Player Matchup

Horus
Horus
Gold II
 
Horus
Gold II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Platinum II
CMP Nate
King Arthur
Platinum II
Level 174
God Stats
12W - 10L
1,688 SR
Queue Stats
380W - 368L
1,807 MMR
Solo
Hachiman
Hachiman
Gold I
LuluLovesYou
Hachiman
Gold I
Level 109
God Stats
28W - 21L
1,593 SR
Queue Stats
93W - 72L
1,860 MMR
Party 1
Ao Kuang
Ao Kuang
Diamond V
SunnAlpha
Ao Kuang
Diamond V
Level 127
God Stats
1W - 3L
1,439 SR
Queue Stats
421W - 400L
1,805 MMR
Solo
Merlin
Merlin
Platinum I
sl0bbydobby
Merlin
Platinum I
Level 143
God Stats
3W - 3L
1,395 SR
Queue Stats
241W - 238L
1,877 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,523 SR
1,770 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 107
1,609 SR
1,819 MMR
Serqet
Serqet
Gold II
AShortNuttin
Serqet
Gold II
Level 49
God Stats
8W - 4L
1,895 SR
Queue Stats
37W - 29L
1,824 MMR
Party 2
Athena
Athena
Gold II
Diffabetic
Athena
Gold II
Level 159
God Stats
4W - 7L
1,641 SR
Queue Stats
95W - 88L
1,735 MMR
Party 2
Bellona
Bellona
Platinum IV
HeyZeusCristo
Bellona
Platinum IV
Level 84
God Stats
11W - 4L
1,500 SR
Queue Stats
108W - 91L
1,737 MMR
Solo
Janus
Janus
Platinum II
JIAFUGG
Janus
Platinum II
Level 128
God Stats
25W - 19L
1,686 SR
Queue Stats
262W - 255L
1,801 MMR
Solo
Skadi
Skadi
Diamond V
Ζyzz
Skadi
Diamond V
Level 115
God Stats
1W - 3L
1,324 SR
Queue Stats
195W - 186L
1,999 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
1 / 0 / 1
5,816
582
2,517
4,623
2,438
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

King Arthur
CMP Nate
King Arthur
11
1 / 1 / 3
6,562
656
6,341
8,893
8,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
LuluLovesYou
Hachiman
10
1 / 1 / 1
5,926
593
5,814
5,467
1,961
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
SunnAlpha
Ao Kuang
11
5 / 1 / 0
6,581
658
3,761
9,130
2,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
11
0 / 1 / 0
6,003
600
2,732
4,102
1,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Chang'eHe BoVamana

VS

Bans
Ix ChelMartichorasSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
10
2 / 2 / 1
5,728
573
4,495
6,090
2,130
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
Diffabetic
Athena
8
0 / 0 / 0
5,078
508
1,457
6,056
2,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
10
1 / 3 / 1
6,104
610
5,468
10,839
10,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
JIAFUGG
Janus
11
0 / 0 / 1
5,888
589
2,287
3,517
1,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
Ζyzz
Skadi
10
1 / 3 / 0
5,522
552
4,172
7,753
2,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
7
8
Kills
4
4
Deaths
8
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
0
1
1.5
L
Serqet
2
2
1
1.25
W
King Arthur
CMP Nate
King Arthur
1
1
3
2.5
L
Athena
Diffabetic
Athena
0
0
0
0
L
Bellona
1
3
1
0.5
L
Janus
JIAFUGG
Janus
0
0
1
0.5
W
Hachiman
LuluLovesYou
Hachiman
1
1
1
1.5
W
Ao Kuang
SunnAlpha
Ao Kuang
5
1
0
5
W
Merlin
0
1
0
0
L
Skadi
Ζyzz
Skadi
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,165
Damage
17,879
32,215
Taken
34,255
16,535
Mitigated
18,510
10,820
Healing
7,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
2,517
1,425
1,973
2,518
4,623
2,438
0
845
3,778
0
10,458
L
Serqet
4,495
1,097
0
697
6,090
2,130
0
2,030
4,016
0
40,044
W
King Arthur
CMP Nate
King Arthur
6,341
813
0
2,424
8,893
8,027
0
0
8,818
1,658
47,124
L
Athena
Diffabetic
Athena
1,457
491
1,309
2,010
6,056
2,737
0
363
5,679
7,897
0
L
Bellona
5,468
1,883
0
3,186
10,839
10,381
0
1,703
9,136
0
44,200
L
Janus
JIAFUGG
Janus
2,287
45
0
0
3,517
1,152
0
2,213
1,074
53,895
0
W
Hachiman
LuluLovesYou
Hachiman
5,814
3,416
0
2,141
5,467
1,961
160
534
4,699
0
49,238
W
Ao Kuang
SunnAlpha
Ao Kuang
3,761
432
0
1,014
9,130
2,960
0
744
8,330
43,876
0
W
Merlin
2,732
60
0
750
4,102
1,149
0
1,407
2,372
55,110
0
L
Skadi
Ζyzz
Skadi
4,172
1,677
0
650
7,753
2,110
25
602
7,151
0
40,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,888
Gold Earned
28,320
366
Minions Killed
336
0
Camps Cleared
0
1,053,024
Distance Traveled
1,070,731
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,816
582
16
2
0
216,642
1
L
Serqet
5,728
573
68
7
0
261,069
0
W
King Arthur
6,562
656
81
8
0
205,838
2
L
Athena
5,078
508
12
1
0
198,994
2
L
Bellona
6,104
610
84
8
0
209,128
0
L
Janus
5,888
589
103
10
0
218,343
3
W
Hachiman
5,926
593
84
8
0
188,455
1
W
Ao Kuang
6,581
658
73
7
0
240,562
1
W
Merlin
6,003
600
112
11
0
201,527
3
L
Skadi
5,522
552
69
7
0
183,197
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role