Player Matchup

Osiris
Osiris
A_S_0_L_0
Osiris
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 22L
1,797 Elo+
Solo
Danzaburou
Danzaburou
BudderDuckie
Danzaburou
Level 15
God Stats
1W - 2L
1,228 SR
Queue Stats
1W - 3L
1,093 Elo+
Party 3
Discordia
Discordia
Laina06
Discordia
Level 60
God Stats
24W - 19L
1,635 SR
Queue Stats
39W - 56L
1,311 Elo+
Party 3
Vulcan
Vulcan
WBz 83
Vulcan
Level 102
God Stats
13W - 22L
1,458 SR
Queue Stats
14W - 28L
1,308 Elo+
Party 2
Ymir
Ymir
WBz56
Ymir
Level 126
God Stats
2W - 2L
1,406 SR
Queue Stats
24W - 39L
1,369 Elo+
Party 2
Team Averages
Level 66
1,445 SR
1,376 Elo+

VS

Team Averages
Level 103
1,454 SR
1,479 Elo+
Anubis
Anubis
 
Anubis
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
PsychoQueeen69
Hou Yi
Level 194
God Stats
0W - 4L
1,190 SR
Queue Stats
175W - 170L
1,471 Elo+
Party 1
Arachne
Arachne
Snow_flakeslayer
Arachne
Level 41
God Stats
5W - 3L
1,512 SR
Queue Stats
24W - 26L
1,472 Elo+
Party 1
He Bo
He Bo
Taknukin
He Bo
Level 82
God Stats
1W - 1L
1,558 SR
Queue Stats
89W - 74L
1,539 Elo+
Solo
Atlas
Atlas
lethallove
Atlas
Level 60
God Stats
11W - 13L
1,508 SR
Queue Stats
53W - 67L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
A_S_0_L_0
Osiris
17
6 / 0 / 5
9,666
806
7,940
10,683
15,162
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
BudderDuckie
Danzaburou
16
4 / 3 / 7
9,084
757
10,709
13,359
5,116
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Laina06
Discordia
16
4 / 3 / 5
8,901
742
15,329
8,576
3,279
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vulcan
WBz 83
Vulcan
16
2 / 0 / 9
8,799
733
12,820
2,786
1,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
WBz56
Ymir
15
3 / 3 / 8
9,243
770
6,853
17,484
15,349
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
2 / 4 / 5
8,434
703
12,151
11,513
6,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 0 / 3
8,006
667
4,238
9,460
3,613
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 2
8,036
670
3,944
12,399
6,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

He Bo
Taknukin
He Bo
15
4 / 5 / 4
8,806
734
12,250
11,523
4,860
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
14
2 / 8 / 5
8,027
669
6,849
19,330
8,894
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
28
19
Kills
9
9
Deaths
19
34
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
4
5
1.13
W
Osiris
A_S_0_L_0
Osiris
6
0
5
8.5
W
Danzaburou
BudderDuckie
Danzaburou
4
3
7
2.5
W
Discordia
Laina06
Discordia
4
3
5
2.17
L
0
0
3
1.5
L
1
2
2
1
L
He Bo
Taknukin
He Bo
4
5
4
1.2
W
Vulcan
WBz 83
Vulcan
2
0
9
6.5
W
Ymir
WBz56
Ymir
3
3
8
2.33
L
Atlas
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,651
Damage
39,432
52,888
Taken
64,225
40,243
Mitigated
30,873
8,188
Healing
9,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
12,151
1,233
0
1,922
11,513
6,545
0
6,293
5,220
30,449
0
W
Osiris
A_S_0_L_0
Osiris
7,940
1,821
0
837
10,683
15,162
120
5,592
5,091
0
33,896
W
Danzaburou
BudderDuckie
Danzaburou
10,709
4,901
0
1,854
13,359
5,116
3,735
8,503
4,856
0
26,624
W
Discordia
Laina06
Discordia
15,329
554
0
18
8,576
3,279
265
5,151
3,425
38,991
0
L
4,238
728
0
2,145
9,460
3,613
195
4,772
4,688
0
29,705
L
3,944
2,731
0
843
12,399
6,961
1,160
7,023
5,376
0
18,846
L
He Bo
Taknukin
He Bo
12,250
1,185
0
2,776
11,523
4,860
0
5,196
6,327
35,242
0
W
Vulcan
WBz 83
Vulcan
12,820
4,237
0
320
2,786
1,337
953
1,061
1,725
37,645
0
W
Ymir
WBz56
Ymir
6,853
611
1,636
3,523
17,484
15,349
217
10,943
6,541
14,508
0
L
Atlas
6,849
2,190
0
1,374
19,330
8,894
0
11,718
7,612
18,711
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,693
Gold Earned
41,309
231
Minions Killed
219
0
Camps Cleared
0
1,213,732
Distance Traveled
1,155,063
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
8,434
703
47
4
0
204,380
0
W
Osiris
9,666
806
59
5
0
286,276
0
W
Danzaburou
9,084
757
46
4
0
235,697
0
W
Discordia
8,901
742
39
3
0
246,395
0
L
Hou Yi
8,006
667
59
5
0
223,512
0
L
Arachne
8,036
670
38
3
0
291,391
0
L
He Bo
8,806
734
46
4
0
231,858
0
W
Vulcan
8,799
733
67
6
0
246,335
0
W
Ymir
9,243
770
20
2
0
199,029
2
L
Atlas
8,027
669
29
2
0
203,922
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role