Player Matchup

Neith
Neith
BadgerrrBC
Neith
Level 158
God Stats
0W - 4L
1,198 SR
Queue Stats
186W - 175L
1,505 Elo+
Party 1
Izanami
Izanami
MoneyGoes1337
Izanami
Level 213
God Stats
1W - 3L
1,237 SR
Queue Stats
91W - 97L
1,420 Elo+
Party 1
Da Ji
Da Ji
Shir09
Da Ji
Level 129
God Stats
1W - 2L
1,688 SR
Queue Stats
195W - 196L
1,481 Elo+
Solo
Yemoja
Yemoja
SleepDarian
Yemoja
Level 181
God Stats
2W - 1L
1,576 SR
Queue Stats
51W - 41L
1,566 Elo+
Party 1
Kumbhakarna
Kumbhakarna
om_inator
Kumbhakarna
Level 154
God Stats
1W - 1L
1,625 SR
Queue Stats
74W - 75L
1,495 Elo+
Party 1
Team Averages
Level 167
1,465 SR
1,493 Elo+

VS

Team Averages
Level 123
1,579 SR
1,487 Elo+
Ne Zha
Ne Zha
GURAQTINVU
Ne Zha
Level 195
God Stats
6W - 8L
1,555 SR
Queue Stats
317W - 331L
1,468 Elo+
Party 2
Ymir
Ymir
HolesComeAndGo
Ymir
Level 84
God Stats
2W - 1L
1,619 SR
Queue Stats
24W - 32L
1,428 Elo+
Party 2
Persephone
Persephone
MysticAngels
Persephone
Level 152
God Stats
2W - 0L
1,641 SR
Queue Stats
43W - 36L
1,565 Elo+
Party 2
Jing Wei
Jing Wei
Shadowrellik2077
Jing Wei
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 53L
1,437 Elo+
Solo
Yemoja
Yemoja
bxpandorumx
Yemoja
Level 158
God Stats
2W - 0L
1,581 SR
Queue Stats
147W - 159L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
17
4 / 2 / 3
8,710
792
17,322
12,488
6,077
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Izanami
15
0 / 3 / 6
8,129
739
10,901
10,248
4,028
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
Shir09
Da Ji
13
4 / 5 / 2
8,361
760
8,545
13,996
13,014
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yemoja
7
0 / 2 / 3
6,368
579
1,116
5,473
3,122
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Kumbhakarna
om_inator
Kumbhakarna
13
0 / 3 / 2
7,587
690
3,633
11,501
12,237
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
GURAQTINVU
Ne Zha
16
3 / 2 / 8
9,221
838
18,855
14,084
7,612
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
2 / 1 / 5
9,499
864
4,234
10,656
12,654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Persephone
MysticAngels
Persephone
15
2 / 2 / 10
9,265
842
12,805
9,976
4,202
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
5 / 2 / 3
9,881
898
9,826
10,497
4,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
16
3 / 1 / 6
9,710
883
2,800
13,996
12,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
47
8
Kills
15
15
Deaths
8
16
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Neith
4
2
3
2.75
W
Ne Zha
GURAQTINVU
Ne Zha
3
2
8
3.5
W
2
1
5
4.5
L
Izanami
0
3
6
1
W
Persephone
MysticAngels
Persephone
2
2
10
3.5
W
5
2
3
3.25
L
Da Ji
Shir09
Da Ji
4
5
2
1
L
Yemoja
0
2
3
0.75
W
Yemoja
3
1
6
6
L
Kumbhakarna
om_inator
Kumbhakarna
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,517
Damage
48,520
53,706
Taken
59,209
38,478
Mitigated
41,723
18,902
Healing
30,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
17,322
4,365
369
5,510
12,488
6,077
0
3,939
8,549
0
38,629
W
Ne Zha
GURAQTINVU
Ne Zha
18,855
3,139
1,850
3,264
14,084
7,612
805
2,100
11,984
0
39,968
W
4,234
375
2,520
1,543
10,656
12,654
257
876
9,780
10,622
0
L
Izanami
10,901
8,051
1,133
3,170
10,248
4,028
0
3,163
7,085
0
23,666
W
Persephone
MysticAngels
Persephone
12,805
1,307
1,987
1,495
9,976
4,202
569
209
9,748
28,224
0
W
9,826
9,327
1,517
1,800
10,497
4,619
4,767
735
9,762
0
22,512
L
Da Ji
Shir09
Da Ji
8,545
990
1,288
1,478
13,996
13,014
0
6,948
7,048
0
13,200
L
Yemoja
1,116
63
1,246
1,093
5,473
3,122
0
2,359
3,114
2,722
0
W
Yemoja
2,800
870
9,162
4,980
13,996
12,636
508
829
13,167
8,742
0
L
Kumbhakarna
om_inator
Kumbhakarna
3,633
189
1,989
1,626
11,501
12,237
0
3,430
8,071
5,845
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,155
Gold Earned
47,576
92
Minions Killed
124
0
Camps Cleared
0
847,656
Distance Traveled
970,359
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,710
792
37
3
0
228,440
0
W
Ne Zha
9,221
838
28
3
0
230,719
0
W
Ymir
9,499
864
15
1
0
218,420
0
L
Izanami
8,129
739
34
3
0
196,707
0
W
Persephone
9,265
842
27
2
0
181,875
0
W
Jing Wei
9,881
898
41
4
0
178,137
0
L
Da Ji
8,361
760
12
1
0
175,932
0
L
Yemoja
6,368
579
2
0
0
83,190
0
W
Yemoja
9,710
883
13
1
0
161,208
0
L
Kumbhakarna
7,587
690
7
1
0
163,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role