Player Matchup

Xing Tian
Xing Tian
CameronCPC
Xing Tian
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,839 Elo+
Party 2
Anubis
Anubis
DevinCPC
Anubis
Level 105
God Stats
1W - 2L
1,500 SR
Queue Stats
12W - 5L
1,836 Elo+
Party 2
Cerberus
Cerberus
Joshakazam
Cerberus
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 9L
1,836 Elo+
Party 2
Rama
Rama
MikeAEA
Rama
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,839 Elo+
Party 2
Mulan
Mulan
raybignasty
Mulan
Level 69
God Stats
0W - 1L
1,440 SR
Queue Stats
10W - 8L
1,839 Elo+
Party 2
Team Averages
Level 80
1,488 SR
1,838 Elo+

VS

Team Averages
Level 100
1,564 SR
1,507 Elo+
Vulcan
Vulcan
CTNinja3
Vulcan
Level 97
God Stats
2W - 0L
1,689 SR
Queue Stats
116W - 103L
1,424 Elo+
Solo
Achilles
Achilles
ChiEscxbar
Achilles
Level 86
God Stats
1W - 4L
1,558 SR
Queue Stats
434W - 390L
1,566 Elo+
Solo
Ishtar
Ishtar
FraudWalker
Ishtar
Level 127
God Stats
4W - 2L
1,905 SR
Queue Stats
186W - 185L
1,575 Elo+
Party 1
Athena
Athena
OpheliaPain
Athena
Level 109
God Stats
4W - 5L
1,153 SR
Queue Stats
190W - 231L
1,417 Elo+
Party 1
Izanami
Izanami
daggsterz
Izanami
Level 80
God Stats
2W - 1L
1,514 SR
Queue Stats
79W - 71L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
CameronCPC
Xing Tian
16
4 / 4 / 11
9,375
852
8,696
18,941
21,893
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
DevinCPC
Anubis
15
4 / 7 / 10
8,903
809
12,367
14,452
9,649
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
Joshakazam
Cerberus
14
2 / 6 / 10
8,817
802
6,236
18,011
22,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rama
MikeAEA
Rama
15
2 / 3 / 12
8,022
729
13,772
12,840
6,998
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 6 / 8
8,956
814
12,236
18,908
16,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
CTNinja3
Vulcan
20
12 / 1 / 11
12,047
1,095
30,405
8,147
4,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Achilles
ChiEscxbar
Achilles
15
5 / 4 / 14
9,684
880
10,605
16,629
25,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
16
5 / 5 / 15
9,806
891
18,972
11,171
4,910
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
14
1 / 5 / 16
9,485
862
4,460
15,448
15,939
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Izanami
daggsterz
Izanami
16
3 / 4 / 15
9,731
885
10,496
9,981
4,136
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
97
18
Kills
26
26
Deaths
19
51
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Vulcan
CTNinja3
Vulcan
12
1
11
17.5
L
Xing Tian
CameronCPC
Xing Tian
4
4
11
2.38
W
Achilles
ChiEscxbar
Achilles
5
4
14
3
L
Anubis
DevinCPC
Anubis
4
7
10
1.29
W
Ishtar
5
5
15
2.5
L
Cerberus
Joshakazam
Cerberus
2
6
10
1.17
L
Rama
MikeAEA
Rama
2
3
12
2.67
W
Athena
1
5
16
1.8
W
Izanami
daggsterz
Izanami
3
4
15
2.63
L
6
6
8
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,307
Damage
74,938
83,152
Taken
61,376
77,043
Mitigated
55,159
28,155
Healing
16,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
CTNinja3
Vulcan
30,405
8,488
1,820
3,128
8,147
4,375
823
4,517
3,630
51,661
0
L
Xing Tian
CameronCPC
Xing Tian
8,696
856
2,830
3,775
18,941
21,893
0
10,253
8,548
18,104
0
W
Achilles
ChiEscxbar
Achilles
10,605
1,695
1,979
5,572
16,629
25,799
358
5,928
10,701
0
14,352
L
Anubis
DevinCPC
Anubis
12,367
914
1,088
3,460
14,452
9,649
0
4,161
9,924
24,861
0
W
Ishtar
18,972
12,944
0
773
11,171
4,910
2,763
4,026
7,145
0
27,977
L
Cerberus
Joshakazam
Cerberus
6,236
319
1,304
4,404
18,011
22,501
25
6,265
11,519
12,290
0
L
Rama
MikeAEA
Rama
13,772
11,140
2,683
4,971
12,840
6,998
0
4,658
7,952
0
28,584
W
Athena
4,460
621
574
715
15,448
15,939
23
7,743
7,705
8,469
638
W
Izanami
daggsterz
Izanami
10,496
5,761
123
1,386
9,981
4,136
3,396
5,085
4,896
0
25,430
L
12,236
2,742
613
3,027
18,908
16,002
0
8,890
9,758
0
22,860

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,073
Gold Earned
50,753
139
Minions Killed
132
0
Camps Cleared
0
1,009,267
Distance Traveled
1,027,999
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
12,047
1,095
59
5
0
238,093
0
L
Xing Tian
9,375
852
14
1
0
239,546
0
W
Achilles
9,684
880
7
1
0
219,278
0
L
Anubis
8,903
809
33
3
0
163,778
0
W
Ishtar
9,806
891
24
2
0
171,145
0
L
Cerberus
8,817
802
26
2
0
194,751
0
L
Rama
8,022
729
31
3
0
198,459
0
W
Athena
9,485
862
6
1
0
199,297
0
W
Izanami
9,731
885
36
3
0
200,186
0
L
Mulan
8,956
814
35
3
0
212,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role