Player Matchup

Jing Wei
Jing Wei
THIZZSAUCE
Jing Wei
Level 136
God Stats
7W - 2L
1,701 SR
Queue Stats
167W - 171L
1,447 Elo+
Party 1
Aphrodite
Aphrodite
muchos_thizz
Aphrodite
Level 100
God Stats
4W - 3L
1,285 SR
Queue Stats
15W - 18L
1,160 Elo+
Party 1
Guan Yu
Guan Yu
testingdesnuts
Guan Yu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,735 Elo+
Party 1
Team Averages
Level 80
1,495 SR
1,447 Elo+

VS

Team Averages
Level 129
1,373 SR
1,433 Elo+
Bacchus
Bacchus
Holyhelper
Bacchus
Level 123
God Stats
0W - 1L
1,194 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Thoth
Thoth
Nidaclasar
Thoth
Level 152
God Stats
11W - 13L
1,452 SR
Queue Stats
1,081W - 1,250L
1,434 Elo+
Party 2
Fenrir
Fenrir
morislephoqueQc
Fenrir
Level 111
God Stats
27W - 26L
1,472 SR
Queue Stats
69W - 96L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
THIZZSAUCE
Jing Wei
16
9 / 6 / 2
13,798
920
21,105
15,312
5,523
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Aphrodite
muchos_thizz
Aphrodite
14
0 / 4 / 6
11,053
737
5,459
11,744
4,972
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

13
2 / 7 / 8
11,436
762
9,281
20,673
24,056
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Holyhelper
Bacchus
14
3 / 3 / 10
10,874
725
9,634
18,742
24,166
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thoth
15
5 / 2 / 8
11,524
768
14,604
8,809
2,466
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
9 / 6 / 4
11,783
786
10,645
20,115
8,062
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
39
11
Kills
17
17
Deaths
11
16
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Holyhelper
Bacchus
3
3
10
2.67
L
Thoth
5
2
8
4.5
W
Jing Wei
THIZZSAUCE
Jing Wei
9
6
2
1.67
L
9
6
4
1.83
W
Aphrodite
muchos_thizz
Aphrodite
0
4
6
0.75
W
2
7
8
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,845
Damage
34,883
47,729
Taken
47,666
34,551
Mitigated
34,694
11,632
Healing
10,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Holyhelper
Bacchus
9,634
1,443
0
5,685
18,742
24,166
261
1,916
16,826
30,329
0
L
Thoth
14,604
415
0
1,610
8,809
2,466
1,210
1,570
7,239
66,086
0
W
Jing Wei
THIZZSAUCE
Jing Wei
21,105
17,773
0
1,036
15,312
5,523
2,114
7,526
7,786
0
64,088
L
10,645
2,367
186
2,771
20,115
8,062
56
2,472
17,643
0
28,551
W
Aphrodite
muchos_thizz
Aphrodite
5,459
480
3,033
3,879
11,744
4,972
245
8,823
2,921
38,601
0
W
9,281
1,825
1,079
2,605
20,673
24,056
59
8,822
11,851
353
22,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,287
Gold Earned
34,181
140
Minions Killed
137
0
Camps Cleared
0
802,219
Distance Traveled
776,996
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,874
725
26
2
0
277,963
0
L
Thoth
11,524
768
87
6
0
260,675
0
W
Jing Wei
13,798
920
65
4
0
271,972
7
L
Fenrir
11,783
786
24
2
0
238,358
0
W
Aphrodite
11,053
737
59
4
0
266,037
0
W
Guan Yu
11,436
762
16
1
0
264,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role