Player Matchup

Janus
Janus
Blockh3dd
Janus
Level 89
God Stats
0W - 3L
1,500 SR
Queue Stats
62W - 62L
1,395 Elo+
Party 2
Aphrodite
Aphrodite
Doja On Deck
Aphrodite
Level 34
God Stats
1W - 3L
1,471 SR
Queue Stats
2W - 5L
1,443 Elo+
Solo
Danzaburou
Danzaburou
IRSasquatch
Danzaburou
Level 97
God Stats
7W - 5L
1,533 SR
Queue Stats
61W - 57L
1,414 Elo+
Party 2
Fenrir
Fenrir
Texastrash27
Fenrir
Level 61
God Stats
42W - 37L
1,454 SR
Queue Stats
63W - 58L
1,410 Elo+
Party 2
Bellona
Bellona
friendlyplayerz
Bellona
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 102L
1,477 Elo+
Solo
Team Averages
Level 80
1,492 SR
1,428 Elo+

VS

Team Averages
Level 116
1,613 SR
1,535 Elo+
Hachiman
Hachiman
BaronRadial
Hachiman
Level 158
God Stats
8W - 7L
1,327 SR
Queue Stats
774W - 722L
1,445 Elo+
Solo
Bellona
Bellona
CAS21TRAP
Bellona
Level 68
God Stats
2W - 0L
1,746 SR
Queue Stats
2W - 0L
1,661 Elo+
Party 1
Janus
Janus
Cthulhus4skin
Janus
Level 87
God Stats
34W - 16L
1,648 SR
Queue Stats
99W - 71L
1,561 Elo+
Solo
Da Ji
Da Ji
LordHokageSama1
Da Ji
Level 143
God Stats
3W - 1L
1,500 SR
Queue Stats
166W - 152L
1,491 Elo+
Party 1
Kuzenbo
Kuzenbo
PineappleField
Kuzenbo
Level 125
God Stats
8W - 3L
1,843 SR
Queue Stats
49W - 46L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Blockh3dd
Janus
11
1 / 3 / 1
7,219
451
2,616
10,241
3,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
Doja On Deck
Aphrodite
10
0 / 5 / 0
6,793
425
3,168
15,716
11,994
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
IRSasquatch
Danzaburou
10
0 / 5 / 0
6,524
408
8,703
13,317
5,807
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Fenrir
13
2 / 3 / 0
7,696
481
6,468
13,783
5,953
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

15
0 / 0 / 0
9,215
576
6,156
12,213
13,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BaronRadial
Hachiman
15
6 / 1 / 7
8,940
559
17,634
9,086
4,295
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
CAS21TRAP
Bellona
13
0 / 0 / 0
7,460
466
5,106
6,756
4,237
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 2 / 4
8,549
534
8,905
9,969
3,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 0 / 6
8,301
519
9,146
11,321
5,071
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 0 / 6
7,816
489
5,118
12,767
15,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
3
Kills
16
16
Deaths
3
1
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Hachiman
BaronRadial
Hachiman
6
1
7
9.5
L
Janus
Blockh3dd
Janus
1
3
1
0.5
W
Bellona
CAS21TRAP
Bellona
0
0
0
0
W
6
2
4
4
L
Aphrodite
Doja On Deck
Aphrodite
0
5
0
0
L
Danzaburou
IRSasquatch
Danzaburou
0
5
0
0
W
4
0
6
7
W
0
0
6
3
L
Fenrir
2
3
0
0.67
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,111
Damage
45,909
65,270
Taken
49,899
40,348
Mitigated
32,109
21,398
Healing
12,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
BaronRadial
Hachiman
17,634
11,666
0
4,434
9,086
4,295
53
1,164
7,922
0
85,545
L
Janus
Blockh3dd
Janus
2,616
201
0
1,190
10,241
3,414
0
5,435
4,806
36,404
0
W
Bellona
CAS21TRAP
Bellona
5,106
1,059
0
739
6,756
4,237
889
0
6,756
0
49,212
W
8,905
599
0
2,697
9,969
3,382
136
1,537
8,432
62,251
0
L
Aphrodite
Doja On Deck
Aphrodite
3,168
1,097
2,834
7,161
15,716
11,994
280
1,849
13,867
14,529
0
L
Danzaburou
IRSasquatch
Danzaburou
8,703
3,701
0
2,210
13,317
5,807
624
3,841
9,476
0
57,556
W
9,146
1,883
0
750
11,321
5,071
0
1,219
10,102
0
69,736
W
5,118
2,034
0
3,803
12,767
15,124
150
1,864
10,903
21,601
0
L
Fenrir
6,468
1,887
0
3,246
13,783
5,953
0
1,986
11,797
0
57,292
L
6,156
2,388
0
4,757
12,213
13,180
0
912
11,301
0
78,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,447
Gold Earned
41,066
421
Minions Killed
420
0
Camps Cleared
0
1,467,850
Distance Traveled
1,599,735
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,940
559
133
8
0
280,430
3
L
Janus
7,219
451
68
4
0
312,430
3
W
Bellona
7,460
466
74
5
0
287,661
0
W
Janus
8,549
534
87
5
0
345,456
3
L
Aphrodite
6,793
425
23
1
0
270,036
0
L
Danzaburou
6,524
408
94
6
0
289,017
0
W
Da Ji
8,301
519
103
6
0
352,929
0
W
Kuzenbo
7,816
489
23
1
0
333,259
5
L
Fenrir
7,696
481
72
5
0
344,047
3
L
Bellona
9,215
576
164
10
0
252,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role