Player Matchup

Merlin
Merlin
DermicSand92149
Merlin
Level 43
God Stats
3W - 1L
1,761 SR
Queue Stats
308W - 312L
1,296 Elo+
Solo
Surtr
Surtr
LadyAladar
Surtr
Level 151
God Stats
18W - 12L
1,494 SR
Queue Stats
51W - 46L
1,505 Elo+
Solo
Arachne
Arachne
Luigi_1302_xD
Arachne
Level 69
God Stats
3W - 5L
1,179 SR
Queue Stats
102W - 109L
1,425 Elo+
Party 1
Hel
Hel
Robster_0804
Hel
Level 27
God Stats
4W - 3L
1,133 SR
Queue Stats
90W - 94L
1,427 Elo+
Party 1
Hades
Hades
The_Prodigio1
Hades
Level 36
God Stats
2W - 1L
1,599 SR
Queue Stats
100W - 120L
1,327 Elo+
Solo
Team Averages
Level 65
1,433 SR
1,396 Elo+

VS

Team Averages
Level 51
1,534 SR
1,285 Elo+
Set
Set
Cabez0n4740
Set
Level 65
God Stats
6W - 3L
1,500 SR
Queue Stats
80W - 77L
1,399 Elo+
Solo
Chaac
Chaac
NoirRaven7228
Chaac
Level 44
God Stats
1W - 2L
1,475 SR
Queue Stats
88W - 102L
1,352 Elo+
Solo
Heimdallr
Heimdallr
Palebloodd-TTV
Heimdallr
Level 42
God Stats
2W - 5L
1,462 SR
Queue Stats
38W - 58L
1,178 Elo+
Party 2
He Bo
He Bo
SWR DEAD7110
He Bo
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 76L
1,334 Elo+
Solo
Hades
Hades
mastermilker-TTV
Hades
Level 26
God Stats
10W - 4L
1,735 SR
Queue Stats
271W - 280L
1,164 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 2
9,296
620
11,784
5,796
2,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
13
0 / 2 / 0
7,977
532
6,894
14,666
12,413
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Arachne
13
3 / 2 / 3
7,825
522
4,628
13,140
5,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 1 / 7
7,550
503
5,558
7,673
3,242
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 2 / 4
6,599
440
6,815
7,712
3,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,839
456
1,781
11,269
5,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 2 / 2
6,315
421
6,327
12,473
7,991
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
Palebloodd-TTV
Heimdallr
10
2 / 2 / 1
6,550
437
4,665
10,192
3,467
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 6 / 0
7,316
488
8,065
11,304
3,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
2 / 0 / 0
7,309
487
9,088
12,429
14,784
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
12
Kills
7
7
Deaths
12
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
7
0
2
8
W
Surtr
0
2
0
0
W
Arachne
3
2
3
2.25
L
1
2
2
1
L
Heimdallr
Palebloodd-TTV
Heimdallr
2
2
1
1.25
W
2
1
7
5.5
L
2
6
0
0.33
W
0
2
4
1
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,679
Damage
29,926
48,987
Taken
57,667
27,170
Mitigated
35,249
19,165
Healing
10,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,781
415
0
2,281
11,269
5,277
0
3,605
7,664
0
52,793
W
11,784
452
0
250
5,796
2,335
691
3,007
2,744
70,493
0
W
Surtr
6,894
3,400
90
8,624
14,666
12,413
64
7,582
7,084
676
67,872
W
Arachne
4,628
3,465
43
3,197
13,140
5,243
0
3,842
9,213
0
58,786
L
6,327
1,578
0
3,521
12,473
7,991
0
6,792
5,681
0
33,260
L
Heimdallr
Palebloodd-TTV
Heimdallr
4,665
1,846
0
403
10,192
3,467
448
6,609
3,583
0
33,366
W
5,558
1,011
1,779
3,262
7,673
3,242
450
1,778
5,670
23,704
0
L
8,065
751
0
0
11,304
3,730
0
6,892
4,412
44,610
0
W
6,815
291
357
1,563
7,712
3,937
168
0
7,408
41,370
0
L
9,088
2,332
0
4,108
12,429
14,784
0
537
11,892
51,882
944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,247
Gold Earned
34,329
368
Minions Killed
339
0
Camps Cleared
0
1,520,372
Distance Traveled
1,396,528
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,839
456
86
6
0
287,553
0
W
Merlin
9,296
620
109
7
0
305,629
0
W
Surtr
7,977
532
85
6
0
290,210
0
W
Arachne
7,825
522
82
5
0
351,679
0
L
Chaac
6,315
421
40
3
0
284,008
6
L
Heimdallr
6,550
437
52
3
0
299,254
0
W
Hel
7,550
503
34
2
0
290,367
0
L
He Bo
7,316
488
78
5
0
288,477
0
W
Hades
6,599
440
58
4
0
282,487
0
L
Hades
7,309
487
83
6
0
237,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role