Player Matchup

Sol
Sol
 
Sol
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
 
Pele
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Sncklfritz80
Merlin
Level 168
God Stats
15W - 15L
1,269 SR
Queue Stats
985W - 1,003L
1,418 Elo+
Party 2
Sun Wukong
Sun Wukong
TokerHendrix
Sun Wukong
Level 148
God Stats
6W - 4L
1,510 SR
Queue Stats
614W - 622L
1,547 Elo+
Party 2
Shiva
Shiva
sebastianlynwood
Shiva
Level 158
God Stats
1W - 1L
1,256 SR
Queue Stats
42W - 40L
1,510 Elo+
Solo
Team Averages
Level 148
1,407 SR
1,495 Elo+

VS

Team Averages
Level 146
1,485 SR
1,496 Elo+
Bellona
Bellona
Aukschneh
Bellona
Level 158
God Stats
4W - 5L
1,539 SR
Queue Stats
751W - 770L
1,546 Elo+
Party 1
Sol
Sol
BeefHand
Sol
Level 235
God Stats
4W - 1L
1,702 SR
Queue Stats
328W - 343L
1,528 Elo+
Solo
Cthulhu
Cthulhu
ItsOver9000p
Cthulhu
Level 88
God Stats
1W - 2L
1,578 SR
Queue Stats
59W - 67L
1,426 Elo+
Solo
He Bo
He Bo
KaraLynn7786
He Bo
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
106W - 115L
1,483 Elo+
Party 1
Mercury
Mercury
kbrich27
Mercury
Level 159
God Stats
0W - 4L
1,107 SR
Queue Stats
734W - 751L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
8 / 1 / 8
8,825
981
12,588
9,107
3,794
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pele
 
Pele
14
5 / 0 / 8
8,298
922
6,126
6,516
2,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Merlin
14
1 / 2 / 10
7,781
865
4,704
6,163
2,914
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
TokerHendrix
Sun Wukong
12
1 / 3 / 13
7,401
822
7,416
10,600
11,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 3 / 9
7,294
810
7,904
7,524
5,416
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Aukschneh
Bellona
14
2 / 1 / 5
6,827
759
8,939
10,988
10,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

13
2 / 3 / 5
7,152
795
6,558
7,779
2,915
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cthulhu
ItsOver9000p
Cthulhu
9
2 / 3 / 3
6,391
710
4,937
7,282
6,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 4 / 4
6,453
717
2,496
7,623
2,874
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
kbrich27
Mercury
13
2 / 6 / 3
6,643
738
4,592
8,904
5,007
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
29
17
Kills
9
9
Deaths
17
48
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
8
1
8
12
W
Pele
 
Pele
5
0
8
9
L
Bellona
Aukschneh
Bellona
2
1
5
4.5
L
2
3
5
1.5
L
Cthulhu
ItsOver9000p
Cthulhu
2
3
3
1.17
L
1
4
4
0.75
W
Merlin
1
2
10
3
W
Sun Wukong
TokerHendrix
Sun Wukong
1
3
13
2.5
L
Mercury
kbrich27
Mercury
2
6
3
0.58
W
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,738
Damage
27,522
39,910
Taken
42,576
26,667
Mitigated
28,779
15,772
Healing
8,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
12,588
3,027
1,245
4,150
9,107
3,794
1,836
2,544
6,563
19,237
0
W
Pele
 
Pele
6,126
1,148
799
1,403
6,516
2,996
24
3,057
3,459
0
13,515
L
Bellona
Aukschneh
Bellona
8,939
1,178
683
1,861
10,988
10,984
0
4,556
6,432
0
16,850
L
6,558
1,917
306
2,116
7,779
2,915
0
2,181
5,598
16,239
0
L
Cthulhu
ItsOver9000p
Cthulhu
4,937
246
751
1,199
7,282
6,999
0
3,362
3,920
8,344
0
L
2,496
270
40
298
7,623
2,874
0
3,473
4,150
6,137
0
W
Merlin
4,704
708
1,255
1,243
6,163
2,914
27
2,569
3,594
20,103
0
W
Sun Wukong
TokerHendrix
Sun Wukong
7,416
584
1,137
1,677
10,600
11,547
246
3,427
7,173
0
15,446
L
Mercury
kbrich27
Mercury
4,592
1,023
548
556
8,904
5,007
0
3,720
5,184
0
12,958
W
7,904
1,049
1,642
1,221
7,524
5,416
113
2,394
5,130
0
12,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,599
Gold Earned
33,466
99
Minions Killed
70
0
Camps Cleared
0
912,508
Distance Traveled
793,378
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,825
981
19
2
0
196,156
0
W
Pele
8,298
922
16
2
0
214,056
0
L
Bellona
6,827
759
11
1
0
197,644
0
L
Sol
7,152
795
28
3
0
152,835
0
L
Cthulhu
6,391
710
7
1
0
114,990
0
L
He Bo
6,453
717
13
1
0
136,563
0
W
Merlin
7,781
865
33
4
0
169,526
0
W
Sun Wukong
7,401
822
22
2
0
192,177
0
L
Mercury
6,643
738
11
1
0
191,346
0
W
Shiva
7,294
810
9
1
0
140,593
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role