Player Matchup

Ao Kuang
Ao Kuang
AinzOoalGown_3
Ao Kuang
Level 157
God Stats
5W - 8L
1,427 SR
Queue Stats
181W - 179L
1,584 Elo+
Party 2
Gilgamesh
Gilgamesh
Henuitv
Gilgamesh
Level 43
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 58L
1,372 Elo+
Party 1
Nu Wa
Nu Wa
Monraquilla-
Nu Wa
Level 61
God Stats
2W - 6L
1,444 SR
Queue Stats
138W - 162L
1,406 Elo+
Party 1
Nike
Nike
Shalltear_03
Nike
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 21L
1,924 Elo+
Party 2
Loki
Loki
Tinchbo
Loki
Level 58
God Stats
4W - 6L
1,482 SR
Queue Stats
167W - 173L
1,420 Elo+
Party 1
Team Averages
Level 73
1,471 SR
1,541 Elo+

VS

Team Averages
Level 97
1,618 SR
1,374 Elo+
Ymir
Ymir
AnanasRotii
Ymir
Level 106
God Stats
1W - 0L
1,708 SR
Queue Stats
1W - 2L
1,271 Elo+
Solo
Nike
Nike
AstroOrion
Nike
Level 123
God Stats
19W - 11L
1,843 SR
Queue Stats
637W - 611L
1,435 Elo+
Solo
Danzaburou
Danzaburou
JamesTodd
Danzaburou
Level 126
God Stats
13W - 10L
1,507 SR
Queue Stats
65W - 61L
1,448 Elo+
Solo
Freya
Freya
Orennade
Freya
Level 69
God Stats
6W - 6L
1,552 SR
Queue Stats
11W - 24L
1,311 Elo+
Solo
Serqet
Serqet
Qttttclatz
Serqet
Level 63
God Stats
3W - 2L
1,480 SR
Queue Stats
83W - 88L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
9
1 / 3 / 0
5,160
516
6,090
8,579
3,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
Henuitv
Gilgamesh
8
0 / 5 / 0
4,549
455
1,420
7,829
4,266
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
1 / 3 / 0
5,664
566
4,074
4,412
1,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 5 / 0
4,471
447
5,045
8,896
5,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Loki
Tinchbo
Loki
9
1 / 3 / 1
5,351
535
3,791
8,296
2,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 5
6,076
608
3,534
7,466
5,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

10
8 / 0 / 5
6,591
659
8,136
6,984
6,276
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
JamesTodd
Danzaburou
8
2 / 0 / 4
5,202
520
4,469
5,273
1,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Freya
Orennade
Freya
9
2 / 2 / 1
5,230
523
2,956
6,596
3,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
Qttttclatz
Serqet
10
2 / 1 / 2
5,702
570
4,480
8,115
3,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
35
3
Kills
18
19
Deaths
3
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
1
3
0
0.33
W
4
0
5
6.5
W
8
0
5
10.5
L
Gilgamesh
Henuitv
Gilgamesh
0
5
0
0
W
Danzaburou
JamesTodd
Danzaburou
2
0
4
4
L
1
3
0
0.33
W
Freya
Orennade
Freya
2
2
1
1.25
W
Serqet
Qttttclatz
Serqet
2
1
2
3
L
0
5
0
0
L
Loki
Tinchbo
Loki
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,420
Damage
23,575
38,012
Taken
34,434
17,508
Mitigated
20,612
9,579
Healing
6,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
6,090
2,208
0
2,662
8,579
3,692
0
2,184
6,395
29,822
6,000
W
3,534
876
0
1,208
7,466
5,829
0
2,248
4,942
11,986
0
W
8,136
935
0
1,020
6,984
6,276
0
787
6,119
565
36,055
L
Gilgamesh
Henuitv
Gilgamesh
1,420
444
0
804
7,829
4,266
0
0
7,661
0
14,177
W
Danzaburou
JamesTodd
Danzaburou
4,469
2,063
0
877
5,273
1,917
0
1,740
3,241
0
25,610
L
4,074
1,707
0
500
4,412
1,414
0
1,128
3,284
37,307
0
W
Freya
Orennade
Freya
2,956
1,028
0
1,652
6,596
3,176
0
3,867
2,729
27,582
3,153
W
Serqet
Qttttclatz
Serqet
4,480
1,615
0
2,110
8,115
3,414
0
1,180
6,858
0
34,666
L
5,045
363
0
2,044
8,896
5,662
0
1,619
7,277
0
21,157
L
Loki
Tinchbo
Loki
3,791
1,410
0
3,569
8,296
2,474
0
1,502
6,648
0
28,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,195
Gold Earned
28,801
243
Minions Killed
206
0
Camps Cleared
0
960,575
Distance Traveled
1,000,858
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
5,160
516
64
6
0
183,731
0
W
Ymir
6,076
608
17
2
0
189,520
2
W
Nike
6,591
659
49
5
0
212,049
0
L
Gilgamesh
4,549
455
26
3
0
175,820
1
W
Danzaburou
5,202
520
41
4
0
190,025
0
L
Nu Wa
5,664
566
63
6
0
190,955
4
W
Freya
5,230
523
40
4
0
178,416
4
W
Serqet
5,702
570
59
6
0
230,848
0
L
Nike
4,471
447
28
3
0
193,455
0
L
Loki
5,351
535
62
6
0
216,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role