Player Matchup

Bastet
Bastet
 
Bastet
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
CherryPie14
Tiamat
Level 123
God Stats
9W - 3L
1,872 SR
Queue Stats
692W - 683L
1,427 Elo+
Solo
Sun Wukong
Sun Wukong
Marcinin91
Sun Wukong
Level 128
God Stats
3W - 1L
1,718 SR
Queue Stats
228W - 211L
1,525 Elo+
Party 2
Neith
Neith
Pepperjack1986
Neith
Level 159
God Stats
14W - 17L
1,262 SR
Queue Stats
1,744W - 1,736L
1,478 Elo+
Solo
Poseidon
Poseidon
ŚledźPodSzubą
Poseidon
Level 110
God Stats
4W - 2L
1,723 SR
Queue Stats
241W - 229L
1,524 Elo+
Party 2
Team Averages
Level 132
1,615 SR
1,491 Elo+

VS

Team Averages
Level 59
1,523 SR
1,412 Elo+
Fenrir
Fenrir
ByEddyxx05
Fenrir
Level 68
God Stats
2W - 2L
1,676 SR
Queue Stats
67W - 49L
1,599 Elo+
Solo
Ao Kuang
Ao Kuang
Easyjuhl
Ao Kuang
Level 49
God Stats
3W - 1L
1,452 SR
Queue Stats
12W - 22L
1,270 Elo+
Party 1
Skadi
Skadi
GedAngelus
Skadi
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 7L
1,575 Elo+
Solo
Da Ji
Da Ji
Requaze
Da Ji
Level 42
God Stats
0W - 2L
1,488 SR
Queue Stats
28W - 48L
1,374 Elo+
Party 1
Kukulkan
Kukulkan
nik2011
Kukulkan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 21L
1,243 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
19
9 / 3 / 24
12,085
930
20,897
13,130
6,446
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
19
9 / 5 / 22
11,939
918
15,981
12,940
12,080
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
Marcinin91
Sun Wukong
19
7 / 3 / 23
11,237
864
13,638
23,994
25,791
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
4 / 3 / 18
10,155
781
9,000
9,204
4,264
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
10 / 3 / 18
11,782
906
12,848
9,849
4,517
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ByEddyxx05
Fenrir
16
2 / 7 / 5
9,103
700
6,937
17,652
19,174
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ao Kuang
Easyjuhl
Ao Kuang
15
7 / 9 / 4
9,609
739
11,825
18,491
8,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
17
4 / 9 / 8
10,215
786
12,016
16,091
6,289
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Da Ji
Requaze
Da Ji
16
3 / 8 / 3
9,178
706
6,813
13,763
6,874
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
nik2011
Kukulkan
16
1 / 6 / 8
8,774
675
9,353
11,713
5,115
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

144
Kill Participation
45
39
Kills
17
17
Deaths
39
105
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
9
3
24
7
L
Fenrir
ByEddyxx05
Fenrir
2
7
5
0.64
W
Tiamat
9
5
22
4
L
Ao Kuang
Easyjuhl
Ao Kuang
7
9
4
1
L
Skadi
4
9
8
0.89
W
Sun Wukong
Marcinin91
Sun Wukong
7
3
23
6.17
W
4
3
18
4.33
L
Da Ji
Requaze
Da Ji
3
8
3
0.56
L
Kukulkan
nik2011
Kukulkan
1
6
8
0.83
W
10
3
18
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,364
Damage
46,944
69,117
Taken
77,710
53,098
Mitigated
45,924
24,915
Healing
8,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
20,897
4,042
1,138
3,473
13,130
6,446
1,759
3,987
9,048
0
30,068
L
Fenrir
ByEddyxx05
Fenrir
6,937
1,036
0
971
17,652
19,174
0
7,907
9,745
1,554
11,981
W
Tiamat
15,981
1,129
1,109
2,772
12,940
12,080
1,308
3,483
9,396
33,873
0
L
Ao Kuang
Easyjuhl
Ao Kuang
11,825
2,494
1,060
3,730
18,491
8,472
0
6,197
12,294
18,826
0
L
Skadi
12,016
4,680
0
809
16,091
6,289
43
6,944
9,147
0
24,206
W
Sun Wukong
Marcinin91
Sun Wukong
13,638
1,274
2,121
7,946
23,994
25,791
907
6,897
16,918
0
24,043
W
9,000
1,854
1,457
2,120
9,204
4,264
1,818
4,113
5,050
0
23,246
L
Da Ji
Requaze
Da Ji
6,813
1,059
0
1,102
13,763
6,874
0
4,591
9,172
0
10,285
L
Kukulkan
nik2011
Kukulkan
9,353
1,324
250
899
11,713
5,115
72
3,190
8,523
28,381
0
W
12,848
1,034
1,053
1,726
9,849
4,517
1,812
3,307
6,510
36,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,198
Gold Earned
46,879
160
Minions Killed
111
0
Camps Cleared
0
1,377,555
Distance Traveled
1,068,910
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,085
930
20
2
0
313,741
0
L
Fenrir
9,103
700
16
1
0
236,188
0
W
Tiamat
11,939
918
39
3
0
276,467
0
L
Ao Kuang
9,609
739
16
1
0
219,674
0
L
Skadi
10,215
786
20
2
0
181,544
0
W
Sun Wukong
11,237
864
14
1
0
287,576
0
W
Neith
10,155
781
40
3
0
234,368
0
L
Da Ji
9,178
706
11
1
0
215,382
0
L
Kukulkan
8,774
675
48
4
0
216,122
0
W
Poseidon
11,782
906
47
4
0
265,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role