Player Matchup

Aphrodite
Aphrodite
DormitoryBore58
Aphrodite
Level 96
God Stats
24W - 12L
1,709 SR
Queue Stats
146W - 129L
1,558 Elo+
Party 3
Nike
Nike
Kingwizzzardd
Nike
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
120W - 99L
1,664 Elo+
Party 1
Merlin
Merlin
LookinInYoWindo
Merlin
Level 105
God Stats
4W - 0L
1,287 SR
Queue Stats
21W - 11L
1,588 Elo+
Party 3
Charybdis
Charybdis
ReverenceForGod
Charybdis
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
361W - 418L
1,485 Elo+
Solo
Shiva
Shiva
xmexdieselx2
Shiva
Level 66
God Stats
1W - 0L
1,331 SR
Queue Stats
37W - 33L
1,667 Elo+
Party 1
Team Averages
Level 114
1,465 SR
1,593 Elo+

VS

Team Averages
Level 173
1,444 SR
1,515 Elo+
Charybdis
Charybdis
 
Charybdis
Level 293
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
About17Pears
Ymir
Level 122
God Stats
17W - 17L
1,585 SR
Queue Stats
172W - 191L
1,494 Elo+
Party 2
Set
Set
InsaneShinobi
Set
Level 194
God Stats
0W - 4L
1,264 SR
Queue Stats
311W - 298L
1,603 Elo+
Party 2
Tyr
Tyr
TheOrangeCowboy
Tyr
Level 147
God Stats
25W - 34L
1,568 SR
Queue Stats
206W - 200L
1,511 Elo+
Party 2
Scylla
Scylla
Zombiebird33
Scylla
Level 110
God Stats
0W - 2L
1,305 SR
Queue Stats
185W - 161L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
DormitoryBore58
Aphrodite
7
0 / 0 / 2
5,223
522
1,717
3,876
2,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
5 / 1 / 0
7,350
735
7,246
7,672
5,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
4 / 0 / 3
7,277
728
7,813
2,854
911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
ReverenceForGod
Charybdis
10
1 / 0 / 1
5,829
583
6,097
7,064
2,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 1 / 2
6,285
629
6,311
9,180
3,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 0 / 0
5,408
541
5,125
7,799
2,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 2 / 1
4,933
493
1,426
8,761
4,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
2 / 2 / 0
5,498
550
3,538
8,847
3,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 4 / 2
5,519
552
2,720
10,520
3,938
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Scylla
10
0 / 5 / 0
5,733
573
2,368
7,861
2,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
13
Kills
2
2
Deaths
13
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
0
0
0
L
0
2
1
0.25
W
Aphrodite
DormitoryBore58
Aphrodite
0
0
2
1
L
2
2
0
1
W
5
1
0
5
W
4
0
3
5.5
W
Charybdis
ReverenceForGod
Charybdis
1
0
1
1.5
L
0
4
2
0.25
L
Scylla
0
5
0
0
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,184
Damage
15,177
30,646
Taken
43,788
15,167
Mitigated
16,748
12,650
Healing
10,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
5,125
2,486
0
3,642
7,799
2,549
0
211
7,588
0
45,548
L
1,426
311
0
1,507
8,761
4,369
0
3,472
5,289
9,114
0
W
Aphrodite
DormitoryBore58
Aphrodite
1,717
351
1,118
2,782
3,876
2,387
0
967
2,909
14,181
0
L
3,538
1,887
0
1,061
8,847
3,560
0
2,260
6,587
0
34,865
W
7,246
418
0
2,596
7,672
5,570
0
0
7,672
121
55,611
W
7,813
332
0
817
2,854
911
0
1,187
1,667
50,619
0
W
Charybdis
ReverenceForGod
Charybdis
6,097
3,872
0
3,742
7,064
2,666
822
340
6,724
0
47,514
L
2,720
678
0
2,288
10,520
3,938
0
106
10,414
0
35,682
L
Scylla
2,368
681
0
1,720
7,861
2,332
0
3,602
4,259
46,112
0
W
6,311
1,685
220
1,375
9,180
3,633
0
1,300
7,880
0
43,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,964
Gold Earned
27,091
370
Minions Killed
306
0
Camps Cleared
0
1,027,026
Distance Traveled
1,066,999
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,408
541
75
8
0
202,127
1
L
Ymir
4,933
493
14
1
0
224,202
2
W
Aphrodite
5,223
522
22
2
0
172,586
3
L
Set
5,498
550
65
7
0
245,362
0
W
Nike
7,350
735
102
10
0
205,320
2
W
Merlin
7,277
728
102
10
0
222,633
0
W
Charybdis
5,829
583
77
8
0
192,990
0
L
Tyr
5,519
552
65
7
0
206,264
0
L
Scylla
5,733
573
87
9
0
189,044
0
W
Shiva
6,285
629
67
7
0
233,497
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role