Player Matchup

Serqet
Serqet
Atrak16
Serqet
Level 124
God Stats
7W - 3L
1,622 SR
Queue Stats
760W - 745L
1,518 Elo+
Party 1
Anubis
Anubis
Emorrii
Anubis
Level 125
God Stats
32W - 16L
1,537 SR
Queue Stats
854W - 807L
1,505 Elo+
Party 1
Hachiman
Hachiman
Gravepleb
Hachiman
Level 146
God Stats
19W - 23L
1,338 SR
Queue Stats
739W - 728L
1,417 Elo+
Solo
Geb
Geb
Rymnto99
Geb
Level 137
God Stats
5W - 0L
1,700 SR
Queue Stats
328W - 323L
1,507 Elo+
Party 1
Mulan
Mulan
VuIgarized
Mulan
Level 94
God Stats
18W - 11L
1,566 SR
Queue Stats
162W - 135L
1,461 Elo+
Solo
Team Averages
Level 125
1,553 SR
1,481 Elo+

VS

Team Averages
Level 92
1,486 SR
1,531 Elo+
Gilgamesh
Gilgamesh
Aseers
Gilgamesh
Level 23
God Stats
0W - 1L
1,414 SR
Queue Stats
1W - 3L
1,704 Elo+
Party 2
Cernunnos
Cernunnos
FlyingMelons
Cernunnos
Level 87
God Stats
0W - 2L
1,587 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Artio
Artio
FlyingTongue
Artio
Level 69
God Stats
1W - 1L
1,459 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 2
Thanatos
Thanatos
NobleEmu
Thanatos
Level 158
God Stats
1W - 6L
1,667 SR
Queue Stats
224W - 202L
1,441 Elo+
Solo
Ix Chel
Ix Chel
TrueOrigins37
Ix Chel
Level 123
God Stats
0W - 2L
1,303 SR
Queue Stats
97W - 88L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Atrak16
Serqet
15
3 / 3 / 7
9,509
528
5,487
11,893
4,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anubis
Emorrii
Anubis
18
15 / 0 / 3
12,328
685
19,390
8,223
4,231
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Gravepleb
Hachiman
15
1 / 2 / 2
8,988
499
8,183
9,699
3,214
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 0 / 14
9,894
550
7,198
14,107
13,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Mulan
15
4 / 4 / 4
9,757
542
12,917
15,915
16,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aseers
Gilgamesh
12
2 / 5 / 1
7,889
438
9,157
16,128
11,818
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
FlyingMelons
Cernunnos
13
0 / 2 / 3
8,027
446
9,260
12,677
4,793
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
2 / 4 / 1
7,550
419
3,055
15,721
13,195
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
NobleEmu
Thanatos
14
5 / 6 / 2
9,065
504
9,333
18,850
5,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
16
0 / 7 / 1
9,065
504
5,222
13,255
4,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
17
24
Kills
9
9
Deaths
24
30
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Aseers
Gilgamesh
2
5
1
0.5
W
Serqet
Atrak16
Serqet
3
3
7
2.17
W
Anubis
Emorrii
Anubis
15
0
3
16.5
L
Cernunnos
FlyingMelons
Cernunnos
0
2
3
0.75
L
2
4
1
0.63
W
Hachiman
Gravepleb
Hachiman
1
2
2
1
L
Thanatos
NobleEmu
Thanatos
5
6
2
1
W
1
0
14
8
L
Ix Chel
0
7
1
0.07
W
Mulan
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,175
Damage
36,027
59,837
Taken
76,631
41,518
Mitigated
39,735
23,240
Healing
23,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Aseers
Gilgamesh
9,157
4,356
0
2,027
16,128
11,818
40
4,117
11,100
0
40,046
W
Serqet
Atrak16
Serqet
5,487
2,563
0
620
11,893
4,186
1,439
1,623
10,270
0
54,838
W
Anubis
Emorrii
Anubis
19,390
437
0
6,951
8,223
4,231
1,898
2,752
5,471
109,144
0
L
Cernunnos
FlyingMelons
Cernunnos
9,260
5,018
0
5,168
12,677
4,793
606
3,350
9,327
0
69,881
L
3,055
224
521
3,500
15,721
13,195
54
5,026
10,310
13,319
0
W
Hachiman
Gravepleb
Hachiman
8,183
4,232
0
4,907
9,699
3,214
2,227
1,544
8,155
0
75,981
L
Thanatos
NobleEmu
Thanatos
9,333
2,774
0
10,840
18,850
5,843
0
7,200
11,320
0
73,531
W
7,198
719
416
4,498
14,107
13,832
289
1,776
12,331
30,144
0
L
Ix Chel
5,222
822
224
1,104
13,255
4,086
0
7,733
5,471
88,941
0
W
Mulan
12,917
1,486
0
5,848
15,915
16,055
857
1,004
14,911
1,114
65,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,476
Gold Earned
41,596
469
Minions Killed
457
0
Camps Cleared
0
1,749,254
Distance Traveled
1,791,149
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,889
438
61
3
0
386,413
0
W
Serqet
9,509
528
67
4
0
386,714
1
W
Anubis
12,328
685
174
10
0
362,181
7
L
Cernunnos
8,027
446
127
7
0
335,456
0
L
Artio
7,550
419
10
1
0
374,955
4
W
Hachiman
8,988
499
102
6
0
342,848
2
L
Thanatos
9,065
504
100
6
0
371,219
8
W
Geb
9,894
550
42
2
0
379,270
6
L
Ix Chel
9,065
504
159
9
0
323,106
2
W
Mulan
9,757
542
84
5
0
278,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role