Player Matchup

Ymir
Ymir
AgraBad
Ymir
Level 105
God Stats
6W - 3L
1,502 SR
Queue Stats
83W - 70L
1,488 Elo+
Party 2
Surtr
Surtr
CzarnaBluza
Surtr
Level 29
God Stats
5W - 0L
1,897 SR
Queue Stats
82W - 69L
1,488 Elo+
Party 2
Lancelot
Lancelot
M4rk721
Lancelot
Level 62
God Stats
8W - 5L
1,264 SR
Queue Stats
253W - 226L
1,411 Elo+
Party 1
Ra
Ra
Mccopp
Ra
Level 39
God Stats
8W - 4L
1,717 SR
Queue Stats
116W - 114L
1,415 Elo+
Party 1
Apollo
Apollo
Rems0n
Apollo
Level 30
God Stats
5W - 2L
1,748 SR
Queue Stats
76W - 62L
1,487 Elo+
Party 2
Team Averages
Level 53
1,625 SR
1,458 Elo+

VS

Team Averages
Level 110
1,589 SR
1,497 Elo+
Nox
Nox
 
Nox
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Arkanosh
Tiamat
Level 93
God Stats
0W - 1L
1,854 SR
Queue Stats
454W - 391L
1,444 Elo+
Solo
Ne Zha
Ne Zha
Aymerick750
Ne Zha
Level 97
God Stats
0W - 1L
1,302 SR
Queue Stats
79W - 102L
1,417 Elo+
Solo
Serqet
Serqet
RsNDelta
Serqet
Level 108
God Stats
17W - 18L
1,791 SR
Queue Stats
263W - 262L
1,465 Elo+
Solo
Hou Yi
Hou Yi
kre000
Hou Yi
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AgraBad
Ymir
7
1 / 0 / 5
5,801
483
3,049
9,191
7,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 3 / 1
6,384
532
3,052
8,977
6,567
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Lancelot
M4rk721
Lancelot
10
4 / 3 / 5
6,792
566
6,128
9,219
3,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Ra
13
4 / 1 / 3
7,594
633
5,849
4,270
1,750
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Rems0n
Apollo
12
5 / 3 / 1
7,510
626
7,469
7,503
3,247
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
4 / 4 / 1
7,680
640
6,590
7,656
3,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
Arkanosh
Tiamat
12
2 / 2 / 1
6,768
564
4,912
5,390
2,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
6
0 / 5 / 0
4,959
413
2,292
10,366
6,537
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Serqet
RsNDelta
Serqet
11
1 / 4 / 3
6,525
544
4,453
11,668
4,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
kre000
Hou Yi
9
1 / 2 / 2
5,845
487
6,505
7,077
2,620
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
17
Kills
8
10
Deaths
17
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
4
4
1
1.13
W
Ymir
AgraBad
Ymir
1
0
5
3.5
L
Tiamat
Arkanosh
Tiamat
2
2
1
1.25
L
Ne Zha
0
5
0
0
W
3
3
1
1.17
W
Lancelot
M4rk721
Lancelot
4
3
5
2.17
W
Ra
4
1
3
5.5
W
Apollo
Rems0n
Apollo
5
3
1
1.83
L
Serqet
RsNDelta
Serqet
1
4
3
0.63
L
Hou Yi
kre000
Hou Yi
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,547
Damage
24,752
39,160
Taken
42,157
22,659
Mitigated
19,966
8,496
Healing
9,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
6,590
950
0
1,448
7,656
3,408
167
840
6,816
52,913
0
W
Ymir
AgraBad
Ymir
3,049
1,287
0
1,679
9,191
7,666
200
570
8,621
13,938
0
L
Tiamat
Arkanosh
Tiamat
4,912
137
0
1,673
5,390
2,609
0
2,045
3,280
43,718
0
L
Ne Zha
2,292
542
0
1,955
10,366
6,537
0
2,645
7,608
0
13,644
W
3,052
640
0
1,126
8,977
6,567
0
4,780
3,721
552
27,748
W
Lancelot
M4rk721
Lancelot
6,128
436
0
430
9,219
3,429
0
2,777
6,372
0
33,554
W
Ra
5,849
410
552
1,863
4,270
1,750
0
2,382
1,888
53,528
0
W
Apollo
Rems0n
Apollo
7,469
5,129
0
2,846
7,503
3,247
668
547
6,914
0
57,103
L
Serqet
RsNDelta
Serqet
4,453
1,804
0
1,667
11,668
4,792
0
2,588
9,080
0
50,363
L
Hou Yi
kre000
Hou Yi
6,505
3,216
0
2,901
7,077
2,620
0
734
6,343
0
34,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,081
Gold Earned
31,777
304
Minions Killed
356
0
Camps Cleared
0
1,222,303
Distance Traveled
1,113,172
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,680
640
110
9
0
208,243
0
W
Ymir
5,801
483
20
2
0
224,897
1
L
Tiamat
6,768
564
88
7
0
227,982
0
L
Ne Zha
4,959
413
15
1
0
223,974
3
W
Surtr
6,384
532
39
3
0
226,765
0
W
Lancelot
6,792
566
53
4
0
277,341
1
W
Ra
7,594
633
99
8
0
267,247
0
W
Apollo
7,510
626
93
8
0
226,053
0
L
Serqet
6,525
544
81
7
0
257,504
0
L
Hou Yi
5,845
487
62
5
0
195,469
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role