Player Matchup

Jing Wei
Jing Wei
CoffeeCrisp6721
Jing Wei
Level 116
God Stats
5W - 9L
1,438 SR
Queue Stats
28W - 51L
1,431 Elo+
Party 1
Hachiman
Hachiman
Iconuson
Hachiman
Level 41
God Stats
7W - 11L
1,417 SR
Queue Stats
11W - 23L
1,312 Elo+
Solo
Kuzenbo
Kuzenbo
MyGiraffeHasAids
Kuzenbo
Level 125
God Stats
11W - 17L
1,386 SR
Queue Stats
40W - 71L
1,425 Elo+
Party 1
Ra
Ra
TheRatWithAGhat
Ra
Level 137
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 71L
1,443 Elo+
Party 1
Mulan
Mulan
clownass20
Mulan
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,400 Elo+
Party 1
Team Averages
Level 102
1,448 SR
1,402 Elo+

VS

Team Averages
Level 133
1,572 SR
1,485 Elo+
Ix Chel
Ix Chel
ArcusChronica23
Ix Chel
Level 109
God Stats
2W - 3L
1,514 SR
Queue Stats
42W - 57L
1,408 Elo+
Solo
Baba Yaga
Baba Yaga
ConverseRhyme60
Baba Yaga
Level 145
God Stats
1W - 0L
1,481 SR
Queue Stats
226W - 219L
1,495 Elo+
Solo
Loki
Loki
Funkydere
Loki
Level 126
God Stats
4W - 4L
1,792 SR
Queue Stats
278W - 249L
1,523 Elo+
Party 2
Ares
Ares
Henpai-KFJ
Ares
Level 128
God Stats
4W - 3L
1,570 SR
Queue Stats
258W - 232L
1,547 Elo+
Party 2
Apollo
Apollo
Vodo-Cris
Apollo
Level 155
God Stats
12W - 13L
1,506 SR
Queue Stats
234W - 219L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
12
2 / 1 / 2
7,619
508
6,358
7,351
2,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
Iconuson
Hachiman
13
0 / 2 / 1
7,901
527
4,439
9,408
3,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 2 / 3
6,720
448
3,465
11,781
10,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 3 / 0
8,279
552
8,949
8,645
3,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mulan
11
0 / 6 / 1
7,083
472
4,726
14,678
13,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 3
7,175
478
5,258
10,383
7,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baba Yaga
ConverseRhyme60
Baba Yaga
13
2 / 1 / 1
7,467
498
6,457
8,132
3,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Loki
13
5 / 1 / 4
8,595
573
7,122
12,495
5,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
5 / 1 / 4
8,989
599
12,152
12,893
15,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
Vodo-Cris
Apollo
13
1 / 1 / 3
8,076
538
4,238
7,478
2,964
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
28
5
Kills
13
14
Deaths
5
7
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
1
3
1.5
L
Jing Wei
2
1
2
3
W
Baba Yaga
ConverseRhyme60
Baba Yaga
2
1
1
2.5
W
Loki
5
1
4
7
W
5
1
4
7
L
Hachiman
Iconuson
Hachiman
0
2
1
0.25
L
0
2
3
0.75
L
3
3
0
1
W
Apollo
Vodo-Cris
Apollo
1
1
3
2.5
L
Mulan
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,937
Damage
35,227
51,863
Taken
51,381
32,581
Mitigated
34,791
12,550
Healing
16,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,258
775
904
3,246
10,383
7,677
0
4,290
5,939
28,731
0
L
Jing Wei
6,358
4,874
0
2,567
7,351
2,729
0
3,366
3,934
0
57,079
W
Baba Yaga
ConverseRhyme60
Baba Yaga
6,457
250
0
1,919
8,132
3,486
68
3,593
4,339
56,895
0
W
Loki
7,122
1,545
0
3,777
12,495
5,122
0
2,460
9,880
0
51,182
W
12,152
1,000
0
3,525
12,893
15,542
0
611
11,553
51,740
0
L
Hachiman
Iconuson
Hachiman
4,439
3,330
0
0
9,408
3,397
672
3,104
6,212
0
80,977
L
3,465
1,282
1,205
2,039
11,781
10,011
0
5,329
6,452
19,445
0
L
8,949
657
96
1,952
8,645
3,425
667
3,594
5,000
62,354
0
W
Apollo
Vodo-Cris
Apollo
4,238
2,953
0
2,965
7,478
2,964
2,970
1,404
6,016
0
65,439
L
Mulan
4,726
750
0
4,691
14,678
13,019
0
7,483
6,398
0
41,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,602
Gold Earned
40,302
407
Minions Killed
410
0
Camps Cleared
0
1,428,177
Distance Traveled
1,492,313
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
7,175
478
35
2
0
299,644
4
L
Jing Wei
7,619
508
92
6
0
294,836
2
W
Baba Yaga
7,467
498
91
6
0
289,579
0
W
Loki
8,595
573
76
5
0
338,947
0
W
Ares
8,989
599
81
5
0
269,277
0
L
Hachiman
7,901
527
112
7
0
311,437
0
L
Kuzenbo
6,720
448
23
2
0
287,488
6
L
Ra
8,279
552
105
7
0
306,531
0
W
Apollo
8,076
538
127
8
0
294,866
3
L
Mulan
7,083
472
75
5
0
227,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role