Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Arminiux
Xing Tian
Level 103
God Stats
10W - 9L
1,809 SR
Queue Stats
638W - 660L
1,468 Elo+
Solo
Jing Wei
Jing Wei
Randycorpse
Jing Wei
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 16L
1,532 Elo+
Solo
Neith
Neith
berlinati
Neith
Level 85
God Stats
7W - 11L
1,411 SR
Queue Stats
562W - 584L
1,513 Elo+
Solo
Cernunnos
Cernunnos
rairai18
Cernunnos
Level 129
God Stats
3W - 3L
1,496 SR
Queue Stats
178W - 163L
1,501 Elo+
Solo
Team Averages
Level 107
1,543 SR
1,503 Elo+

VS

Team Averages
Level 131
1,464 SR
1,528 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
Edinemi
Hou Yi
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 68L
1,549 Elo+
Solo
Kuzenbo
Kuzenbo
Faralice
Kuzenbo
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
550W - 564L
1,593 Elo+
Solo
Freya
Freya
Manyscar
Freya
Level 123
God Stats
1W - 4L
1,152 SR
Queue Stats
230W - 226L
1,509 Elo+
Solo
Izanami
Izanami
mtanghuz
Izanami
Level 157
God Stats
5W - 2L
1,666 SR
Queue Stats
560W - 561L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
5 / 2 / 4
6,349
1,270
5,815
5,695
2,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xing Tian
Arminiux
Xing Tian
9
0 / 2 / 11
5,710
1,142
2,195
7,452
8,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jing Wei
Randycorpse
Jing Wei
11
2 / 0 / 6
6,180
1,236
2,685
2,083
861
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
berlinati
Neith
11
2 / 1 / 8
6,037
1,207
4,298
4,522
1,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cernunnos
rairai18
Cernunnos
10
2 / 1 / 9
5,901
1,180
5,691
3,874
1,675
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
10
2 / 2 / 1
5,082
1,016
4,457
4,074
1,700
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
Edinemi
Hou Yi
5
0 / 1 / 0
4,216
843
319
1,207
369
Kuzenbo
Faralice
Kuzenbo
10
0 / 3 / 3
5,520
1,104
2,557
8,214
6,270
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Freya
Manyscar
Freya
10
2 / 3 / 2
5,321
1,064
4,637
5,399
1,915
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
mtanghuz
Izanami
12
2 / 2 / 1
5,566
1,113
5,345
4,024
1,455
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
13
11
Kills
6
6
Deaths
11
38
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
2
4
3.5
L
Ne Zha
 
Ne Zha
2
2
1
1.25
W
Xing Tian
Arminiux
Xing Tian
0
2
11
2.75
L
Hou Yi
Edinemi
Hou Yi
0
1
0
0
L
Kuzenbo
Faralice
Kuzenbo
0
3
3
0.5
L
Freya
Manyscar
Freya
2
3
2
1
W
Jing Wei
Randycorpse
Jing Wei
2
0
6
5
W
Neith
berlinati
Neith
2
1
8
6
L
Izanami
mtanghuz
Izanami
2
2
1
1.25
W
Cernunnos
rairai18
Cernunnos
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,684
Damage
17,315
23,626
Taken
22,918
15,352
Mitigated
11,709
5,329
Healing
5,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,815
265
1,271
1,211
5,695
2,556
121
1,723
3,972
0
11,404
L
Ne Zha
 
Ne Zha
4,457
329
446
594
4,074
1,700
0
505
3,569
0
9,480
W
Xing Tian
Arminiux
Xing Tian
2,195
159
0
324
7,452
8,337
105
2,353
5,099
5,483
0
L
Hou Yi
Edinemi
Hou Yi
319
59
0
0
1,207
369
0
156
1,051
0
319
L
Kuzenbo
Faralice
Kuzenbo
2,557
829
947
1,518
8,214
6,270
104
471
7,743
5,199
0
L
Freya
Manyscar
Freya
4,637
1,397
56
1,164
5,399
1,915
0
645
4,754
8,894
0
W
Jing Wei
Randycorpse
Jing Wei
2,685
2,324
72
964
2,083
861
273
637
1,446
0
8,017
W
Neith
berlinati
Neith
4,298
886
145
779
4,522
1,923
188
1,396
3,126
0
11,021
L
Izanami
mtanghuz
Izanami
5,345
2,709
209
252
4,024
1,455
802
418
3,606
0
11,404
W
Cernunnos
rairai18
Cernunnos
5,691
2,670
410
153
3,874
1,675
772
1,085
2,789
0
10,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,177
Gold Earned
25,705
66
Minions Killed
38
0
Camps Cleared
0
510,232
Distance Traveled
454,795
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,349
1,270
17
3
0
108,691
0
L
Ne Zha
5,082
1,016
7
1
0
83,922
0
W
Xing Tian
5,710
1,142
5
1
0
97,622
0
L
Hou Yi
4,216
843
0
0
0
36,626
0
L
Kuzenbo
5,520
1,104
9
2
0
117,076
0
L
Freya
5,321
1,064
8
2
0
99,593
0
W
Jing Wei
6,180
1,236
20
4
0
109,779
0
W
Neith
6,037
1,207
13
3
0
98,711
0
L
Izanami
5,566
1,113
14
3
0
117,578
0
W
Cernunnos
5,901
1,180
11
2
0
95,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role