Player Matchup

Danzaburou
Danzaburou
Biig Matthew
Danzaburou
Level 15
God Stats
1W - 3L
1,322 SR
Queue Stats
5W - 11L
1,301 Elo+
Party 1
Surtr
Surtr
Braicologist
Surtr
Level 118
God Stats
10W - 12L
1,485 SR
Queue Stats
137W - 144L
1,446 Elo+
Party 2
Thanatos
Thanatos
DiBicus
Thanatos
Level 153
God Stats
29W - 24L
1,554 SR
Queue Stats
228W - 224L
1,497 Elo+
Party 2
Atlas
Atlas
Gert4L
Atlas
Level 83
God Stats
25W - 30L
1,479 SR
Queue Stats
443W - 487L
1,440 Elo+
Party 1
Hades
Hades
LordFrost_420
Hades
Level 130
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 19L
1,553 Elo+
Solo
Team Averages
Level 100
1,468 SR
1,448 Elo+

VS

Team Averages
Level 115
1,473 SR
1,509 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
BigBoyJohnyy
Bacchus
Level 129
God Stats
4W - 2L
1,518 SR
Queue Stats
84W - 83L
1,518 Elo+
Solo
Chernobog
Chernobog
URPAPITO
Chernobog
Level 121
God Stats
5W - 2L
1,310 SR
Queue Stats
181W - 171L
1,487 Elo+
Solo
Bastet
Bastet
XxXdixzy
Bastet
Level 103
God Stats
1W - 1L
1,299 SR
Queue Stats
142W - 143L
1,481 Elo+
Solo
Janus
Janus
ccrider2009
Janus
Level 128
God Stats
15W - 8L
1,737 SR
Queue Stats
509W - 464L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Biig Matthew
Danzaburou
7
0 / 4 / 1
5,060
422
1,216
6,069
1,983
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
0 / 1 / 1
5,641
470
958
8,158
5,832
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
DiBicus
Thanatos
11
3 / 5 / 2
6,625
552
6,426
12,793
4,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
Gert4L
Atlas
8
1 / 4 / 3
5,548
462
6,292
15,861
12,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 2 / 2
6,342
529
9,033
10,985
6,039
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
1 / 0 / 2
7,275
606
6,046
4,044
1,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bacchus
BigBoyJohnyy
Bacchus
11
4 / 1 / 10
6,605
550
7,425
9,845
8,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
URPAPITO
Chernobog
13
7 / 0 / 6
8,276
690
10,949
7,727
3,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bastet
XxXdixzy
Bastet
11
2 / 2 / 6
6,677
556
6,818
10,835
3,701
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 3 / 4
6,728
561
6,501
8,064
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
6
Kills
16
16
Deaths
6
9
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
0
2
2
W
Bacchus
BigBoyJohnyy
Bacchus
4
1
10
9
L
Danzaburou
Biig Matthew
Danzaburou
0
4
1
0.13
L
0
1
1
0.5
L
Thanatos
DiBicus
Thanatos
3
5
2
0.8
L
Atlas
Gert4L
Atlas
1
4
3
0.63
L
2
2
2
1.5
W
Chernobog
URPAPITO
Chernobog
7
0
6
10
W
Bastet
XxXdixzy
Bastet
2
2
6
2.5
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,925
Damage
37,739
53,866
Taken
40,515
30,683
Mitigated
19,772
14,218
Healing
10,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
6,046
483
0
1,032
4,044
1,512
48
83
3,961
48,446
0
W
Bacchus
BigBoyJohnyy
Bacchus
7,425
599
297
1,667
9,845
8,778
0
3,462
6,383
16,530
0
L
Danzaburou
Biig Matthew
Danzaburou
1,216
571
0
814
6,069
1,983
0
1,263
4,614
0
18,721
L
958
367
0
932
8,158
5,832
0
5,853
2,273
108
22,364
L
Thanatos
DiBicus
Thanatos
6,426
1,820
0
6,057
12,793
4,780
0
3,677
8,838
0
42,807
L
Atlas
Gert4L
Atlas
6,292
2,478
0
2,065
15,861
12,049
0
4,197
11,276
22,613
0
L
9,033
692
380
3,970
10,985
6,039
216
3,998
6,893
42,569
0
W
Chernobog
URPAPITO
Chernobog
10,949
8,612
0
3,632
7,727
3,269
1,427
2,854
4,873
0
64,516
W
Bastet
XxXdixzy
Bastet
6,818
1,689
0
1,721
10,835
3,701
0
4,029
6,806
0
41,180
W
6,501
444
0
1,720
8,064
2,512
0
4,897
3,167
42,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,216
Gold Earned
35,561
237
Minions Killed
349
0
Camps Cleared
0
1,143,210
Distance Traveled
1,181,150
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,275
606
85
7
0
220,329
0
W
Bacchus
6,605
550
31
3
0
240,652
0
L
Danzaburou
5,060
422
31
3
0
220,935
0
L
Surtr
5,641
470
42
4
0
223,262
0
L
Thanatos
6,625
552
60
5
0
241,703
0
L
Atlas
5,548
462
29
2
0
241,926
0
L
Hades
6,342
529
75
6
0
215,384
0
W
Chernobog
8,276
690
98
8
0
234,769
0
W
Bastet
6,677
556
59
5
0
276,974
0
W
Janus
6,728
561
76
6
0
208,426
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role