Player Matchup

Chernobog
Chernobog
Platinum V
Ballzheimerz
Chernobog
Platinum V
Level 128
God Stats
1W - 2L
1,595 SR
Queue Stats
235W - 224L
1,652 MMR
Solo
Ix Chel
Ix Chel
Gold I
Gavitoz
Ix Chel
Gold I
Level 189
God Stats
1W - 1L
1,513 SR
Queue Stats
233W - 219L
1,649 MMR
Solo
Merlin
Merlin
Gold I
MjoH
Merlin
Gold I
Level 149
God Stats
16W - 14L
1,648 SR
Queue Stats
192W - 186L
1,678 MMR
Solo
King Arthur
King Arthur
Gold IV
PalmTopTiger2
King Arthur
Gold IV
Level 146
God Stats
5W - 7L
1,380 SR
Queue Stats
124W - 128L
1,478 MMR
Party 1
Bakasura
Bakasura
Platinum III
TsumikiiMiniwa
Bakasura
Platinum III
Level 182
God Stats
0W - 3L
1,748 SR
Queue Stats
417W - 409L
1,812 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 159
1,577 SR
1,654 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 150
1,746 SR
1,659 MMR
Janus
Janus
Gold IV
ByQuIzZ
Janus
Gold IV
Level 149
God Stats
8W - 4L
1,596 SR
Queue Stats
79W - 64L
1,639 MMR
Party 2
Thor
Thor
Gold I
Daian12
Thor
Gold I
Level 120
God Stats
14W - 7L
1,683 SR
Queue Stats
68W - 53L
1,738 MMR
Party 2
Nemesis
Nemesis
Gold I
Kxldr
Nemesis
Gold I
Level 154
God Stats
3W - 1L
1,853 SR
Queue Stats
37W - 18L
1,835 MMR
Party 3
Sobek
Sobek
Gold IV
iiSToRMzZzii
Sobek
Gold IV
Level 148
God Stats
2W - 0L
1,775 SR
Queue Stats
69W - 66L
1,454 MMR
Party 3
Medusa
Medusa
Platinum V
xXDer_GizenXx
Medusa
Platinum V
Level 179
God Stats
8W - 2L
1,825 SR
Queue Stats
182W - 176L
1,626 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Ballzheimerz
Chernobog
10
0 / 4 / 0
5,312
483
3,572
6,429
2,283
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ix Chel
Gavitoz
Ix Chel
8
0 / 2 / 1
5,353
487
2,679
7,214
4,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Merlin
MjoH
Merlin
10
0 / 1 / 1
5,580
507
4,457
3,395
1,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
PalmTopTiger2
King Arthur
10
0 / 3 / 1
5,953
541
7,232
12,589
10,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bakasura
12
2 / 1 / 0
6,417
583
5,118
8,347
3,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
SusanoAgni

VS

Bans
MartichorasHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
ByQuIzZ
Janus
10
1 / 0 / 2
6,137
558
4,189
4,469
1,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thor
Daian12
Thor
12
2 / 0 / 1
7,047
641
7,512
10,058
6,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Kxldr
Nemesis
12
2 / 1 / 2
6,753
614
4,101
8,161
3,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

10
1 / 1 / 3
6,233
567
2,974
9,847
7,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
5 / 0 / 2
7,306
664
6,072
5,893
2,554
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
2
Kills
11
11
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Ballzheimerz
Chernobog
0
4
0
0
W
Janus
ByQuIzZ
Janus
1
0
2
2
W
Thor
Daian12
Thor
2
0
1
2.5
L
Ix Chel
Gavitoz
Ix Chel
0
2
1
0.25
W
Nemesis
Kxldr
Nemesis
2
1
2
3
L
Merlin
MjoH
Merlin
0
1
1
0.5
L
King Arthur
PalmTopTiger2
King Arthur
0
3
1
0.17
L
Bakasura
2
1
0
2
W
1
1
3
2.5
W
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,058
Damage
24,848
37,974
Taken
38,428
22,558
Mitigated
21,032
9,059
Healing
15,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Ballzheimerz
Chernobog
3,572
2,362
0
1,347
6,429
2,283
0
1,160
5,269
0
37,392
W
Janus
ByQuIzZ
Janus
4,189
351
0
500
4,469
1,509
0
1,562
2,502
56,677
0
W
Thor
Daian12
Thor
7,512
2,677
0
5,770
10,058
6,359
0
0
10,058
0
55,860
L
Ix Chel
Gavitoz
Ix Chel
2,679
493
347
2,974
7,214
4,937
0
2,793
4,287
19,553
0
W
Nemesis
Kxldr
Nemesis
4,101
1,814
0
1,754
8,161
3,060
0
1,593
6,120
0
54,514
L
Merlin
MjoH
Merlin
4,457
326
0
719
3,395
1,137
0
1,138
2,207
45,629
0
L
King Arthur
PalmTopTiger2
King Arthur
7,232
629
0
1,310
12,589
10,663
0
0
11,535
0
46,492
L
Bakasura
5,118
2,997
0
2,362
8,347
3,538
0
1,742
6,459
0
44,862
W
2,974
307
0
4,123
9,847
7,550
0
3,426
5,770
12,969
0
W
6,072
2,874
0
3,551
5,893
2,554
0
555
5,193
0
57,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,615
Gold Earned
33,476
361
Minions Killed
414
0
Camps Cleared
0
1,156,365
Distance Traveled
1,194,783
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
5,312
483
66
6
0
215,694
0
W
Janus
6,137
558
118
11
0
220,214
3
W
Thor
7,047
641
89
8
0
217,083
0
L
Ix Chel
5,353
487
32
3
0
227,261
0
W
Nemesis
6,753
614
93
8
0
311,254
1
L
Merlin
5,580
507
81
7
0
219,973
2
L
King Arthur
5,953
541
79
7
0
220,393
1
L
Bakasura
6,417
583
103
9
0
273,044
0
W
Sobek
6,233
567
10
1
0
236,820
6
W
Medusa
7,306
664
104
9
0
209,412
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role