Player Matchup

Arachne
Arachne
Montraire
Arachne
Level 127
God Stats
10W - 1L
1,783 SR
Queue Stats
29W - 22L
1,510 Elo+
Party 1
Baron Samedi
Baron Samedi
Naussekage
Baron Samedi
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 25L
1,503 Elo+
Party 1
Chaac
Chaac
SirSteamBath
Chaac
Level 159
God Stats
1W - 1L
1,264 SR
Queue Stats
30W - 24L
1,503 Elo+
Party 1
Team Averages
Level 128
1,516 SR
1,505 Elo+

VS

Team Averages
Level 82
1,388 SR
1,409 Elo+
Baron Samedi
Baron Samedi
CaneofFate
Baron Samedi
Level 41
God Stats
2W - 4L
1,351 SR
Queue Stats
51W - 37L
1,505 Elo+
Solo
Hercules
Hercules
MistaUnderhill
Hercules
Level 99
God Stats
0W - 3L
1,295 SR
Queue Stats
1W - 4L
1,238 Elo+
Solo
Mercury
Mercury
Protopshot
Mercury
Level 107
God Stats
8W - 9L
1,519 SR
Queue Stats
1,127W - 1,175L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Montraire
Arachne
15
11 / 4 / 6
12,684
906
21,608
19,389
10,741
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
Naussekage
Baron Samedi
14
3 / 4 / 7
10,804
772
9,653
10,344
5,703
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 1 / 9
11,637
831
10,700
11,727
13,880
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CaneofFate
Baron Samedi
13
5 / 4 / 3
10,903
779
12,542
12,320
6,595
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
12
4 / 5 / 3
10,607
758
8,735
20,970
22,788
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
Protopshot
Mercury
11
0 / 8 / 7
9,486
678
6,711
14,502
5,561
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
22
17
Kills
9
9
Deaths
17
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
CaneofFate
Baron Samedi
5
4
3
1.63
L
Hercules
4
5
3
1.1
W
Arachne
Montraire
Arachne
11
4
6
3.5
W
Baron Samedi
Naussekage
Baron Samedi
3
4
7
1.63
L
Mercury
Protopshot
Mercury
0
8
7
0.44
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,961
Damage
27,988
41,460
Taken
47,792
30,324
Mitigated
34,944
15,418
Healing
8,452
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
CaneofFate
Baron Samedi
12,542
918
1,248
2,139
12,320
6,595
102
2,471
9,849
45,431
0
L
Hercules
8,735
3,074
0
3,846
20,970
22,788
0
7,301
13,669
0
24,143
W
Arachne
Montraire
Arachne
21,608
13,852
0
8,442
19,389
10,741
1,225
5,112
14,277
0
56,522
W
Baron Samedi
Naussekage
Baron Samedi
9,653
1,100
1,455
2,803
10,344
5,703
719
3,614
6,730
31,228
0
L
Mercury
Protopshot
Mercury
6,711
3,311
0
1,219
14,502
5,561
0
1,378
13,124
0
30,445
W
10,700
2,082
0
2,718
11,727
13,880
522
4,152
7,575
1,653
42,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,125
Gold Earned
30,996
134
Minions Killed
162
0
Camps Cleared
0
791,671
Distance Traveled
742,609
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,903
779
77
6
0
237,703
0
L
Hercules
10,607
758
31
2
0
235,608
1
W
Arachne
12,684
906
44
3
0
292,586
3
W
Baron Samedi
10,804
772
35
3
0
235,315
2
L
Mercury
9,486
678
54
4
0
269,298
0
W
Chaac
11,637
831
55
4
0
263,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role