Player Matchup

Bastet
Bastet
 
Bastet
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
 
Ah Puch
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
King Crocco
Horus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Munch4lif3
Cernunnos
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 7L
1,500 Elo+
Party 1
Raijin
Raijin
SteamedPeak01
Raijin
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,500 Elo+
Party 1
Team Averages
Level 87
1,500 SR
1,500 Elo+

VS

Team Averages
Level 118
1,539 SR
1,459 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
EddieTheAssassin
Xbalanque
Level 103
God Stats
11W - 11L
1,694 SR
Queue Stats
1,006W - 1,006L
1,496 Elo+
Solo
Nemesis
Nemesis
Pofito97
Nemesis
Level 84
God Stats
2W - 4L
1,500 SR
Queue Stats
185W - 180L
1,470 Elo+
Solo
Jormungandr
Jormungandr
SoichiKun
Jormungandr
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,401 Elo+
Solo
Horus
Horus
celticthistle26
Horus
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 89L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
4 / 1 / 13
9,007
901
7,781
8,160
3,998
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
 
Ah Puch
15
3 / 1 / 16
8,969
897
14,997
8,095
4,002
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 1 / 15
8,864
886
6,944
12,810
15,446
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Cernunnos
Munch4lif3
Cernunnos
16
8 / 1 / 8
9,262
926
10,879
4,870
2,718
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 2 / 12
8,199
820
7,253
7,367
3,484
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
0 / 5 / 2
6,857
686
6,241
9,904
4,909
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
13
2 / 3 / 3
7,352
735
12,353
8,641
4,347
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Pofito97
Nemesis
11
0 / 4 / 1
6,162
616
2,699
9,448
7,778
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jormungandr
SoichiKun
Jormungandr
14
3 / 6 / 0
8,114
811
8,154
14,153
17,696
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
0 / 2 / 3
6,637
664
2,287
10,144
8,953
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
14
20
Kills
5
6
Deaths
20
64
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
1
13
10.5
W
Ah Puch
 
Ah Puch
3
1
16
11
L
Jing Wei
 
Jing Wei
0
5
2
0.2
L
Xbalanque
2
3
3
1.17
W
2
1
15
9.5
W
Cernunnos
Munch4lif3
Cernunnos
8
1
8
12
L
Nemesis
Pofito97
Nemesis
0
4
1
0.13
L
Jormungandr
SoichiKun
Jormungandr
3
6
0
0.5
W
3
2
12
4.5
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,854
Damage
31,734
41,302
Taken
52,290
29,648
Mitigated
43,683
23,520
Healing
13,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
7,781
1,962
1,186
2,726
8,160
3,998
808
805
7,355
0
15,366
W
Ah Puch
 
Ah Puch
14,997
1,239
650
2,320
8,095
4,002
818
1,624
6,471
28,002
0
L
Jing Wei
 
Jing Wei
6,241
3,719
491
1,209
9,904
4,909
0
4,443
5,461
0
16,813
L
Xbalanque
12,353
5,136
1,010
1,714
8,641
4,347
0
3,815
4,826
0
24,522
W
6,944
2,399
4,274
5,924
12,810
15,446
280
3,239
9,571
3,121
9,721
W
Cernunnos
Munch4lif3
Cernunnos
10,879
5,550
2,437
1,540
4,870
2,718
2,003
1,348
3,522
0
24,227
L
Nemesis
Pofito97
Nemesis
2,699
572
481
1,041
9,448
7,778
0
3,216
6,232
0
5,988
L
Jormungandr
SoichiKun
Jormungandr
8,154
1,919
0
492
14,153
17,696
0
7,540
6,613
16,315
0
W
7,253
1,115
1,307
1,156
7,367
3,484
236
1,138
6,229
12,726
0
L
2,287
1,565
3,946
3,167
10,144
8,953
0
4,913
5,231
0
6,765

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,301
Gold Earned
35,122
106
Minions Killed
128
0
Camps Cleared
0
1,002,373
Distance Traveled
896,108
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,007
901
25
3
0
232,174
0
W
Ah Puch
8,969
897
29
3
0
210,310
0
L
Jing Wei
6,857
686
42
4
0
179,418
0
L
Xbalanque
7,352
735
47
5
0
181,350
0
W
Horus
8,864
886
9
1
0
206,157
0
W
Cernunnos
9,262
926
30
3
0
184,486
0
L
Nemesis
6,162
616
10
1
0
164,103
0
L
Jormungandr
8,114
811
21
2
0
170,282
0
W
Raijin
8,199
820
13
1
0
169,246
0
L
Horus
6,637
664
8
1
0
200,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role