Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
 
Anubis
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
SaltyLips
King Arthur
Level 126
God Stats
6W - 0L
1,690 SR
Queue Stats
35W - 29L
1,509 Elo+
Solo
Charybdis
Charybdis
nag0ru
Charybdis
Level 141
God Stats
14W - 8L
1,630 SR
Queue Stats
196W - 170L
1,591 Elo+
Solo
Team Averages
Level 119
1,564 SR
1,520 Elo+

VS

Team Averages
Level 92
1,451 SR
1,499 Elo+
Artemis
Artemis
 
Artemis
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ETO1
Cthulhu
Level 60
God Stats
0W - 1L
1,551 SR
Queue Stats
4W - 5L
1,505 Elo+
Solo
Kukulkan
Kukulkan
ElGear117
Kukulkan
Level 107
God Stats
5W - 6L
1,564 SR
Queue Stats
102W - 84L
1,494 Elo+
Party 2
The Morrigan
The Morrigan
jmerlo10
The Morrigan
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 78L
1,468 Elo+
Party 2
Ne Zha
Ne Zha
tomozed
Ne Zha
Level 71
God Stats
0W - 3L
1,142 SR
Queue Stats
73W - 56L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
9
2 / 0 / 0
4,939
706
1,111
5,417
1,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Anubis
 
Anubis
9
1 / 0 / 0
4,858
694
1,526
2,597
929
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
 
Bacchus
7
2 / 1 / 4
4,696
671
2,833
4,493
3,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
SaltyLips
King Arthur
8
1 / 4 / 2
4,702
672
2,447
7,017
4,022
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
nag0ru
Charybdis
8
4 / 0 / 2
4,860
694
5,255
3,929
1,097
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
4
0 / 1 / 0
3,276
468
1,926
2,378
703
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
ETO1
Cthulhu
5
0 / 4 / 0
3,525
504
859
6,490
2,896
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
ElGear117
Kukulkan
9
4 / 1 / 0
5,412
773
3,984
3,040
974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

The Morrigan
jmerlo10
The Morrigan
9
0 / 1 / 0
4,734
676
1,477
3,222
840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
tomozed
Ne Zha
7
0 / 3 / 3
4,277
611
2,750
6,257
2,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
10
Kills
4
5
Deaths
10
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
0
0
2
W
Anubis
 
Anubis
1
0
0
1
W
Bacchus
 
Bacchus
2
1
4
4
L
Artemis
 
Artemis
0
1
0
0
L
Cthulhu
ETO1
Cthulhu
0
4
0
0
L
Kukulkan
ElGear117
Kukulkan
4
1
0
4
W
King Arthur
SaltyLips
King Arthur
1
4
2
0.5
L
The Morrigan
jmerlo10
The Morrigan
0
1
0
0
W
Charybdis
nag0ru
Charybdis
4
0
2
5
L
Ne Zha
tomozed
Ne Zha
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,172
Damage
10,996
23,453
Taken
21,387
11,496
Mitigated
7,470
6,304
Healing
4,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
1,111
273
0
1,000
5,417
1,758
0
1,343
4,022
0
29,426
W
Anubis
 
Anubis
1,526
141
0
1,044
2,597
929
0
1,111
1,486
33,680
0
W
Bacchus
 
Bacchus
2,833
276
138
1,574
4,493
3,690
47
451
4,042
10,666
0
L
Artemis
 
Artemis
1,926
742
0
806
2,378
703
0
807
1,571
0
11,611
L
Cthulhu
ETO1
Cthulhu
859
162
357
843
6,490
2,896
0
1,733
4,757
6,000
0
L
Kukulkan
ElGear117
Kukulkan
3,984
882
0
675
3,040
974
0
0
3,040
28,798
0
W
King Arthur
SaltyLips
King Arthur
2,447
286
0
800
7,017
4,022
0
2,817
4,062
0
22,422
L
The Morrigan
jmerlo10
The Morrigan
1,477
254
0
750
3,222
840
0
1,252
1,970
32,107
0
W
Charybdis
nag0ru
Charybdis
5,255
3,406
0
1,748
3,929
1,097
50
408
3,521
0
37,031
L
Ne Zha
tomozed
Ne Zha
2,750
609
0
710
6,257
2,057
0
567
5,690
0
23,477

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,055
Gold Earned
21,224
232
Minions Killed
190
0
Camps Cleared
0
707,822
Distance Traveled
596,586
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
4,939
706
55
8
0
162,590
0
W
Anubis
4,858
694
54
8
0
122,793
0
W
Bacchus
4,696
671
15
2
0
157,676
2
L
Artemis
3,276
468
10
1
0
67,582
0
L
Cthulhu
3,525
504
8
1
0
122,469
0
L
Kukulkan
5,412
773
59
8
0
127,493
0
W
King Arthur
4,702
672
43
6
0
141,598
0
L
The Morrigan
4,734
676
69
10
0
137,353
0
W
Charybdis
4,860
694
65
9
0
123,165
0
L
Ne Zha
4,277
611
44
6
0
141,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role