Player Matchup

Terra
Terra
Daltox10
Terra
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
121W - 144L
1,389 Elo+
Solo
Neith
Neith
GoYa_BeAnUnO
Neith
Level 89
God Stats
4W - 2L
1,793 SR
Queue Stats
207W - 192L
1,420 Elo+
Solo
Apollo
Apollo
KevvinnDUH
Apollo
Level 64
God Stats
2W - 5L
1,500 SR
Queue Stats
424W - 416L
1,412 Elo+
Party 2
Hercules
Hercules
VeryProgressive
Hercules
Level 22
God Stats
4W - 4L
1,500 SR
Queue Stats
285W - 262L
1,251 Elo+
Party 2
Tiamat
Tiamat
vissinator
Tiamat
Level 26
God Stats
0W - 4L
1,255 SR
Queue Stats
339W - 311L
1,405 Elo+
Party 2
Team Averages
Level 50
1,510 SR
1,375 Elo+

VS

Team Averages
Level 64
1,465 SR
1,415 Elo+
Ganesha
Ganesha
SugarTotss
Ganesha
Level 51
God Stats
2W - 1L
1,500 SR
Queue Stats
359W - 353L
1,423 Elo+
Solo
Amaterasu
Amaterasu
ThatGuyShox
Amaterasu
Level 46
God Stats
1W - 1L
1,285 SR
Queue Stats
103W - 92L
1,402 Elo+
Solo
Chang'e
Chang'e
xBatt1eRif1e
Chang'e
Level 157
God Stats
5W - 1L
1,756 SR
Queue Stats
455W - 439L
1,420 Elo+
Party 1
Scylla
Scylla
Ěíìģáħ
Scylla
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 36L
1,379 Elo+
Party 1
Hercules
Hercules
ķēņďřïċķş
Hercules
Level 42
God Stats
4W - 3L
1,285 SR
Queue Stats
151W - 173L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Daltox10
Terra
13
0 / 2 / 8
7,026
586
1,163
6,782
8,865
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
3 / 4 / 6
7,794
650
11,940
10,325
4,719
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Apollo
KevvinnDUH
Apollo
14
0 / 4 / 10
7,723
644
10,313
11,656
5,170
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
16
5 / 3 / 3
8,790
733
13,669
23,598
12,388
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
vissinator
Tiamat
14
3 / 4 / 6
7,701
642
12,826
9,384
4,817
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
SugarTotss
Ganesha
15
0 / 3 / 12
9,220
768
9,971
17,874
16,841
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
ThatGuyShox
Amaterasu
18
5 / 1 / 10
9,953
829
12,040
14,738
15,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
xBatt1eRif1e
Chang'e
18
6 / 1 / 10
10,514
876
17,908
15,124
7,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Scylla
14
2 / 5 / 7
8,388
699
7,726
10,258
4,005
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 1 / 9
9,066
756
8,548
17,372
17,742
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
65
11
Kills
17
17
Deaths
11
33
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Terra
Daltox10
Terra
0
2
8
2
L
3
4
6
1.5
L
Apollo
KevvinnDUH
Apollo
0
4
10
1.25
W
Ganesha
SugarTotss
Ganesha
0
3
12
2
W
Amaterasu
ThatGuyShox
Amaterasu
5
1
10
10
L
Hercules
5
3
3
2.17
L
Tiamat
vissinator
Tiamat
3
4
6
1.5
W
Chang'e
xBatt1eRif1e
Chang'e
6
1
10
11
W
Scylla
2
5
7
1.1
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,911
Damage
56,193
61,745
Taken
75,366
35,959
Mitigated
61,291
22,371
Healing
45,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Daltox10
Terra
1,163
289
1,375
673
6,782
8,865
0
3,438
3,233
1,424
0
L
11,940
4,881
1,035
1,762
10,325
4,719
0
6,908
3,223
0
23,790
L
Apollo
KevvinnDUH
Apollo
10,313
4,570
1,277
2,123
11,656
5,170
255
7,062
4,307
0
27,145
W
Ganesha
SugarTotss
Ganesha
9,971
1,051
3,145
2,832
17,874
16,841
717
4,388
13,486
18,123
0
W
Amaterasu
ThatGuyShox
Amaterasu
12,040
3,665
1,660
5,317
14,738
15,371
963
2,042
12,696
0
18,157
L
Hercules
13,669
2,713
958
10,347
23,598
12,388
0
14,742
8,326
0
19,526
L
Tiamat
vissinator
Tiamat
12,826
1,416
795
2,026
9,384
4,817
0
4,698
4,500
20,209
0
W
Chang'e
xBatt1eRif1e
Chang'e
17,908
170
15,916
9,798
15,124
7,332
1,831
2,959
12,165
38,329
0
W
Scylla
7,726
348
346
335
10,258
4,005
340
2,526
7,732
17,335
0
W
8,548
1,246
1,048
4,670
17,372
17,742
534
2,074
15,298
1,661
13,099

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,034
Gold Earned
47,141
78
Minions Killed
124
0
Camps Cleared
0
1,005,332
Distance Traveled
1,219,871
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,026
586
1
0
0
225,943
0
L
Neith
7,794
650
24
2
0
178,705
0
L
Apollo
7,723
644
36
3
0
202,252
0
W
Ganesha
9,220
768
0
0
0
226,244
0
W
Amaterasu
9,953
829
25
2
0
258,635
0
L
Hercules
8,790
733
11
1
0
216,054
0
L
Tiamat
7,701
642
6
1
0
182,378
0
W
Chang'e
10,514
876
64
5
0
263,030
0
W
Scylla
8,388
699
16
1
0
227,399
0
W
Hercules
9,066
756
19
2
0
244,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role