Player Matchup

Hercules
Hercules
GodlySmooth
Hercules
Level 116
God Stats
4W - 7L
1,803 SR
Queue Stats
45W - 50L
1,535 Elo+
Party 1
Nu Wa
Nu Wa
JohnMahoe
Nu Wa
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 131L
1,500 Elo+
Party 1
Fenrir
Fenrir
liltosmoothh
Fenrir
Level 147
God Stats
6W - 7L
1,359 SR
Queue Stats
233W - 237L
1,520 Elo+
Party 1
Team Averages
Level 141
1,554 SR
1,518 Elo+

VS

Team Averages
Level 59
1,563 SR
1,509 Elo+
Merlin
Merlin
ExoTic_Ghost74
Merlin
Level 26
God Stats
0W - 3L
1,329 SR
Queue Stats
11W - 16L
1,447 Elo+
Party 2
Serqet
Serqet
KiNdEr_Lmn_Trix
Serqet
Level 124
God Stats
4W - 2L
1,646 SR
Queue Stats
69W - 53L
1,560 Elo+
Party 2
Heimdallr
Heimdallr
MadGamerNekiba
Heimdallr
Level 28
God Stats
1W - 1L
1,715 SR
Queue Stats
14W - 14L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
GodlySmooth
Hercules
15
2 / 3 / 7
10,952
730
7,592
18,719
20,839
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
JohnMahoe
Nu Wa
15
4 / 0 / 6
11,930
795
16,057
6,744
2,750
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
14
5 / 3 / 5
11,281
752
11,511
17,211
11,315
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 4
9,923
662
12,121
12,505
4,788
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 1 / 1
10,357
690
8,674
15,786
19,764
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heimdallr
MadGamerNekiba
Heimdallr
12
0 / 6 / 6
9,971
665
8,159
13,297
5,559
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
11
Kills
6
6
Deaths
11
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
W
Hercules
GodlySmooth
Hercules
2
3
7
1.83
W
Nu Wa
JohnMahoe
Nu Wa
4
0
6
7
L
4
1
1
4.5
L
Heimdallr
MadGamerNekiba
Heimdallr
0
6
6
0.5
W
Fenrir
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,160
Damage
28,954
42,674
Taken
41,588
34,904
Mitigated
30,111
14,682
Healing
5,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,121
719
665
2,293
12,505
4,788
0
5,499
7,006
43,332
0
W
Hercules
GodlySmooth
Hercules
7,592
2,272
233
9,014
18,719
20,839
463
5,115
13,284
0
14,917
W
Nu Wa
JohnMahoe
Nu Wa
16,057
3,618
0
1,472
6,744
2,750
969
3,191
3,553
93,235
0
L
8,674
2,134
0
1,950
15,786
19,764
0
7,681
8,105
2,024
23,321
L
Heimdallr
MadGamerNekiba
Heimdallr
8,159
2,516
0
1,005
13,297
5,559
0
3,536
9,761
0
46,801
W
Fenrir
11,511
2,325
0
3,963
17,211
11,315
1,261
5,401
11,103
0
38,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,163
Gold Earned
30,251
169
Minions Killed
144
0
Camps Cleared
0
881,420
Distance Traveled
768,727
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,923
662
50
3
0
232,750
0
W
Hercules
10,952
730
18
1
0
343,589
0
W
Nu Wa
11,930
795
125
8
0
252,791
0
L
Serqet
10,357
690
24
2
0
268,546
2
L
Heimdallr
9,971
665
70
5
0
267,431
2
W
Fenrir
11,281
752
26
2
0
285,040
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role