Player Matchup

Apollo
Apollo
BadTimpressions
Apollo
Level 118
God Stats
1W - 1L
1,843 SR
Queue Stats
58W - 65L
1,569 Elo+
Party 2
Bacchus
Bacchus
Brogar
Bacchus
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 43L
1,566 Elo+
Party 2
Agni
Agni
ImJordanBryant
Agni
Level 126
God Stats
6W - 3L
1,589 SR
Queue Stats
23W - 22L
1,515 Elo+
Party 2
Team Averages
Level 96
1,644 SR
1,550 Elo+

VS

Team Averages
Level 109
1,533 SR
1,611 Elo+
Sol
Sol
Chezter117
Sol
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 5L
1,681 Elo+
Party 1
Serqet
Serqet
Gubberbutt
Serqet
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
39W - 34L
1,678 Elo+
Party 1
Bacchus
Bacchus
HotTongs
Bacchus
Level 85
God Stats
10W - 13L
1,598 SR
Queue Stats
11W - 17L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 4
7,527
753
3,931
10,154
3,274
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Brogar
Bacchus
11
5 / 3 / 1
8,301
830
4,889
9,362
9,792
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 5 / 2
7,107
711
4,514
5,949
1,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 5
8,529
853
8,712
5,032
2,137
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Serqet
Gubberbutt
Serqet
12
9 / 2 / 2
9,197
920
9,455
6,522
3,659
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
HotTongs
Bacchus
10
1 / 4 / 10
8,039
804
3,674
9,290
10,408
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
6
Kills
14
14
Deaths
6
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
6
4
0.5
L
Bacchus
Brogar
Bacchus
5
3
1
1.83
W
4
0
5
6.5
W
Serqet
Gubberbutt
Serqet
9
2
2
5
W
Bacchus
HotTongs
Bacchus
1
4
10
1.5
L
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,334
Damage
21,841
25,465
Taken
20,844
14,944
Mitigated
16,204
1,953
Healing
3,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,931
2,909
0
1,707
10,154
3,274
0
4,056
6,098
0
24,548
L
Bacchus
Brogar
Bacchus
4,889
677
0
246
9,362
9,792
0
6,024
3,058
11,113
0
W
8,712
3,204
0
2,374
5,032
2,137
214
2,955
2,077
41,984
0
W
Serqet
Gubberbutt
Serqet
9,455
2,628
0
765
6,522
3,659
0
2,632
3,890
0
22,017
W
Bacchus
HotTongs
Bacchus
3,674
818
0
202
9,290
10,408
0
4,009
5,281
10,025
0
L
4,514
623
0
0
5,949
1,878
0
2,590
3,359
27,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,935
Gold Earned
25,765
89
Minions Killed
99
0
Camps Cleared
0
498,900
Distance Traveled
530,862
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,527
753
44
4
0
154,982
0
L
Bacchus
8,301
830
9
1
0
178,154
0
W
Sol
8,529
853
55
6
0
174,815
0
W
Serqet
9,197
920
38
4
0
192,667
0
W
Bacchus
8,039
804
6
1
0
163,380
0
L
Agni
7,107
711
36
4
0
165,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role