Player Matchup

Chaac
Chaac
AutumnRR
Chaac
Level 28
God Stats
2W - 0L
1,689 SR
Queue Stats
43W - 25L
1,578 Elo+
Party 1
Hera
Hera
Blitz446
Hera
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 41L
1,576 Elo+
Party 1
Hel
Hel
BossFlicks
Hel
Level 118
God Stats
5W - 5L
1,242 SR
Queue Stats
179W - 182L
1,516 Elo+
Solo
Heimdallr
Heimdallr
SyNaesthesiaa
Heimdallr
Level 129
God Stats
5W - 7L
1,542 SR
Queue Stats
123W - 106L
1,596 Elo+
Solo
Nemesis
Nemesis
salazar214
Nemesis
Level 87
God Stats
2W - 0L
1,708 SR
Queue Stats
90W - 84L
1,494 Elo+
Solo
Team Averages
Level 92
1,536 SR
1,552 Elo+

VS

Team Averages
Level 118
1,591 SR
1,503 Elo+
Kukulkan
Kukulkan
Aasblaster
Kukulkan
Level 127
God Stats
13W - 8L
1,620 SR
Queue Stats
221W - 201L
1,556 Elo+
Party 2
He Bo
He Bo
DeadTreeForest
He Bo
Level 102
God Stats
1W - 1L
1,715 SR
Queue Stats
99W - 105L
1,465 Elo+
Solo
Tyr
Tyr
NaeNaeKiller
Tyr
Level 89
God Stats
0W - 1L
1,703 SR
Queue Stats
148W - 153L
1,494 Elo+
Solo
Terra
Terra
PandoraTsuki
Terra
Level 125
God Stats
0W - 1L
1,268 SR
Queue Stats
94W - 83L
1,465 Elo+
Solo
Izanami
Izanami
Slabbypooh
Izanami
Level 149
God Stats
12W - 9L
1,646 SR
Queue Stats
919W - 863L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AutumnRR
Chaac
14
1 / 0 / 2
8,537
569
11,466
12,426
11,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
13
2 / 4 / 3
7,456
497
5,856
8,373
4,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 1 / 7
8,275
552
10,594
14,679
11,758
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Heimdallr
SyNaesthesiaa
Heimdallr
15
4 / 1 / 4
9,462
631
12,686
10,241
4,900
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
salazar214
Nemesis
14
4 / 1 / 2
8,438
563
5,595
11,132
4,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Aasblaster
Kukulkan
13
3 / 2 / 2
7,854
524
8,803
8,453
5,093
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
1 / 2 / 1
7,507
500
6,360
12,220
3,789
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

14
1 / 1 / 0
8,213
548
8,737
15,865
19,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
1 / 5 / 2
6,655
444
4,596
14,317
10,520
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Slabbypooh
Izanami
14
1 / 2 / 0
8,297
553
7,043
11,280
4,018
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
12
Kills
7
7
Deaths
12
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
Aasblaster
Kukulkan
3
2
2
2
W
Chaac
AutumnRR
Chaac
1
0
2
2
W
Hera
2
4
3
0.88
W
1
1
7
4.5
L
1
2
1
0.75
L
1
1
0
1
L
1
5
2
0.4
L
Izanami
Slabbypooh
Izanami
1
2
0
0.5
W
Heimdallr
SyNaesthesiaa
Heimdallr
4
1
4
6
W
Nemesis
salazar214
Nemesis
4
1
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,197
Damage
35,539
56,851
Taken
62,135
37,631
Mitigated
42,528
21,772
Healing
20,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
Aasblaster
Kukulkan
8,803
903
0
1,881
8,453
5,093
427
5,403
2,898
74,228
0
W
Chaac
AutumnRR
Chaac
11,466
3,160
0
3,800
12,426
11,563
0
860
11,566
0
74,696
W
Hera
5,856
2,042
0
135
8,373
4,668
0
6,124
2,249
48,694
0
W
10,594
1,201
3,098
7,292
14,679
11,758
0
9,002
5,677
40,467
0
L
6,360
779
0
4,309
12,220
3,789
0
3,296
8,832
63,600
0
L
8,737
921
0
6,357
15,865
19,108
0
1,648
14,197
0
71,118
L
4,596
311
2,125
2,133
14,317
10,520
0
5,192
8,993
12,445
0
L
Izanami
Slabbypooh
Izanami
7,043
5,771
0
3,679
11,280
4,018
0
515
10,765
0
84,489
W
Heimdallr
SyNaesthesiaa
Heimdallr
12,686
7,335
0
5,102
10,241
4,900
445
1,534
8,707
0
89,605
W
Nemesis
salazar214
Nemesis
5,595
2,229
0
2,345
11,132
4,742
0
2,620
8,512
0
62,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,168
Gold Earned
38,526
512
Minions Killed
512
0
Camps Cleared
0
1,500,882
Distance Traveled
1,635,869
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,854
524
107
7
0
296,524
0
W
Chaac
8,537
569
136
9
0
299,551
0
W
Hera
7,456
497
100
7
0
286,856
2
W
Hel
8,275
552
33
2
0
296,811
3
L
He Bo
7,507
500
113
8
0
347,951
4
L
Tyr
8,213
548
123
8
0
305,937
0
L
Terra
6,655
444
9
1
0
373,771
4
L
Izanami
8,297
553
160
11
0
311,686
0
W
Heimdallr
9,462
631
153
10
0
265,870
4
W
Nemesis
8,438
563
90
6
0
351,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role