Player Matchup

Medusa
Medusa
Carlyfunsox
Medusa
Level 100
God Stats
8W - 10L
1,348 SR
Queue Stats
95W - 110L
1,567 Elo+
Party 2
Sobek
Sobek
Gim452
Sobek
Level 94
God Stats
19W - 32L
1,426 SR
Queue Stats
47W - 85L
1,443 Elo+
Party 2
Camazotz
Camazotz
Keyven
Camazotz
Level 129
God Stats
2W - 2L
1,506 SR
Queue Stats
119W - 134L
1,576 Elo+
Party 2
Ra
Ra
Scorpia96
Ra
Level 86
God Stats
6W - 2L
1,674 SR
Queue Stats
55W - 73L
1,457 Elo+
Party 2
Thor
Thor
TheYoungJoey
Thor
Level 126
God Stats
5W - 6L
1,480 SR
Queue Stats
34W - 30L
1,563 Elo+
Solo
Team Averages
Level 107
1,487 SR
1,521 Elo+

VS

Team Averages
Level 108
1,569 SR
1,515 Elo+
Sol
Sol
Ethan2133
Sol
Level 41
God Stats
2W - 3L
1,298 SR
Queue Stats
298W - 301L
1,487 Elo+
Solo
Chronos
Chronos
LingLingLingLing
Chronos
Level 119
God Stats
1W - 2L
1,537 SR
Queue Stats
132W - 117L
1,509 Elo+
Party 1
Sun Wukong
Sun Wukong
LuisKve
Sun Wukong
Level 125
God Stats
6W - 3L
1,678 SR
Queue Stats
246W - 239L
1,506 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MercenaryStyle
Morgan Le Fay
Level 128
God Stats
31W - 23L
1,616 SR
Queue Stats
375W - 347L
1,542 Elo+
Solo
Yemoja
Yemoja
RebelFighterV
Yemoja
Level 125
God Stats
1W - 1L
1,714 SR
Queue Stats
181W - 156L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
0 / 0 / 3
8,206
483
5,731
11,373
4,646
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
Gim452
Sobek
14
2 / 1 / 8
9,108
536
8,733
14,782
16,140
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Camazotz
Keyven
Camazotz
14
0 / 3 / 0
7,933
467
9,064
21,805
15,573
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
5 / 1 / 5
8,990
529
9,301
7,604
3,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
7 / 0 / 5
10,544
620
10,356
11,966
5,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
7,943
467
4,932
11,109
3,801
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
0 / 4 / 1
8,338
490
8,638
11,923
5,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
LuisKve
Sun Wukong
17
2 / 0 / 1
10,105
594
15,634
18,475
14,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
MercenaryStyle
Morgan Le Fay
14
3 / 4 / 0
8,479
499
6,674
10,920
4,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 3 / 2
7,667
451
5,535
13,386
11,403
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
14
Kills
5
5
Deaths
14
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
0
0
3
1.5
L
0
3
0
0
W
Sobek
Gim452
Sobek
2
1
8
6
W
Camazotz
Keyven
Camazotz
0
3
0
0
L
0
4
1
0.13
L
Sun Wukong
LuisKve
Sun Wukong
2
0
1
2.5
L
Morgan Le Fay
MercenaryStyle
Morgan Le Fay
3
4
0
0.75
L
0
3
2
0.33
W
5
1
5
7.5
W
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,185
Damage
41,413
67,530
Taken
65,813
45,651
Mitigated
39,574
28,097
Healing
19,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
5,731
2,117
0
5,675
11,373
4,646
219
6,421
4,852
0
63,740
L
4,932
1,015
0
5,441
11,109
3,801
766
1,408
9,661
66,500
0
W
Sobek
Gim452
Sobek
8,733
1,336
2,364
5,793
14,782
16,140
93
8,532
6,120
34,090
0
W
Camazotz
Keyven
Camazotz
9,064
3,044
0
9,902
21,805
15,573
0
905
20,862
0
58,739
L
8,638
1,860
0
1,006
11,923
5,159
145
4,231
7,429
70,710
0
L
Sun Wukong
LuisKve
Sun Wukong
15,634
4,395
0
7,162
18,475
14,527
327
1,034
16,006
0
95,985
L
Morgan Le Fay
MercenaryStyle
Morgan Le Fay
6,674
230
0
480
10,920
4,684
0
3,036
7,760
77,852
0
L
5,535
1,028
2,568
2,827
13,386
11,403
0
7,537
5,659
26,267
0
W
9,301
1,111
1,215
2,148
7,604
3,552
275
6,166
1,250
61,859
0
W
10,356
1,476
0
1,000
11,966
5,740
0
3,513
8,387
0
96,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,781
Gold Earned
42,532
456
Minions Killed
542
0
Camps Cleared
0
1,750,364
Distance Traveled
1,663,043
5
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,206
483
94
6
0
317,673
1
L
Sol
7,943
467
106
6
0
297,465
8
W
Sobek
9,108
536
37
2
0
360,208
3
W
Camazotz
7,933
467
83
5
0
340,539
0
L
Chronos
8,338
490
122
7
0
359,268
3
L
Sun Wukong
10,105
594
158
9
0
331,349
4
L
Morgan Le Fay
8,479
499
135
8
0
333,637
4
L
Yemoja
7,667
451
21
1
0
341,324
1
W
Ra
8,990
529
119
7
0
355,023
1
W
Thor
10,544
620
123
7
0
376,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role