Player Matchup

Ne Zha
Ne Zha
Gold IV
CulturaNazca
Ne Zha
Gold IV
Level 165
God Stats
9W - 7L
1,500 SR
Queue Stats
384W - 356L
1,723 MMR
Solo
Hercules
Hercules
Platinum III
ITSAR0CK
Hercules
Platinum III
Level 118
God Stats
57W - 53L
1,604 SR
Queue Stats
291W - 269L
1,731 MMR
Solo
Bacchus
Bacchus
Gold II
Midnight_Drip
Bacchus
Gold II
Level 141
God Stats
8W - 4L
1,536 SR
Queue Stats
108W - 100L
1,677 MMR
Solo
Ishtar
Ishtar
Gold V
apollo dynamic
Ishtar
Gold V
Level 126
God Stats
3W - 1L
1,663 SR
Queue Stats
66W - 47L
1,666 MMR
Solo
Anubis
Anubis
Platinum IV
rohski
Anubis
Platinum IV
Level 159
God Stats
16W - 12L
1,741 SR
Queue Stats
537W - 539L
1,682 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 142
1,609 SR
1,696 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 112
1,555 SR
1,696 MMR
Tyr
Tyr
Gold II
AShortNuttin
Tyr
Gold II
Level 49
God Stats
0W - 1L
1,341 SR
Queue Stats
37W - 29L
1,777 MMR
Party 1
Sylvanus
Sylvanus
Gold II
Diffabetic
Sylvanus
Gold II
Level 159
God Stats
3W - 3L
1,601 SR
Queue Stats
95W - 88L
1,688 MMR
Party 1
Hou Yi
Hou Yi
Platinum IV
HeyZeusCristo
Hou Yi
Platinum IV
Level 84
God Stats
8W - 14L
1,500 SR
Queue Stats
108W - 91L
1,691 MMR
Solo
Ra
Ra
Gold II
UrDadsYumSauce
Ra
Gold II
Level 141
God Stats
5W - 6L
1,630 SR
Queue Stats
36W - 35L
1,707 MMR
Solo
Ravana
Ravana
Gold I
lllturtle
Ravana
Gold I
Level 126
God Stats
5W - 4L
1,704 SR
Queue Stats
204W - 187L
1,620 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
11
3 / 1 / 1
5,874
653
3,861
6,710
2,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
ITSAR0CK
Hercules
10
4 / 2 / 2
5,936
660
6,512
8,194
4,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
9
1 / 0 / 0
5,462
607
2,372
5,781
4,147
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 0 / 0
5,596
622
2,365
4,908
1,907
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Anubis
rohski
Anubis
11
0 / 2 / 6
6,213
690
4,102
6,369
2,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
BakasuraIx ChelSerqet

VS

Bans
VamanaAo KuangHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 1
5,627
625
3,822
7,995
3,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
Diffabetic
Sylvanus
9
1 / 0 / 1
5,331
592
2,490
6,533
3,690
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 1 / 0
4,734
526
1,820
4,527
1,236
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
1 / 2 / 2
5,969
663
3,088
4,418
1,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ravana
lllturtle
Ravana
10
1 / 2 / 3
5,541
616
4,562
6,977
2,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
9
Kills
5
5
Deaths
9
9
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
Ne Zha
3
1
1
3.5
L
Sylvanus
Diffabetic
Sylvanus
1
0
1
1.5
L
0
1
0
0
W
Hercules
ITSAR0CK
Hercules
4
2
2
2.5
W
Bacchus
1
0
0
1
L
1
2
2
1
W
1
0
0
1
L
Ravana
lllturtle
Ravana
1
2
3
1.25
W
Anubis
rohski
Anubis
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,212
Damage
15,782
31,962
Taken
30,450
16,312
Mitigated
12,320
12,237
Healing
9,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,822
489
0
1,633
7,995
3,925
0
1,066
6,666
0
34,392
W
Ne Zha
3,861
1,161
0
1,467
6,710
2,725
0
1,120
5,590
0
43,107
L
Sylvanus
Diffabetic
Sylvanus
2,490
980
1,203
2,201
6,533
3,690
0
1,479
5,054
17,008
0
L
1,820
935
0
1,180
4,527
1,236
0
2,012
2,515
0
29,902
W
Hercules
ITSAR0CK
Hercules
6,512
3,444
0
2,831
8,194
4,888
137
677
7,517
0
32,864
W
Bacchus
2,372
487
1,051
2,090
5,781
4,147
0
949
4,832
15,674
0
L
3,088
342
276
1,375
4,418
1,174
0
943
3,434
45,594
0
W
2,365
1,831
0
2,661
4,908
1,907
380
1,538
3,370
0
48,862
L
Ravana
lllturtle
Ravana
4,562
1,469
0
1,202
6,977
2,295
0
974
5,827
0
32,134
W
Anubis
rohski
Anubis
4,102
98
0
2,137
6,369
2,645
0
1,294
5,075
53,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,081
Gold Earned
27,202
349
Minions Killed
295
0
Camps Cleared
0
1,003,089
Distance Traveled
924,355
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,627
625
60
7
0
224,532
1
W
Ne Zha
5,874
653
83
9
0
212,491
0
L
Sylvanus
5,331
592
30
3
0
151,848
0
L
Hou Yi
4,734
526
57
6
0
130,356
0
W
Hercules
5,936
660
49
5
0
197,791
0
W
Bacchus
5,462
607
31
3
0
216,309
1
L
Ra
5,969
663
100
11
0
201,225
2
W
Ishtar
5,596
622
93
10
0
155,129
2
L
Ravana
5,541
616
48
5
0
216,394
2
W
Anubis
6,213
690
93
10
0
221,369
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role