398
1,588
6,352
15,141
0
49,375
W
Baba Yaga
ZaeMoney414
Baba Yaga
21,213
1,921
0
2,243
11,144
7,079
2,388
6,080
5,064
61,718
0
W
Bastet
Zreko
Bastet
10,812
3,990
285
5,189
10,249
5,628
975
3,609
6,640
0
37,734
L
372
175
0
0
426
115
0
141
285
1,047
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,472
Gold Earned
62,407
302
Minions Killed
324
0
Camps Cleared
0
1,287,671
Distance Traveled
1,749,876
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
13,102
771
114
7
0
283,539
0
W
Neith
12,870
757
77
5
0
320,379
0
L
Susano
10,791
635
64
4
0
325,016
0
L
Khepri
11,427
672
39
2
0
341,932
0
W
Kuzenbo
12,268
722
29
2
0
337,122
2
L
Jing Wei
11,249
662
83
5
0
307,836
0
W
Bellona
11,962
704
67
4
0
352,190
4
W
Baba Yaga
12,326
725
93
5
0
330,276
0
W
Bastet
12,981
764
58
3
0
409,909
0
L
Nu Wa
8,903
524
2
0
0
29,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role