Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Larryjr420
Kuzenbo
Level 144
God Stats
9W - 5L
1,718 SR
Queue Stats
178W - 173L
1,514 Elo+
Party 1
Baba Yaga
Baba Yaga
WanderingShiren
Baba Yaga
Level 155
God Stats
4W - 2L
1,500 SR
Queue Stats
615W - 574L
1,545 Elo+
Solo
Kumbhakarna
Kumbhakarna
godexecute
Kumbhakarna
Level 105
God Stats
4W - 4L
1,440 SR
Queue Stats
88W - 62L
1,569 Elo+
Party 1
Chiron
Chiron
iMeninist
Chiron
Level 143
God Stats
1W - 4L
1,129 SR
Queue Stats
202W - 201L
1,534 Elo+
Solo
Team Averages
Level 129
1,457 SR
1,532 Elo+

VS

Team Averages
Level 125
1,448 SR
1,523 Elo+
Anubis
Anubis
 
Anubis
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
Equilll
Nox
Level 87
God Stats
1W - 1L
1,582 SR
Queue Stats
105W - 96L
1,532 Elo+
Party 2
Geb
Geb
Ploptian
Geb
Level 121
God Stats
0W - 2L
1,283 SR
Queue Stats
167W - 149L
1,517 Elo+
Solo
Raijin
Raijin
Rahje_Blow
Raijin
Level 146
God Stats
6W - 4L
1,374 SR
Queue Stats
308W - 293L
1,527 Elo+
Solo
Amaterasu
Amaterasu
нюхачбэбры228
Amaterasu
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
151W - 146L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
5 / 5 / 12
10,063
839
7,125
13,128
12,742
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kuzenbo
Larryjr420
Kuzenbo
16
2 / 3 / 16
10,262
855
9,233
20,150
30,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Baba Yaga
WanderingShiren
Baba Yaga
19
10 / 2 / 9
11,168
931
21,304
11,466
7,070
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kumbhakarna
godexecute
Kumbhakarna
15
1 / 4 / 13
9,553
796
6,312
17,612
20,052
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chiron
iMeninist
Chiron
18
6 / 3 / 12
10,728
894
15,847
10,083
5,693
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
6 / 7 / 6
9,483
790
11,053
13,054
7,227
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Nox
15
3 / 3 / 5
8,846
737
6,306
8,306
3,631
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

16
0 / 2 / 15
9,533
794
7,084
15,133
15,680
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Raijin
Rahje_Blow
Raijin
15
2 / 6 / 11
8,928
744
10,664
11,353
4,455
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

16
5 / 6 / 7
9,835
820
11,947
16,516
14,018
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
60
24
Kills
16
17
Deaths
24
62
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
5
12
2.2
L
Anubis
 
Anubis
6
7
6
1.29
L
Nox
3
3
5
1.83
W
Kuzenbo
Larryjr420
Kuzenbo
2
3
16
3.33
L
0
2
15
3.75
L
Raijin
Rahje_Blow
Raijin
2
6
11
1.25
W
Baba Yaga
WanderingShiren
Baba Yaga
10
2
9
7.25
W
Kumbhakarna
godexecute
Kumbhakarna
1
4
13
1.88
W
Chiron
iMeninist
Chiron
6
3
12
4
L
5
6
7
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,821
Damage
47,054
72,439
Taken
64,362
76,279
Mitigated
45,011
24,977
Healing
16,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
7,125
676
892
2,403
13,128
12,742
314
6,179
6,949
0
11,498
L
Anubis
 
Anubis
11,053
246
488
2,126
13,054
7,227
0
6,092
6,962
25,746
0
L
Nox
6,306
672
289
774
8,306
3,631
315
5,961
2,345
17,702
0
W
Kuzenbo
Larryjr420
Kuzenbo
9,233
2,950
3,285
6,275
20,150
30,722
409
8,393
11,757
14,608
0
L
7,084
580
3,084
3,705
15,133
15,680
306
8,743
6,390
15,114
0
L
Raijin
Rahje_Blow
Raijin
10,664
698
2,378
1,211
11,353
4,455
1,012
8,624
2,729
28,674
0
W
Baba Yaga
WanderingShiren
Baba Yaga
21,304
1,070
0
3,668
11,466
7,070
981
5,370
6,096
48,243
0
W
Kumbhakarna
godexecute
Kumbhakarna
6,312
381
2,889
3,558
17,612
20,052
311
8,853
8,759
12,803
0
W
Chiron
iMeninist
Chiron
15,847
8,151
1,029
978
10,083
5,693
5,904
6,312
3,771
0
39,823
L
11,947
3,341
420
2,312
16,516
14,018
414
7,429
9,087
0
19,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,774
Gold Earned
46,625
130
Minions Killed
135
0
Camps Cleared
0
1,085,009
Distance Traveled
972,209
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,063
839
7
1
0
211,633
0
L
Anubis
9,483
790
45
4
0
155,595
0
L
Nox
8,846
737
29
2
0
221,294
0
W
Kuzenbo
10,262
855
6
1
0
243,401
0
L
Geb
9,533
794
13
1
0
233,853
0
L
Raijin
8,928
744
40
3
0
166,016
0
W
Baba Yaga
11,168
931
50
4
0
241,369
0
W
Kumbhakarna
9,553
796
11
1
0
217,629
0
W
Chiron
10,728
894
56
5
0
170,977
0
L
Amaterasu
9,835
820
8
1
0
195,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role