Player Matchup

Vamana
Vamana
Elcuchy
Vamana
Level 33
God Stats
0W - 1L
1,792 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Irishronin
Kukulkan
Level 39
God Stats
34W - 15L
1,583 SR
Queue Stats
273W - 242L
1,511 Elo+
Party 1
Maui
Maui
KarnageRonin
Maui
Level 66
God Stats
8W - 17L
1,468 SR
Queue Stats
229W - 214L
1,477 Elo+
Party 1
Ra
Ra
Spac3Goat
Ra
Level 11
God Stats
5W - 6L
1,283 SR
Queue Stats
83W - 60L
1,458 Elo+
Party 1
Ishtar
Ishtar
Theravenronin
Ishtar
Level 49
God Stats
3W - 3L
1,808 SR
Queue Stats
193W - 170L
1,519 Elo+
Party 1
Team Averages
Level 40
1,587 SR
1,493 Elo+

VS

Team Averages
Level 52
1,575 SR
1,516 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hel
Hel
AnotherMenace2u
Hel
Level 48
God Stats
17W - 12L
1,548 SR
Queue Stats
42W - 32L
1,499 Elo+
Party 2
Bellona
Bellona
Bustinamove
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,349 Elo+
Party 2
Thanatos
Thanatos
Conserve AP
Thanatos
Level 17
God Stats
2W - 2L
1,722 SR
Queue Stats
30W - 10L
1,672 Elo+
Party 3
Janus
Janus
OnJahsehOnfroy
Janus
Level 45
God Stats
2W - 1L
1,604 SR
Queue Stats
6W - 4L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Elcuchy
Vamana
1
0 / 0 / 0
3,822
319
0
0
0
Kukulkan
Irishronin
Kukulkan
11
1 / 3 / 1
6,714
560
2,681
6,114
1,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 2 / 4
6,123
510
5,698
9,700
8,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
3 / 0 / 2
7,142
595
7,180
8,292
2,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
2 / 3 / 1
5,777
481
5,936
7,552
2,663
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
1 / 1 / 4
6,393
533
7,087
9,514
3,573
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 2 / 3
6,646
554
3,355
7,458
3,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Bustinamove
Bellona
12
0 / 0 / 0
7,034
586
676
3,322
2,882
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Conserve AP
Thanatos
12
3 / 3 / 1
6,879
573
5,344
11,673
4,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
3 / 1 / 1
7,418
618
6,535
6,060
2,556
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
17
6
Kills
8
8
Deaths
7
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
1
4
3
W
1
2
3
1.25
W
Bellona
Bustinamove
Bellona
0
0
0
0
W
Thanatos
Conserve AP
Thanatos
3
3
1
1.17
L
Vamana
Elcuchy
Vamana
0
0
0
0
L
Kukulkan
Irishronin
Kukulkan
1
3
1
0.5
L
0
2
4
1
W
3
1
1
3.5
L
3
0
2
4
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,495
Damage
22,997
31,658
Taken
38,027
15,564
Mitigated
17,096
7,727
Healing
17,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
7,087
5,459
0
2,672
9,514
3,573
383
3,341
6,107
0
49,601
W
3,355
144
2,877
3,296
7,458
3,358
204
3,114
4,344
19,450
0
W
Bellona
Bustinamove
Bellona
676
32
0
749
3,322
2,882
2,127
686
2,636
0
35,431
W
Thanatos
Conserve AP
Thanatos
5,344
1,903
0
6,918
11,673
4,727
0
5,288
6,385
0
48,071
L
Vamana
Elcuchy
Vamana
0
0
0
0
0
0
0
0
0
0
0
L
Kukulkan
Irishronin
Kukulkan
2,681
46
137
898
6,114
1,904
0
1,877
4,113
42,191
0
L
5,698
1,524
0
2,835
9,700
8,232
0
3,076
6,586
25,795
0
W
6,535
308
0
803
6,060
2,556
0
3,064
2,996
52,232
0
L
7,180
923
348
2,393
8,292
2,765
0
1,815
6,305
58,188
0
L
5,936
2,443
204
912
7,552
2,663
0
2,762
4,764
0
30,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,578
Gold Earned
34,370
240
Minions Killed
379
0
Camps Cleared
0
949,362
Distance Traveled
1,138,337
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,393
533
89
7
0
205,472
0
W
Hel
6,646
554
28
2
0
239,740
0
W
Bellona
7,034
586
81
7
0
205,293
0
W
Thanatos
6,879
573
84
7
0
240,583
0
L
Vamana
3,822
319
0
0
0
0
0
L
Kukulkan
6,714
560
73
6
0
201,117
0
L
Maui
6,123
510
20
2
0
240,393
1
W
Janus
7,418
618
97
8
0
247,249
0
L
Ra
7,142
595
105
9
0
290,451
0
L
Ishtar
5,777
481
42
4
0
217,401
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role