Player Matchup

Olorun
Olorun
IcyColdFyre
Olorun
Level 18
God Stats
0W - 2L
1,285 SR
Queue Stats
68W - 93L
1,365 Elo+
Solo
Ymir
Ymir
J0NESY30
Ymir
Level 27
God Stats
0W - 4L
1,500 SR
Queue Stats
52W - 77L
1,398 Elo+
Party 1
Cernunnos
Cernunnos
TTvbent2140
Cernunnos
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,491 Elo+
Solo
Artemis
Artemis
TheBigFawn
Artemis
Level 88
God Stats
2W - 1L
1,802 SR
Queue Stats
178W - 192L
1,468 Elo+
Party 1
Surtr
Surtr
ogghostwheel
Surtr
Level 28
God Stats
11W - 9L
1,757 SR
Queue Stats
376W - 375L
1,496 Elo+
Solo
Team Averages
Level 38
1,569 SR
1,444 Elo+

VS

Team Averages
Level 45
1,503 SR
1,459 Elo+
Nox
Nox
ESMiguelitoYT
Nox
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,443 Elo+
Solo
Nu Wa
Nu Wa
PiotrRasputin
Nu Wa
Level 89
God Stats
17W - 4L
1,500 SR
Queue Stats
353W - 325L
1,494 Elo+
Party 2
Chronos
Chronos
SadLasagna
Chronos
Level 73
God Stats
5W - 2L
1,517 SR
Queue Stats
171W - 165L
1,520 Elo+
Party 2
Cthulhu
Cthulhu
Zerton22
Cthulhu
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 68L
1,412 Elo+
Solo
Fenrir
Fenrir
sharkOGslayer
Fenrir
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 46L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
13
1 / 6 / 4
6,783
678
6,315
10,733
5,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ymir
14
1 / 3 / 5
7,153
715
1,420
10,304
12,574
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
TTvbent2140
Cernunnos
11
0 / 9 / 2
6,542
654
4,052
13,948
6,198
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
TheBigFawn
Artemis
15
7 / 4 / 3
8,602
860
10,181
8,039
4,140
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 3 / 7
7,632
763
5,720
10,650
11,849
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 9
8,742
874
10,435
4,383
2,690
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
10 / 3 / 12
10,251
1,025
15,506
6,223
2,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chronos
SadLasagna
Chronos
15
4 / 3 / 13
8,933
893
10,035
8,445
4,116
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Zerton22
Cthulhu
15
2 / 2 / 14
9,260
926
7,381
8,805
10,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
6 / 3 / 9
8,741
874
6,170
11,793
14,805
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
82
11
Kills
25
25
Deaths
12
21
Assists
57
Player
Kills
Deaths
Assists
KDA
W
3
1
9
7.5
L
Olorun
1
6
4
0.5
L
Ymir
1
3
5
1.17
W
10
3
12
5.33
W
Chronos
SadLasagna
Chronos
4
3
13
3.5
L
Cernunnos
TTvbent2140
Cernunnos
0
9
2
0.11
L
Artemis
TheBigFawn
Artemis
7
4
3
2.13
W
Cthulhu
Zerton22
Cthulhu
2
2
14
4.5
L
2
3
7
1.83
W
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,688
Damage
49,527
53,674
Taken
39,649
40,262
Mitigated
34,944
6,282
Healing
10,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,435
582
1,516
740
4,383
2,690
1,025
420
3,963
25,422
0
L
Olorun
6,315
2,713
720
900
10,733
5,501
0
9,117
1,616
16,681
0
L
Ymir
1,420
521
306
763
10,304
12,574
0
7,526
2,778
8,045
0
W
15,506
3,282
1,081
340
6,223
2,910
1,308
980
5,243
31,646
0
W
Chronos
SadLasagna
Chronos
10,035
3,884
696
747
8,445
4,116
3,172
2,382
6,063
16,143
0
L
Cernunnos
TTvbent2140
Cernunnos
4,052
1,435
0
386
13,948
6,198
0
11,562
2,386
0
9,803
L
Artemis
TheBigFawn
Artemis
10,181
5,919
404
584
8,039
4,140
0
6,153
1,886
0
20,624
W
Cthulhu
Zerton22
Cthulhu
7,381
0
664
1,779
8,805
10,423
274
2,697
6,108
17,851
0
L
5,720
1,884
106
2,113
10,650
11,849
0
8,999
1,651
2,616
9,579
W
6,170
1,072
491
2,202
11,793
14,805
112
2,443
9,350
0
11,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,712
Gold Earned
45,927
85
Minions Killed
138
0
Camps Cleared
0
849,810
Distance Traveled
989,266
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,742
874
41
4
0
197,974
0
L
Olorun
6,783
678
29
3
0
164,282
0
L
Ymir
7,153
715
18
2
0
169,628
0
W
Nu Wa
10,251
1,025
30
3
0
172,013
0
W
Chronos
8,933
893
18
2
0
196,371
0
L
Cernunnos
6,542
654
10
1
0
154,998
0
L
Artemis
8,602
860
19
2
0
162,001
0
W
Cthulhu
9,260
926
33
3
0
220,953
0
L
Surtr
7,632
763
9
1
0
198,901
0
W
Fenrir
8,741
874
16
2
0
201,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role