Player Matchup

Horus
Horus
CraigTxcker
Horus
Level 61
God Stats
9W - 10L
1,341 SR
Queue Stats
52W - 52L
1,417 Elo+
Party 2
Medusa
Medusa
LeonAlmasy
Medusa
Level 109
God Stats
6W - 9L
1,415 SR
Queue Stats
141W - 128L
1,411 Elo+
Party 2
Thanatos
Thanatos
TomasKiroshi
Thanatos
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 53L
1,441 Elo+
Party 2
Nu Wa
Nu Wa
ToothlessPuma
Nu Wa
Level 119
God Stats
40W - 26L
1,764 SR
Queue Stats
352W - 366L
1,543 Elo+
Solo
Artio
Artio
Trípp
Artio
Level 119
God Stats
2W - 7L
1,376 SR
Queue Stats
173W - 187L
1,471 Elo+
Solo
Team Averages
Level 94
1,479 SR
1,457 Elo+

VS

Team Averages
Level 107
1,432 SR
1,517 Elo+
Ravana
Ravana
 
Ravana
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Chawlay
Ra
Level 150
God Stats
2W - 5L
1,071 SR
Queue Stats
272W - 259L
1,511 Elo+
Solo
Jormungandr
Jormungandr
Gudsul
Jormungandr
Level 61
God Stats
6W - 8L
1,511 SR
Queue Stats
195W - 177L
1,547 Elo+
Solo
Hou Yi
Hou Yi
HuartosG
Hou Yi
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Geb
Geb
Karlitosc
Geb
Level 116
God Stats
9W - 2L
1,580 SR
Queue Stats
31W - 28L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
6,746
519
3,191
7,772
6,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
LeonAlmasy
Medusa
10
3 / 2 / 0
6,368
490
6,799
7,543
2,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thanatos
TomasKiroshi
Thanatos
10
1 / 4 / 1
6,331
487
3,737
13,948
4,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
0 / 2 / 1
6,977
537
5,332
5,546
1,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artio
Trípp
Artio
13
0 / 2 / 0
7,081
545
4,087
12,484
9,084
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
2 / 2 / 4
7,164
551
5,480
9,586
4,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 0 / 1
8,544
657
5,539
5,431
1,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Jormungandr
Gudsul
Jormungandr
12
2 / 1 / 1
7,554
581
6,311
9,450
6,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Hou Yi
HuartosG
Hou Yi
11
3 / 0 / 1
7,025
540
5,732
8,046
3,201
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
0 / 1 / 5
6,734
518
3,285
9,001
6,251
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
4
Kills
11
11
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
2
2
4
2
W
4
0
1
4.5
L
0
1
1
0.5
W
Jormungandr
Gudsul
Jormungandr
2
1
1
2.5
W
Hou Yi
HuartosG
Hou Yi
3
0
1
3.5
W
0
1
5
2.5
L
Medusa
LeonAlmasy
Medusa
3
2
0
1.5
L
Thanatos
TomasKiroshi
Thanatos
1
4
1
0.38
L
0
2
1
0.25
L
Artio
Trípp
Artio
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,146
Damage
26,347
47,293
Taken
41,514
24,367
Mitigated
22,355
15,611
Healing
11,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
5,480
2,291
0
1,137
9,586
4,112
64
1,634
7,891
0
59,042
W
5,539
737
709
2,256
5,431
1,916
0
2,984
2,447
73,768
0
L
3,191
1,648
840
3,581
7,772
6,012
0
1,763
6,009
97
21,314
W
Jormungandr
Gudsul
Jormungandr
6,311
1,028
0
1,569
9,450
6,875
186
3,522
5,490
51,308
268
W
Hou Yi
HuartosG
Hou Yi
5,732
3,311
0
2,256
8,046
3,201
0
291
7,755
0
50,757
W
3,285
135
1,611
1,698
9,001
6,251
0
482
8,519
16,884
0
L
Medusa
LeonAlmasy
Medusa
6,799
1,736
0
882
7,543
2,966
0
1,639
5,904
0
50,144
L
Thanatos
TomasKiroshi
Thanatos
3,737
1,020
0
6,699
13,948
4,587
0
3,524
10,372
0
42,443
L
5,332
783
0
835
5,546
1,718
0
2,592
2,914
66,066
0
L
Artio
Trípp
Artio
4,087
472
0
2,774
12,484
9,084
0
4,663
7,227
42,615
47

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,503
Gold Earned
37,021
376
Minions Killed
427
0
Camps Cleared
0
1,354,864
Distance Traveled
1,358,053
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
7,164
551
84
6
0
303,204
1
W
Ra
8,544
657
123
9
0
279,322
4
L
Horus
6,746
519
23
2
0
270,230
0
W
Jormungandr
7,554
581
98
8
0
254,182
2
W
Hou Yi
7,025
540
101
8
0
246,026
0
W
Geb
6,734
518
21
2
0
275,319
1
L
Medusa
6,368
490
81
6
0
263,708
1
L
Thanatos
6,331
487
74
6
0
291,672
0
L
Nu Wa
6,977
537
102
8
0
254,589
1
L
Artio
7,081
545
96
7
0
274,665
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role