Player Matchup

Scylla
Scylla
Ahcur
Scylla
Level 66
God Stats
30W - 17L
1,654 SR
Queue Stats
95W - 83L
1,495 Elo+
Solo
Atlas
Atlas
HoeKage44
Atlas
Level 44
God Stats
1W - 0L
1,481 SR
Queue Stats
62W - 47L
1,575 Elo+
Party 1
Achilles
Achilles
Lawz437
Achilles
Level 67
God Stats
3W - 0L
1,800 SR
Queue Stats
53W - 49L
1,594 Elo+
Solo
Baba Yaga
Baba Yaga
Rakurrai
Baba Yaga
Level 61
God Stats
2W - 0L
1,787 SR
Queue Stats
64W - 52L
1,581 Elo+
Party 1
Rama
Rama
Thor9394
Rama
Level 117
God Stats
15W - 19L
1,433 SR
Queue Stats
239W - 332L
1,434 Elo+
Solo
Team Averages
Level 71
1,631 SR
1,536 Elo+

VS

Team Averages
Level 125
1,474 SR
1,516 Elo+
Atlas
Atlas
 
Atlas
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
Nesserdania
Pele
Level 107
God Stats
16W - 15L
1,659 SR
Queue Stats
473W - 415L
1,529 Elo+
Solo
Merlin
Merlin
Temrjava
Merlin
Level 61
God Stats
36W - 37L
1,449 SR
Queue Stats
144W - 144L
1,448 Elo+
Solo
Hachiman
Hachiman
TheMainMan01
Hachiman
Level 149
God Stats
5W - 10L
1,423 SR
Queue Stats
517W - 490L
1,551 Elo+
Solo
Shiva
Shiva
Thesupersaiyanj
Shiva
Level 154
God Stats
1W - 4L
1,340 SR
Queue Stats
290W - 284L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ahcur
Scylla
15
6 / 0 / 3
8,977
641
11,195
8,376
2,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Atlas
HoeKage44
Atlas
12
2 / 4 / 9
7,962
569
5,082
12,394
8,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Achilles
Lawz437
Achilles
14
0 / 3 / 1
7,492
535
6,827
14,232
14,254
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baba Yaga
Rakurrai
Baba Yaga
12
5 / 6 / 2
7,867
562
6,402
10,870
4,358
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Rama
14
4 / 1 / 2
8,472
605
10,597
11,245
5,114
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
3 / 2 / 4
7,313
522
6,640
13,646
11,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
7 / 1 / 1
8,339
596
8,709
12,229
5,201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Temrjava
Merlin
11
1 / 9 / 5
6,912
494
7,104
10,492
4,472
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
TheMainMan01
Hachiman
11
1 / 4 / 0
6,317
451
5,189
9,105
2,971
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 1 / 1
8,650
618
10,429
13,508
9,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
17
Kills
14
14
Deaths
17
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
3
2
4
2.5
W
Scylla
Ahcur
Scylla
6
0
3
7.5
W
Atlas
HoeKage44
Atlas
2
4
9
1.63
W
Achilles
Lawz437
Achilles
0
3
1
0.17
L
7
1
1
7.5
W
Baba Yaga
Rakurrai
Baba Yaga
5
6
2
1
L
Merlin
Temrjava
Merlin
1
9
5
0.39
L
Hachiman
TheMainMan01
Hachiman
1
4
0
0.25
L
2
1
1
2.5
W
Rama
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,103
Damage
38,071
57,117
Taken
58,980
34,900
Mitigated
33,265
11,973
Healing
11,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
6,640
3,225
0
2,328
13,646
11,224
0
7,629
6,017
24,092
0
W
Scylla
Ahcur
Scylla
11,195
2,281
0
967
8,376
2,721
128
1,395
6,961
82,335
0
W
Atlas
HoeKage44
Atlas
5,082
1,862
0
1,812
12,394
8,453
120
4,938
7,332
15,270
0
W
Achilles
Lawz437
Achilles
6,827
2,319
0
3,501
14,232
14,254
0
0
14,232
0
52,343
L
8,709
2,395
0
1,667
12,229
5,201
0
5,252
6,977
0
69,662
W
Baba Yaga
Rakurrai
Baba Yaga
6,402
664
0
1,129
10,870
4,358
164
5,479
5,029
43,482
0
L
Merlin
Temrjava
Merlin
7,104
632
0
0
10,492
4,472
47
8,066
2,426
35,798
0
L
Hachiman
TheMainMan01
Hachiman
5,189
3,504
0
2,482
9,105
2,971
0
138
8,967
0
38,368
L
10,429
2,197
0
5,065
13,508
9,397
0
1,594
11,914
0
73,515
W
Rama
10,597
8,530
0
4,564
11,245
5,114
632
1,426
9,819
0
70,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,770
Gold Earned
37,531
428
Minions Killed
372
0
Camps Cleared
0
1,378,358
Distance Traveled
1,294,282
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,313
522
30
2
0
286,701
4
W
Scylla
8,977
641
119
9
0
315,352
0
W
Atlas
7,962
569
18
1
0
288,363
2
W
Achilles
7,492
535
89
6
0
274,863
3
L
Pele
8,339
596
101
7
0
321,491
0
W
Baba Yaga
7,867
562
79
6
0
245,458
0
L
Merlin
6,912
494
58
4
0
221,413
0
L
Hachiman
6,317
451
54
4
0
186,903
0
L
Shiva
8,650
618
129
9
0
277,774
8
W
Rama
8,472
605
123
9
0
254,322
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role