Player Matchup

Ne Zha
Ne Zha
RoonMalHo
Ne Zha
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,494 Elo+
Solo
Neith
Neith
Talnoy79
Neith
Level 128
God Stats
29W - 30L
1,509 SR
Queue Stats
411W - 394L
1,445 Elo+
Solo
Ix Chel
Ix Chel
Thickmick
Ix Chel
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 18L
1,442 Elo+
Party 1
Atlas
Atlas
drdavid69
Atlas
Level 16
God Stats
0W - 2L
1,302 SR
Queue Stats
3W - 3L
1,352 Elo+
Party 1
Guan Yu
Guan Yu
mostbiggestpp
Guan Yu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,387 Elo+
Party 1
Team Averages
Level 72
1,462 SR
1,424 Elo+

VS

Team Averages
Level 131
1,520 SR
1,516 Elo+
Arachne
Arachne
 
Arachne
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
AndrésDS3
Nu Wa
Level 138
God Stats
18W - 13L
1,609 SR
Queue Stats
130W - 113L
1,489 Elo+
Solo
Surtr
Surtr
B0MB3R89
Surtr
Level 152
God Stats
33W - 34L
1,491 SR
Queue Stats
666W - 821L
1,492 Elo+
Solo
Hachiman
Hachiman
TheVgLegacy
Hachiman
Level 61
God Stats
4W - 2L
1,500 SR
Queue Stats
38W - 29L
1,528 Elo+
Party 2
Fafnir
Fafnir
Xertuul
Fafnir
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
31W - 22L
1,573 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
RoonMalHo
Ne Zha
14
3 / 1 / 5
8,446
528
7,914
15,109
7,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Talnoy79
Neith
11
0 / 6 / 3
7,058
441
4,490
12,570
5,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
Thickmick
Ix Chel
12
3 / 5 / 2
7,781
486
6,785
10,974
4,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
drdavid69
Atlas
10
1 / 2 / 3
6,874
430
5,040
10,286
9,658
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Guan Yu
12
1 / 5 / 0
7,055
441
6,707
14,314
10,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
4 / 1 / 8
9,369
586
6,493
11,078
4,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
12
2 / 4 / 4
8,334
521
6,358
8,392
2,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Surtr
B0MB3R89
Surtr
15
3 / 1 / 6
9,861
616
13,459
15,871
14,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
TheVgLegacy
Hachiman
13
8 / 2 / 2
8,514
532
14,262
11,978
3,995
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Earring

Mystical Earring

+15
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fafnir
Xertuul
Fafnir
12
2 / 0 / 10
8,298
519
4,223
10,359
10,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
49
8
Kills
19
19
Deaths
8
13
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
8
8
W
Nu Wa
2
4
4
1
W
Surtr
B0MB3R89
Surtr
3
1
6
6
L
Ne Zha
RoonMalHo
Ne Zha
3
1
5
5.5
L
Neith
Talnoy79
Neith
0
6
3
0.25
W
Hachiman
TheVgLegacy
Hachiman
8
2
2
4.5
L
Ix Chel
Thickmick
Ix Chel
3
5
2
0.8
W
Fafnir
Xertuul
Fafnir
2
0
10
7
L
Atlas
drdavid69
Atlas
1
2
3
1.25
L
Guan Yu
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,936
Damage
44,795
63,253
Taken
57,678
37,395
Mitigated
36,627
16,507
Healing
17,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,493
4,852
145
2,656
11,078
4,242
340
1,728
9,308
0
69,312
W
Nu Wa
6,358
1,578
0
1,360
8,392
2,639
100
3,346
5,001
51,156
0
W
Surtr
B0MB3R89
Surtr
13,459
3,405
0
7,158
15,871
14,937
648
2,243
13,125
4,019
79,734
L
Ne Zha
RoonMalHo
Ne Zha
7,914
1,968
409
6,327
15,109
7,663
0
3,326
11,783
0
64,630
L
Neith
Talnoy79
Neith
4,490
1,663
0
2,272
12,570
5,255
0
1,954
10,616
0
41,433
W
Hachiman
TheVgLegacy
Hachiman
14,262
9,722
0
3,197
11,978
3,995
750
2,043
9,842
0
51,461
L
Ix Chel
Thickmick
Ix Chel
6,785
1,214
702
1,819
10,974
4,228
692
2,882
8,092
51,345
0
W
Fafnir
Xertuul
Fafnir
4,223
1,420
0
3,316
10,359
10,814
226
3,287
6,976
16,361
0
L
Atlas
drdavid69
Atlas
5,040
1,904
0
920
10,286
9,658
0
2,126
8,160
27,512
0
L
Guan Yu
6,707
592
933
3,125
14,314
10,591
0
1,985
12,329
0
35,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,214
Gold Earned
44,376
366
Minions Killed
383
0
Camps Cleared
0
1,467,146
Distance Traveled
1,506,628
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
9,369
586
99
6
0
348,671
0
W
Nu Wa
8,334
521
84
5
0
289,140
6
W
Surtr
9,861
616
118
7
0
276,779
2
L
Ne Zha
8,446
528
106
7
0
345,304
0
L
Neith
7,058
441
79
5
0
235,253
0
W
Hachiman
8,514
532
64
4
0
312,900
0
L
Ix Chel
7,781
486
88
6
0
281,618
0
W
Fafnir
8,298
519
18
1
0
279,138
4
L
Atlas
6,874
430
32
2
0
309,444
0
L
Guan Yu
7,055
441
61
4
0
295,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role