Player Matchup

Kuzenbo
Kuzenbo
Gumery
Kuzenbo
Level 135
God Stats
6W - 3L
1,453 SR
Queue Stats
20W - 15L
1,638 Elo+
Party 2
Jormungandr
Jormungandr
IcyveinsTobi
Jormungandr
Level 145
God Stats
85W - 48L
1,603 SR
Queue Stats
1,204W - 1,160L
1,566 Elo+
Party 1
Chang'e
Chang'e
Rihad
Chang'e
Level 127
God Stats
3W - 2L
1,658 SR
Queue Stats
12W - 6L
1,858 Elo+
Party 2
Chernobog
Chernobog
Trinity61665
Chernobog
Level 89
God Stats
2W - 2L
1,447 SR
Queue Stats
101W - 90L
1,521 Elo+
Solo
Mercury
Mercury
xXxDiinoxXx
Mercury
Level 139
God Stats
6W - 6L
1,500 SR
Queue Stats
687W - 696L
1,551 Elo+
Party 1
Team Averages
Level 127
1,532 SR
1,627 Elo+

VS

Team Averages
Level 100
1,512 SR
1,501 Elo+
Ares
Ares
 
Ares
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Bilbi44
Cliodhna
Level 87
God Stats
12W - 16L
1,359 SR
Queue Stats
157W - 161L
1,471 Elo+
Solo
Izanami
Izanami
Carylart
Izanami
Level 83
God Stats
39W - 13L
1,707 SR
Queue Stats
590W - 553L
1,517 Elo+
Solo
Tiamat
Tiamat
Danoed
Tiamat
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,475 Elo+
Solo
Osiris
Osiris
PyttUtanförPanna
Osiris
Level 124
God Stats
15W - 13L
1,492 SR
Queue Stats
315W - 310L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Gumery
Kuzenbo
10
4 / 2 / 5
7,634
509
3,521
10,964
13,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
IcyveinsTobi
Jormungandr
15
4 / 0 / 2
9,417
628
8,784
8,374
9,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
Rihad
Chang'e
12
2 / 2 / 5
8,116
541
6,995
6,975
2,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
Trinity61665
Chernobog
12
1 / 4 / 2
7,407
494
5,959
9,672
3,662
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
xXxDiinoxXx
Mercury
16
7 / 1 / 4
9,715
648
9,509
10,212
4,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
9
1 / 5 / 1
6,597
440
4,625
15,979
12,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cliodhna
Bilbi44
Cliodhna
12
4 / 4 / 0
7,996
533
5,368
11,448
4,226
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Carylart
Izanami
13
3 / 3 / 2
8,516
568
8,558
11,673
4,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
Danoed
Tiamat
11
0 / 4 / 3
6,762
451
3,970
8,447
4,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 3 / 3
7,207
480
6,111
10,306
8,325
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
18
Kills
9
9
Deaths
19
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
1
5
1
0.3
L
Cliodhna
Bilbi44
Cliodhna
4
4
0
1
L
Izanami
Carylart
Izanami
3
3
2
1.33
L
Tiamat
Danoed
Tiamat
0
4
3
0.38
W
Kuzenbo
Gumery
Kuzenbo
4
2
5
3.25
W
Jormungandr
IcyveinsTobi
Jormungandr
4
0
2
5
L
1
3
3
0.83
W
Chang'e
Rihad
Chang'e
2
2
5
2.25
W
Chernobog
Trinity61665
Chernobog
1
4
2
0.5
W
Mercury
xXxDiinoxXx
Mercury
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,768
Damage
28,632
46,197
Taken
57,853
34,073
Mitigated
34,598
11,209
Healing
11,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
4,625
63
0
3,013
15,979
12,238
0
5,543
10,332
21,901
0
L
Cliodhna
Bilbi44
Cliodhna
5,368
753
0
3,347
11,448
4,226
0
2,789
8,593
0
47,829
L
Izanami
Carylart
Izanami
8,558
6,760
0
3,144
11,673
4,916
147
2,247
9,358
0
81,343
L
Tiamat
Danoed
Tiamat
3,970
664
0
638
8,447
4,893
0
3,439
4,992
36,461
0
W
Kuzenbo
Gumery
Kuzenbo
3,521
1,029
0
1,639
10,964
13,139
20
2,352
8,612
14,512
0
W
Jormungandr
IcyveinsTobi
Jormungandr
8,784
1,682
0
2,489
8,374
9,888
0
551
6,944
76,323
674
L
6,111
1,635
0
1,281
10,306
8,325
0
4,863
5,080
0
46,783
W
Chang'e
Rihad
Chang'e
6,995
438
760
2,892
6,975
2,888
58
2,751
4,132
52,765
0
W
Chernobog
Trinity61665
Chernobog
5,959
2,931
0
2,096
9,672
3,662
270
2,188
7,484
0
55,296
W
Mercury
xXxDiinoxXx
Mercury
9,509
5,838
0
1,333
10,212
4,496
0
753
9,423
0
87,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,289
Gold Earned
37,078
478
Minions Killed
365
0
Camps Cleared
0
1,520,115
Distance Traveled
1,352,268
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,597
440
29
2
0
291,032
1
L
Cliodhna
7,996
533
82
5
0
281,605
4
L
Izanami
8,516
568
126
8
0
240,512
2
L
Tiamat
6,762
451
66
4
0
248,952
0
W
Kuzenbo
7,634
509
17
1
0
314,545
4
W
Jormungandr
9,417
628
137
9
0
271,600
2
L
Osiris
7,207
480
62
4
0
290,167
4
W
Chang'e
8,116
541
95
6
0
302,624
5
W
Chernobog
7,407
494
95
6
0
269,931
1
W
Mercury
9,715
648
134
9
0
361,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role