Player Matchup

Ix Chel
Ix Chel
GIGA_GOBBLE
Ix Chel
Level 109
God Stats
16W - 13L
1,588 SR
Queue Stats
232W - 202L
1,592 Elo+
Party 3
Horus
Horus
OpTic Redneck12
Horus
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
171W - 164L
1,532 Elo+
Solo
Serqet
Serqet
PinkishCashew57
Serqet
Level 136
God Stats
14W - 18L
1,558 SR
Queue Stats
298W - 278L
1,564 Elo+
Party 3
Atlas
Atlas
TardySpace7
Atlas
Level 143
God Stats
1W - 4L
1,500 SR
Queue Stats
137W - 103L
1,608 Elo+
Solo
Charybdis
Charybdis
cViisionz
Charybdis
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 27L
1,466 Elo+
Solo
Team Averages
Level 130
1,529 SR
1,552 Elo+

VS

Team Averages
Level 133
1,568 SR
1,553 Elo+
Bakasura
Bakasura
Cukcyl
Bakasura
Level 119
God Stats
9W - 3L
1,620 SR
Queue Stats
145W - 118L
1,602 Elo+
Party 2
Hercules
Hercules
JustxYuri
Hercules
Level 158
God Stats
3W - 2L
1,315 SR
Queue Stats
242W - 228L
1,455 Elo+
Party 1
Ares
Ares
PFC Flatcolt
Ares
Level 146
God Stats
8W - 6L
1,619 SR
Queue Stats
421W - 372L
1,593 Elo+
Solo
Heimdallr
Heimdallr
Stone BALD
Heimdallr
Level 126
God Stats
7W - 3L
1,500 SR
Queue Stats
114W - 103L
1,506 Elo+
Party 1
Ah Puch
Ah Puch
iNyuuz
Ah Puch
Level 116
God Stats
3W - 0L
1,784 SR
Queue Stats
147W - 115L
1,611 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
GIGA_GOBBLE
Ix Chel
15
1 / 1 / 1
8,806
518
10,611
11,261
4,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 1 / 2
8,312
489
8,057
17,245
19,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 3 / 2
8,545
503
7,784
13,114
6,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 5 / 4
8,667
510
11,736
19,260
12,190
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
cViisionz
Charybdis
15
1 / 4 / 1
9,197
541
6,055
12,552
5,095
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Cukcyl
Bakasura
19
9 / 1 / 0
11,391
670
15,046
17,713
8,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
JustxYuri
Hercules
12
2 / 1 / 2
8,087
476
9,368
16,947
18,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
1 / 3 / 4
9,247
544
8,885
18,865
18,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Stone BALD
Heimdallr
16
2 / 2 / 2
9,779
575
8,304
9,773
4,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
iNyuuz
Ah Puch
14
0 / 1 / 1
7,997
470
11,265
10,442
4,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
8
Kills
14
14
Deaths
8
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Cukcyl
Bakasura
9
1
0
9
L
Ix Chel
GIGA_GOBBLE
Ix Chel
1
1
1
1.5
W
Hercules
JustxYuri
Hercules
2
1
2
3
L
3
1
2
4
W
1
3
4
1
L
3
3
2
1.33
W
Heimdallr
Stone BALD
Heimdallr
2
2
2
1.5
L
0
5
4
0.4
L
Charybdis
cViisionz
Charybdis
1
4
1
0.38
W
Ah Puch
iNyuuz
Ah Puch
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,243
Damage
52,868
73,432
Taken
73,740
48,047
Mitigated
54,578
20,383
Healing
26,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Cukcyl
Bakasura
15,046
11,261
0
8,157
17,713
8,507
81
2,391
14,219
0
119,387
L
Ix Chel
GIGA_GOBBLE
Ix Chel
10,611
850
996
3,316
11,261
4,777
0
6,931
4,244
85,658
0
W
Hercules
JustxYuri
Hercules
9,368
2,695
0
5,549
16,947
18,454
0
5,562
11,291
0
24,330
L
8,057
4,132
1,131
4,991
17,245
19,489
0
3,611
13,564
0
25,739
W
8,885
843
0
5,787
18,865
18,422
0
8,487
8,495
59,073
0
L
7,784
1,401
0
256
13,114
6,496
0
1,466
11,328
0
56,775
W
Heimdallr
Stone BALD
Heimdallr
8,304
5,252
0
3,401
9,773
4,796
753
276
9,497
0
85,575
L
11,736
3,749
0
4,652
19,260
12,190
0
6,988
10,413
58,094
0
L
Charybdis
cViisionz
Charybdis
6,055
3,897
34
5,007
12,552
5,095
0
0
12,552
0
86,941
W
Ah Puch
iNyuuz
Ah Puch
11,265
192
0
3,357
10,442
4,399
182
3,865
6,413
75,327
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,527
Gold Earned
46,501
557
Minions Killed
558
0
Camps Cleared
0
1,798,594
Distance Traveled
1,762,320
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
11,391
670
190
11
0
454,927
0
L
Ix Chel
8,806
518
197
12
0
375,289
4
W
Hercules
8,087
476
23
1
0
356,910
4
L
Horus
8,312
489
34
2
0
397,641
2
W
Ares
9,247
544
98
6
0
301,327
0
L
Serqet
8,545
503
85
5
0
380,379
2
W
Heimdallr
9,779
575
145
9
0
327,680
0
L
Atlas
8,667
510
86
5
0
307,162
1
L
Charybdis
9,197
541
155
9
0
338,123
0
W
Ah Puch
7,997
470
102
6
0
321,476
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role