Player Matchup

Atlas
Atlas
 
Atlas
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
Laoten_95
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,533 Elo+
Solo
Ah Puch
Ah Puch
MajorCascade432
Ah Puch
Level 146
God Stats
1W - 1L
1,771 SR
Queue Stats
68W - 71L
1,478 Elo+
Party 1
Thanatos
Thanatos
monnyy
Thanatos
Level 106
God Stats
15W - 24L
1,530 SR
Queue Stats
505W - 505L
1,492 Elo+
Solo
Charybdis
Charybdis
real_Kaye86
Charybdis
Level 145
God Stats
4W - 9L
1,500 SR
Queue Stats
578W - 594L
1,537 Elo+
Solo
Team Averages
Level 115
1,560 SR
1,508 Elo+

VS

Team Averages
Level 136
1,489 SR
1,481 Elo+
Yu Huang
Yu Huang
FinestSeeker4
Yu Huang
Level 148
God Stats
3W - 4L
1,463 SR
Queue Stats
204W - 224L
1,415 Elo+
Solo
Sylvanus
Sylvanus
MyG00dvibess
Sylvanus
Level 109
God Stats
2W - 1L
1,596 SR
Queue Stats
344W - 361L
1,542 Elo+
Solo
Geb
Geb
OhGProdigyy
Geb
Level 122
God Stats
5W - 5L
1,349 SR
Queue Stats
264W - 235L
1,474 Elo+
Party 2
Jing Wei
Jing Wei
SPDFG
Jing Wei
Level 144
God Stats
2W - 2L
1,503 SR
Queue Stats
139W - 154L
1,488 Elo+
Solo
Discordia
Discordia
itzqqqqq
Discordia
Level 157
God Stats
3W - 8L
1,534 SR
Queue Stats
651W - 648L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
18
4 / 4 / 10
10,010
834
12,304
17,887
25,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
6 / 7 / 8
10,173
848
10,761
14,467
9,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 7 / 12
8,441
703
12,102
14,785
8,578
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thanatos
monnyy
Thanatos
15
3 / 7 / 8
9,061
755
7,613
14,540
8,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
real_Kaye86
Charybdis
16
3 / 4 / 8
9,233
769
9,123
11,507
7,176
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
FinestSeeker4
Yu Huang
18
7 / 2 / 9
10,934
911
14,851
9,859
5,445
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sylvanus
MyG00dvibess
Sylvanus
15
3 / 4 / 18
10,151
846
7,760
17,503
15,645
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

17
5 / 4 / 17
10,402
867
9,070
16,127
19,575
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
SPDFG
Jing Wei
16
7 / 6 / 13
10,213
851
11,896
13,472
6,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
itzqqqqq
Discordia
20
7 / 1 / 17
11,437
953
22,427
6,365
3,377
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
103
16
Kills
29
29
Deaths
17
46
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
4
4
10
2.25
W
Yu Huang
FinestSeeker4
Yu Huang
7
2
9
5.75
L
6
7
8
1.43
L
0
7
12
0.86
W
Sylvanus
MyG00dvibess
Sylvanus
3
4
18
3
W
5
4
17
3.38
W
Jing Wei
SPDFG
Jing Wei
7
6
13
2.25
W
Discordia
itzqqqqq
Discordia
7
1
17
15.5
L
Thanatos
monnyy
Thanatos
3
7
8
1
L
Charybdis
real_Kaye86
Charybdis
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,903
Damage
66,004
73,186
Taken
63,326
59,162
Mitigated
50,561
22,540
Healing
24,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
12,304
2,343
1,264
2,973
17,887
25,430
33
11,548
5,970
20,980
0
W
Yu Huang
FinestSeeker4
Yu Huang
14,851
1,023
1,611
1,467
9,859
5,445
556
5,968
3,361
38,654
0
L
10,761
537
4,733
1,901
14,467
9,262
364
10,799
3,528
30,578
0
L
12,102
543
456
763
14,785
8,578
0
10,086
4,562
21,340
0
W
Sylvanus
MyG00dvibess
Sylvanus
7,760
801
7,112
6,201
17,503
15,645
224
9,133
7,682
10,382
0
W
9,070
285
1,818
3,096
16,127
19,575
81
6,593
9,410
16,027
0
W
Jing Wei
SPDFG
Jing Wei
11,896
9,082
605
1,561
13,472
6,519
2,037
7,327
5,770
0
21,110
W
Discordia
itzqqqqq
Discordia
22,427
757
511
918
6,365
3,377
1,285
4,158
1,936
40,174
0
L
Thanatos
monnyy
Thanatos
7,613
1,042
748
5,028
14,540
8,716
226
11,263
2,956
0
14,451
L
Charybdis
real_Kaye86
Charybdis
9,123
4,100
1,980
2,694
11,507
7,176
1,351
9,244
2,062
0
18,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,918
Gold Earned
53,137
145
Minions Killed
148
0
Camps Cleared
0
1,071,790
Distance Traveled
1,116,651
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
10,010
834
12
1
0
246,908
0
W
Yu Huang
10,934
911
58
5
0
216,084
0
L
Ra
10,173
848
60
5
0
208,435
0
L
Ah Puch
8,441
703
23
2
0
198,339
0
W
Sylvanus
10,151
846
9
1
0
207,396
0
W
Geb
10,402
867
22
2
0
234,634
0
W
Jing Wei
10,213
851
21
2
0
209,235
0
W
Discordia
11,437
953
38
3
0
249,302
0
L
Thanatos
9,061
755
21
2
0
191,261
0
L
Charybdis
9,233
769
29
2
0
226,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role